Starfield console is getting mods a la Skyrim Collectors Edition. No date, but it's been announced prior to release.
CMLVI
None of what they're doing matters if the mat and level grind is the same. It sucks having to log-in everyday to make minimal progress. If I want to grind out stuff for 7 hours in one day because my motivation is high, let me. Previous iterations would have me play for an hour or two a day, get one worthwhile piece, and then come back the next day. And the next day. And the next day. And it's a slog to even get back into relevant-to-end-game gear.
As for the given mats and exotics, are they worthwhile items? It's pointless if it's an exotic that'll get vaulted or sharded immediately. The problem has never been a lack of interest, it's the extremely high barrier for entry coupled with forcibly prolonged grind. I don't really see anything in that article saying that those issues are resolved, just that they're going to throw an exotic or two and some mats your direction and hope that you were close enough to make due.
The recap missions are a cool and worthwhile concept though, and that is absolutely a good addition, rather than making people play through a 3-4 hour long time waster campaign that yields nothing but narrative.
Are you looking for an answer to a question, or are you looking for a debate?
At any rate, reducing the utility of an item to what it's "lowest performance" should be to lower it's ability to harm for non-intended uses is asinine. Who sets the limits? Does a knife need to be razor sharp? I can cut a lot of things with a dull knife and some time. It would pose less danger to you if all knives I had access to were purposefully dull. To prevent me from procuring an overly sharp knife, make the material strong enough to cut foods, but brittle enough to not be one overly sharp. Knives, after all, we're made to stab, cut, and dissect a wide arrange of materials, flesh included. This specific design poses limitless danger to you, and needs to be considered when manufacturing these tools.
Guns are not majorly sold specifically to kill people, in the grand scheme of things. Hunting is probably the largest vector of volume gun sales in the US. How do you design a weapon that can be useful for hunting, but ineffective at killing a human? They all possess the innate ability to do so, but so does even the smallest pocket knife or kitchen knife.
I'm also a big gun control advocate, so I'm not defending anything I like. The failings of US gun control are squarely on the idea that everyone should possess a gun until they prove they shouldnt; it's reactive policy. Active gun control would limit who can possess a gun from the start to those that will only use it for "appropriate" reasons.
WVU is going to be fighting Baylor for last real quick. A nothing game against Duquesne and an almost guaranteed loss to Pitt will have the fan base in rabidas hell going into conference play. We could beat TTU, then I don't see an "easy" possible win until the final game against Baylor. We very well could end up 3-9. I don't think we will, but the result wouldn't be surprising.
Shane Lyons enduring legacy will be extending Neal Brown off a 6 win season just for him to get worse. Fucking moronic.
Yeah, I added a ship upgrade and never even got it beyond halfway full. Granted I don't pick up everything, and I usually sold spare armor/weapons each town visit out of habit, but exotic materials and resources I always grabbed, and ended up with like 1100 mass out of 2600 on my ship.
I mean, he did at first. Lmao and then (idk the order in which it happened) he flipped with his base to "vaccines will give you rabies and chemically castrate you" when they started coming out. He initially bragged about how fast he was helping companies develop the vaccine, then it came out and he decided to trash them
I actually have never even downloaded it! Heard good things post-release, but it never really drew me in.
I'm the same way. Even just going from the "lore" most planets aren't going to have colorful interesting cities in it with unique locations and things to do. A lot of the rocks are going to be desolate with nothing on it, because they should be. When you find something of interest in the desolate void of space, it's gonna be interesting. Every planet having the same formulaic procedurally shaped bar, merchant, and a fetch quest would have people foaming at the mouth about how Bethesda replaced their specific crafted environments with shitty generated ones with no soul.
Now that I know this, I may actually use the photo mode. I was just using it to help determine stealth pathing...lol
I'm a WVU fan and you do not have to worry about blind optimism by me. Not while Neal Clown is still coaching, at least...
Will do! Just gotta remember to throw it in
That they are still viable for some applications doesn't mean they aren't outdated. There will always be the thing that "starts" your issues, and pointing at it and saying that it isn't hardwares fault doesn't make it less true. Pointing at past years of non-problematic use doesn't make future incompatibility unacceptable.
This is literally the Simpsons meme of the principal standing outside the broken window, saying
"Is it my old HDDs fault I can't play a brand-new modern game?"
"No, it's the devs fault for not supporting my old hardware"
You can modify your ships without having any of the shipbuilding stuff I think. You are limited, but you can add cargo space with some penalty to range and mass to help ease it that. Additionally, storage via outpost is cheap. It's like 3 iron, 2 aluminum, 2 adaptive frames for 250 mass resource storage. Build a couple of those at an outpost and you're set. If you do a....I don't remember the name, but a storage link between your ship and containers, you can transfer straight from ship to container without taking it out of cargo. Just mass dump things into storage and be cleared out.
Alternatively, if you have a lot of credits, Shieldbreaker, a class B ship at New Atlantis, is a wonderful ship. Like 2300 mass stock, and you can add more if needed with minimal penalty.