CoderKat

joined 2 years ago
[–] CoderKat@kbin.social 12 points 2 years ago (4 children)

You often don't get paid or don't get paid nearly enough. Too many people like paycheque to paycheque to be able to do that.

And in extreme cases, you can get sequestered, where you're expected to basically put your life on hold for the duration of the trial, which complete bullshit and feels as if you're being punished.

[–] CoderKat@kbin.social 1 points 2 years ago (1 children)

To be honest, it can be a bad idea to setup your own stuff, particularly when you don't have much knowledge in the field. So, suppose you get the server setup. You're gonna have to maintain it. If some major security vulnerability gets discovered, you'll have to figure out how to update quickly. You'll potentially have to figure out how to setup stuff like backups. There likely will be times when things mysteriously break and when you're self hosting, it's entirely up to you to fix it.

[–] CoderKat@kbin.social 13 points 2 years ago (2 children)

I've also mentioned this in numerous threads, but downvotes also are extremely useful against bigotry. When bigoted comments can't or won't be removed (or removed quickly enough), downvotes are reassuring. It sucks to see bigoted comments being expressed and the only thing that can make it better is seeing that the comments are not accepted.

[–] CoderKat@kbin.social 5 points 2 years ago

I mean, Skyrim is still entirely playable without mods, as shown by the fact that it was still a massive success on consoles and on release (when mods didn't exist yet).

Mods just make it strictly better. I love that the game can feel fresh because of the addition of new mods. And how I can increase the depth of the game with stuff like more enemies, more spells, and more equipment. Skyrim had good variety in the base game, but mods just made it unbeatable. And similarly, graphic mods can make this 12 year old game feel like a new release.

[–] CoderKat@kbin.social 8 points 2 years ago

I think it's important to not have a single person having to deal with those. But admittedly it's hard to get to that point. I've only significantly done established, commercial software dev, where you can just trust your coworkers. Random people on the internet are harder to trust. Anyone can play nice for a couple of days for a chance to slip in something malicious.

The project is not only rather new (so any contributors are gonna be new), but it's also hosted on an unfamiliar site (which is to say, it's not GitHub), so most people don't have an account with history either.

[–] CoderKat@kbin.social 11 points 2 years ago (36 children)

Why even sell a physical box if it has absolutely no benefit over a digital download? I wonder if it's at all driven by desire to trick people who want a physical disk copy (ie, a copy that can be resold or traded)?

[–] CoderKat@kbin.social 3 points 2 years ago* (last edited 2 years ago) (2 children)

But there isn't really an option for that. You basically choose between either running a sub yourself or simply not having the sub. There's no actual choice to get paid to run a sub.

At closest, you can create a community on a site you own, but then you don't get the advantage of all those Reddit users, the easy hosting that works even if your sub scales to millions of people, or the tools that are provided or created by others specifically for Reddit.

Even here on the Fediverse, there isn't really an option to get paid and there's still no guarantee that your hard work won't get destroyed (unless you put in a bunch of extra work and the expense to use your own instance, too). Ads are basically impossible unless you control the instance that people register in (it doesn't matter if the community is hosted on a different instance). Donations are basically the only option.

[–] CoderKat@kbin.social 2 points 2 years ago

Yeah. OP, with all due respect, please never, ever use that term again 😅

[–] CoderKat@kbin.social 1 points 2 years ago

Bethesda has the best glitches. No other game can show me a video of a glitch and still make me wanna play it lol.

[–] CoderKat@kbin.social 1 points 2 years ago (1 children)

I wish it was illegal to do that. It's blatantly anti consumer. Exclusivity does absolutely nothing good for consumers and only harms them by pushing them to have to own multiple, otherwise redundant consoles.

[–] CoderKat@kbin.social 3 points 2 years ago* (last edited 2 years ago)

All the modern Fallouts are great. While NV is my favourite, I can recommend them all to satisfy this gameplay style itch. That includes Fallout 76. Despite the onlineness of that title, the single player gameplay is pretty much identical.

Elder Scrolls Online is a bit more different and has more of an obvious MMO feel to it, but it still is a lot of fun for single player exploration. And the sheer size of the ESO world is insane. It's really great for getting to explore the places we've only heard mentioned in the earlier Elder Scrolls titles. The single player quests are still quite well done. And if you enjoy doing dungeons with other humans, the dungeons are fantastic and have great lore. It's one of the best MMOs out there. ESO will easily eat up a thousand hours. I loved the shit out of it and need to return sometime.

[–] CoderKat@kbin.social 1 points 2 years ago

Plus they've had a very long time to grow their teams. Skyrim came out 12 years ago. We're looking at over 15 years delay for a sequel to one of the best selling games of all time.

On the short term, you can't grow very fast. Developers take a long time to onboard and while new ones are onboarding, senior devs will have to spend a bunch of time mentoring the new ones. But on the long run, you can certainly scale up considerably, especially with enough investment.

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