I'll hopefully be getting mine in tonight. If I can figure out this Computer Poll shit...lol
Worst comes to worse, I'll just do some ELO stuff until I get sorted.
I'll hopefully be getting mine in tonight. If I can figure out this Computer Poll shit...lol
Worst comes to worse, I'll just do some ELO stuff until I get sorted.
I wonder if some bugs are platform dependent. I've been on Series X, no issues that I can remember. There have been a few times looking for quest items, but I spammed them into inventory and didn't notice. I thought I had one with an invincible NPC, but he died in a low grav setting and just got stuck standing up.
What are you getting, just out of curiosity?
I would have agreed 4 years ago, but idk about now. They've been increasingly "Oppo-fied" and I'm having more issues with my 8 Pro now on A14 than I did on A11. Camera apps not working, different keyboard issues, constant Bluetooth disconnects, apps opening and then insta-closing. It's frustrating AF.
They have a tiered system where important NPCs can't die until conditions are satisfied, wonder if the condition to die was satisfied but dialog still got delivered?
Let's live like a community.
Unless you're gay or trans or non-religious. While you're doing community activities with me, I'm going to spend every other waking moment trying to get your human rights taken away.
But when I have time, we'll schedule some of those community things.
To counter the "it's buggier than it let's on" (which, how does a game imply that it isn't buggy), I'm about 60 hours in and have had precisely 0 bugs. NPC running into someone talking? Yup. Weird physics things? Yup. I wouldn't call those bugs though; that's just part of having the dialog occur in an active world. If I stopped in a busy street and talked to someone and wasn't a foot away, people would walk through the convo. Physics engines are also just going to be limited in how they solve problems with clipping, etc.
I got roped in by the story and have been throughly enjoying the gameplay. I hated the gunplay in Fallout 4. These style BSW games have never been my thing, I trended much more towards Oblivion and Skyrim, so before even getting into this, I was searching and asking others how the shooting worked, how similar was it to Fallout 4 but in space, so I haven't been hype-beasting this game. I hadn't even seen the trailer for it, still haven't. Just heard good things from friends, grabbed it, and have been putting in time like I haven't with a game in a few years.
IHateNealClown IHateNealClown IHateNealClown IHateNealClown IHateNealClown IHateNealClown IHateNealClown IHateNealClown
Holy shit we're next level bad
Classic. Muff the punt, give up the TD.
Neal Clowns team.
It takes 4 minutes to craft like 30 storage containers and the piece to move stuff off your ship easily.
Every single Bethesda game since at least Daggerfall has had carry weight. This isn't a new concept within Bethesda games. If you are hoarding crafting materials, why not...use them to craft things so you can hoard more?
I think that's what some people are missing with the world gen. Landing on some random planet in a random system probably shouldn't yield some uniquely woven tapestry of civilizations that were once there, or a story about a family persevering through harsh climates and conditions only to have a random encounter with the Ecliptics and be wiped out. It's a random planet in a vast universe.
There is stuff to find and stories to be made, but you're pulling a ball out of a bag full of balls and hoping that it's made of gold. Bethesda quest lines traditionally have unfolded with exploration because they were pretty limited in area with which to work. Skyrim is 60km x 60km, backfill from there, spread things out as needed. It can't really work like that with Starfield.