I'm extrapolating so I might be wrong, but what I get from this is that they boosted the benefits of the first scadu fragments but nerfed the benefits of the later ones, which is just changing the scaling but ultimately results in the same difficulty
CommanderCloon
Damn that must have been traumatic. I hope all goes well for him
I don't know, that's too many inputs which is a trap that I feel console games easily fall for nowadays. Having to long press is already kind of annoying, adding another input layer with a wheel would make it worse imo
You can long-press d-pad down to reset the inventory belt to the first item, same thing with the spells on d-pad up
Difficulty is not an accessibility issue.
For the downvoters, just a reminder that US Georgia is twice as big and has three times the people.
Georgia has called itself that for five times as long, cope.
There have been players who got blocked by everyone because of skills and were then unable to engage in matchmaking. I think just banning assholes is absolutely the best solution.
What good is there to voting blue when they, in turn, actually do support fascism? which is exactly what they did here
A small drone like this will make home deliveries even more ecologically advantageous, far better than combustion engines or 3 ton electric vehicles
No. The Souls community is built over the shared experience of beating the challenging game we were put against. If difficulty was optional, the game wouldn't be nearly as popular, as there wouldn't be that common experience.
Maybe another shared experience would have allowed the game to garner a community, but then it wouldn't be a soulslike, and soulslike as a concept would not exist. If that's something that interests you, you can just play a game which isn't a soulslike.
It reminds me of some Redditor who said they always instantly killed every single named companion in BG3 because they found the dialogues of said companions annoying. I have played BG3 for hundred of hours, but I don't even think I played the same game as this person, and I think that if it was something a lot of people did, then there wouldn't be a community around the game at all.
Like for BG3, where the central point is the story and the evolution of your companion as characters, Elden Ring's has that defining element which caused the community to sprout, which is its fair but strict gameplay. If you remove that then all you get is one of those forgettable Ubisoft games, all the while completely destroying the community around soulslikes.