Blep

joined 3 years ago
[–] Blep@hexbear.net 9 points 2 years ago (3 children)

I see that it exists

[–] Blep@hexbear.net 14 points 2 years ago (6 children)

Watched the scott pilgrim movie. How did that get made in 2010?

[–] Blep@hexbear.net 4 points 2 years ago

Played a bunch of granblue versus rising, dont like it. Longer take here

Currently playing a lot of street fighter and strive. Street fighter's much less lenient combo system is pretty neat, especially when compared to strive. Ive switched controllers recently, so im basically learning execution from scratch.

Looking forward to a ff16 pc port and silksong, neither of which are likely this year

[–] Blep@hexbear.net 7 points 2 years ago

Isnt that just agitprop? Like they have brainworms clearly, but propaganda is useful.

[–] Blep@hexbear.net 30 points 2 years ago (9 children)

Hope theyre found dead

[–] Blep@hexbear.net 2 points 2 years ago
[–] Blep@hexbear.net 11 points 2 years ago
[–] Blep@hexbear.net 3 points 2 years ago

That game sucked so badly i don't think he exists

[–] Blep@hexbear.net 6 points 2 years ago (1 children)

I wonder where it'll sit on the smn -blm difficulty axis

[–] Blep@hexbear.net 6 points 2 years ago

Played the granblue free version.

I don't like it. It feels too restrictive. Offense being cycling plus frames, frame traps and throws is fine but once you get a hit the combos are limited by which cooldowns you have. In grans case almost all of his corner routes need H boot's launch + wallbounce to start juggles. Without it he does like half the damage.

On defense there's a bunch of options but they mostly feel worse than blocking. Spotdodge is mandatory for dealing with unblockables, but too slow to be useful against most frame traps. Roll is mostly to deal with fireballs. With the block button invalidating l/r mixes its generally fine to just block and delay tech on defense.

Bravery points are fine. The unblockable is 28f startup so if you get by it its your fault. It even costs 25 meter to use the followup to get combos midscreen. The launcher is the only way to get a decent corner combo without cooldowns. The real strong option is the guard counter. That shit gives a skd on hit, hkd on counterhit and is +6 if they bait it and block. If you dont care about the low bp penalty (you take more damage) you can just take your turn back.

Tldr games competently made, its just not my thing

[–] Blep@hexbear.net 5 points 2 years ago (2 children)

I think ive posted the wtyp premium somewhere. Its literally a playlist of unlisted videos

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