If it were that simple they would have done it by now
BlemboTheThird
... It took me a minute to realize this was meant as "yeah that's why we're friends," not "what gave you the impression we were friends, go away"
I see you posting this constantly. You're a woman. Whether you're allowed to live your day-to-day as one is a different thing. Would it be more accurate to say you wish you could present as femme?
I love chonky flapjack so dang much
Gonna have to double check the next phone I buy has a screen first
Go big or go home. "Russia starts using nukes and us government blames ukrainians for it"
I mean the version of him in this pic was strong enough to straight up kill Spidey. It just varies from story to story
At the point where we're making lab-grown dinosaur meat, I suspect the cool factor is way more important than silly things like efficiency. T-Rex meat all the way babyyy
I don't understand how someone can look at things and go "yeah no need to look any deeper, I know enough already
I swear some people never grow out of the "I'm a big kid now!" mindset. Just like how little kids always seem to think is the age where now they suddenly deserve respect, lots of adults go "well now I'm an adult, so that means I know everything. It'd be embarrassing if I didn't!"
Pride is a hell of a drug.
It's a hard truth, but sometimes adding catgirls to a joke makes it funnier somehow...
see what'd i say? at LEAST 4 people couldnt handle the truth
Wait, was that a bug? I always figured it was just based on how insanely difficult it is to keep cities clean as they grow massive. You can still easily hold on to those cities, even very distant ones, by recruiting lots of peasant units to garrison the cities. The security bonus is based on the number of men you have garrisoned versus the number of civilians, and since peasants are the largest units by manpower, they grant the biggest bonus. You wind up with two rows of peasants that are only useful as bait in an actual battle, but give plenty of security bonus to offset the max squalor penalty.
Edit, actually it gets even easier if you keep recruiting peasants as a sort of population control even after the garrison is full. Send excess peasant units to your most recently conquered cities to maintain control and free up militarily useful units from just standing guard, and for certain cities with super slow population growth you can disband the units as they arrive in order to boost the civilian numbers. It's a makeshift, but effective way to transfer population from overcrowded cities to the empty ones.
I'm not sure I believe that Valve ran out of ideas for HL3. That's clearly the image they want to project, and maybe even what they tell themselves, but judging from the ideas they did have for Episode 3 they showcased in that documentary, there was more than enough to justify releasing a game. Certainly there was as much or more new stuff than there was for either EP1 or 2. I think it's much more likely they simply decided their other projects at the time--CS:GO, DOTA 2, even TF2--had way more moneymaking potential. And I mean, they were right! They made a ton of money off of lootboxes and cosmetics for their multiplayer titles. I don't think Steam had totally taken over the market yet, so they were hedging their bets on multiplayer microtransactions.
I dunno. The whole "it needs to be new" philosophy they constantly espouse to hasn't really been true at least as far back as Portal 2. Even Alyx wasn't particularly revolutionary as far as VR titles go. Maybe doing that type of design was new to Valve, but the only standout features that distinguishes Alyx from other games are the graphics and the (genuinely very good) grabbity glove object pickup system. Pretty much everything else is several steps behind other VR shooter games in the name of Accessibility™, from movement to weapon selection to the painfully dumb AI.
They didn't run out of ideas. The movement FPS genre is alive and well for a reason, even today: there's lots to be done. They just lost interest in it themselves, and I believe the reason for that is primarily monetary.