I really wish that someday someone could marry the surface level "realism" and polish Rockstar is capable of with some real mechanical depth to make it feel substantial.
BurgerPunk
Oh okay. Its funny how the damgerous dog whistles for communism are objectively good things that increase how many peoole can enjoy things
Skinning animals to get the various different arthur outfits and stuff like that had absolutely no appeal to me
Yeah, if i hadn't enjoyed that I'd probably hate the game too lol.
Bloodborne is my personal favorite game of the last 10 years if that tells you anything.
Haven't played it yet, but I'm looking forward to it. I loved DS1 and I'm one of thise wierd people who loved DS2
the simulation elements just kind of awkwardly float on top of incredibly loose arcadey gameplay and can safely be ignored because the games need to be able to be completed by dads who only ever buy like 3 games for their consoles
Its not a deep sim in the slightest. A lot of the things i enjoy and love in the game can be completely ignored. The mechanics they do have toward that end are fairly shallow. With the money they have it'd be amazing if they made a real sim. I think what's fun is just that its a gorgeous world to camp and make some coffee in the morning - not because theres a mechanical reason, but just because you want to.
Its been a while since I've played, but i don't think Arthur really needs to sleep, or at least not often. I would set up a tent at night not because i mechanically needed to, but because it was dark lol. I'd cook the fish i caught that day and have a meal. Not because Arthur needs to eat that much that often, but because i wanted to, and i enjoyed it.
I love games that really match mechanics to these things. But, i still enjoyed just being in the world without that component.
One of my favorites is Invisible Inc. Top down tactical game but focused on stealth instead of combat. Its a cyberpunk setting with a stylized art style. You run a corporate espionage outfit, that's just been doublcrossed and exposed. Your supercomputer only has a few days worth of juice so you've got to a few days to get to the bottom of it and rebuild your agency enough to survive.
The levels are procedurally generated and sunce each campaign is time limited you really have to work with what you're able to find each run. You choose two agents to start and can find up to two more to round out your group as you go. They all have different abilities and synergies with each other so lots of combos to explore.
There's also an endless mode thats fun as well, and is different than the campaign since you don't have a time limit. You have time optimize your agents and have time to get your ideal gear loadouts. They also throw more security measures at you as the days progress.
Its super well balanced, and i can't recommend it enough
I'm like the opposite kind of rdr2 hater, I loved all the boring shit but the unfocused story and the shooting gallery gameplay ruined it.
I must be a weird kind of defender because i love all the boring shit, and while i like the story i have critiscism of it and i think theres plenty of room for it.
I do agree that the gun play was by far the least intetesting part, and getting into so many massive gunfights is really at odds with the best part of the game - the "boring" cowboy sim stuff that feels grounded and is such a joy. Making coffee at your campsite, going fishing, grooming your horse. Finally skinnning enough snakes to get that beautiful saddle.
If thats true then Dan Houser felt the same way about his games that i did
I really love that balance in fromsoft games. I love the level of tuning they do to make it feel like a fair challenge versus frustrating and cheap. I also feel that that balance is what gives the games its atmosphere and moment to moment appeal, because it forces you to consider your next step, to consider the risk/reward of going a little further vs turning back etc.
I could see how difficulty modes could cause problems or at least tons of work if they were trying to tune that balance for each difficulty. But, I'm all for accessbility options and modes. If there's an easy or accessibility option thats allows more people to play and enjoy souls without detracting from the standard experience that i enjoy then that sounds good to me.
are something else. No clue where that analogy is going
I love outside, but i can't always take a weeks long camping trip whenever i want. And i don't have a horse lol.