Hey, if you can get 15 squirrels to work together, killing god is the least you have to worry about them doing.
CoderKat
Really well done! I hadn't thought about a pixel art cake before and now I want one.
Come on mate, there's no way you'd be aware of crypto in an online space like this without being well aware of why most people consider it a scam.
The idea of an "inquiry" for this is so utterly hilarious. What is he expecting it to find? That leaving the EU was a disastrously unpopular decision and that anyone can wave a flag?
Also, they view Rule, Britannia as a modern, relevant, unironic thing? I see that as the British equivalent to when Americans are like "MURICA, fuck yeah, guns and lifted trucks and bald eagles and worshipping the founding fathers!" Which is to say, incredibly cringy.
That's a great idea. I'd probably reconsider some choices if the right party member asked me to. And if Astarion disapproves, then I know I must be doing something right lol.
Why is the quick save count limited to 50 at most (25 is the default IIRC)? I'd rather increase that considerably, since I also quick save very frequently. Disk usage isn't really a big concern (a save on the scale of 1 MB is nothing when games these days are on the scale of 50-100 GB).
Though with less frequent auto saves and manual saves at notable times, I think there's pretty good coverage for saves even without any form of backup.
Yeah, your last 3 examples are the ones I usually reload for and don't feel bad about. I try to avoid save scumming just to redo rolls, but in particular, some dialogue choices are really poorly explained. I don't feel guilty reloading for those because I don't think they would happen with a human DM, where I get to actually word what I say and can get clarification if needed.
There was one battle against a blatant evil character where they tried to negotiate when they were close to death. The dialogue choices were confusing and I accidentally somehow chose an option that would have let them go. I ended up reloading and doing the whole battle again just so I could kill them, as intended.
I'm just finishing act 1 (no spoilers please) and my rampant stealing of everything remotely valuable seems to be paying off in my ability to buy literally anything that catches my eye. I kinda wonder if I'm overdoing it with how much gold I have vs the price of things so far, but I don't want to risk encountering a trader with amazing stuff that I can't afford.
I still have lots of room for even modest gear improvements. eg, not all of my party members even have 2 rings yet, let alone gear that is genuinely useful to their play style. And some of my characters have some gear that are very niche usage that I'm keeping an eye out for something that will give them an edge in combat.
I hate Steam's review system, though. Binary yes or no is not useful to me. I want to know if a game is good (maybe a play eventually) vs absolutely amazing (where I might prioritize playing it right away). Such granularity is also useful because a 10/10 might be worth it even if it's not my favourite type of game, but a 7/10 can be very worthwhile if it is the type of game I adore.
It's a shame that user reviews on sites like Metacritic are just consistent trash. Too many users only know 0 or 10 and the user reviews are often review bombed. I wish regular users could at least give numbers like critics. No professional critic is gonna give a game a 0 because of a handful of problems, for example, but average people will totally give a game a zero for that. Only problem with critics is that they often have a perspective that makes them detached from the average person, since they spend all their time reviewing. Ideally user reviews would fill that gap, but users are incredibly fickle.
I think this is often what amnesia is so common in fiction, too, despite being extremely rare in the real world. It provides a convenient plot device, both to perform exposition and for some inevitable gotcha behind either their identity, how they lost their memory, or some other major revelation from their past (seriously, has there ever been a case of amnesia in fiction where they didn't conveniently forget some big, plot relevant thing?).
Yeah, it's not actually a food. Nobody eats these for the taste or calories. It's purely for the experience of the challenge and the packaging is understandably part of that experience. It's still wasteful, but it's the kind of society we live in. Packaging works. If they could sell as well with less waste, I'm sure they would. The packaging is a calculated attempt at maximizing the experience, especially under the assumption that it's going to spread by viral videos.
That's one of em. Also Wendover, Legal Eagle, and Real Life Lore.