Absolutely, I agree completely, personally I hate the adapter because of that reason. I lose literally everything I’m capable of losing.
You don’t, though I would have thought that most of the time when people are using their headphones plugged in to their phone they’re out and about rather than sitting with their phone next to the socket? Though that could be an incorrect assumption of course
It doesn’t need to be a confrontation - just have a chat with your manager, mention that you have an ADHD diagnosis and that you have been recommended some things to help improve your focus, attention and performance at work, and that one of those suggestions was listening to music or white noise through headphones, and ask if it could be considered as an adjustment due to your disability. If you frame it as a collaborative and positive action that you can take together, rather than something you’re demanding to be different, I don’t think there’s any reason for your manager to be offended by the request.
If you could use another word, like "regressive", that would be a lot better.
Out of curiosity, would a phone with a USB C to 3.5mm mini Jack be an acceptable compromise?
good low light camera
Pretty much any smart phone should be able to do this with software, really - it’s all just a factor of ISO (light sensitivity) and exposure time, and pretty much every phone sensor can have an absurdly high ISO.
Man, fuck this straw poll website. VPN voting is not allowed? I’m not even on a VPN.
In answer to your question, OP: No, it’s not a requirement for me. I would much prefer if I had one, but it’s not that important for me, I don’t often listen to music from my phone, and when I do I’m in the car, so I just play it over Bluetooth.
I’m not sure how much of this pressure is from your company or self-driven, but I always keep my webcam on and I don’t give a shit about sitting straight or looking attentive or whatever. Half the time I’m fucking around with stuff in the background. Nobody has ever said anything about it.
Depending on where you live it and the job you do, you may be possible to get an exception to the rule against wearing headphones.
If you’re in the US or UK, I know it would be your right to request reasonable accommodation for ADHD - either under the ADA or the Equality Act.
Obviously if there’s a good reason to disallow headphones (for example, if there’s some danger that you wouldn’t be able to hear) then this wouldn’t help. But if it’s just the company being controlling, you can probably get an exception.
Releasing what is essentially two different consoles at the same time was such a bad idea. I can’t imagine that anyone in the engineering team thought it was a good idea. It seems like the kind of decision that is made in a board meeting that gets handed to the engineers with the caveat, “you don’t have to agree with the idea; just make it work!”
For context: I’m currently employed as a software engineer, I do consultancy on the side and I previously was a technical lead. Around 15 years of professional experience which includes a lot of mentoring/training.
It’s a cool idea - there are quite a few little things kicking around with some similarities - “advent of code” is the closest thing I can think of. I’m sure it could be very fun and educational.
Personally, and I’m going to be completely honest and frank with you, I don’t think I would play it, (though I’m definitely not the target market), but also, it’s not likely that I would recommend it to someone who wants to learn to code either.
Usually when people want to learn to code, it’s because they have some end goal in mind - they want to make an app, game, website, they want to get a job as a developer, data analyst, QA, etc. or they have something in particular which interests them - such as machine learning, embedded design, blockchain (yes, I know it’s a scam), digital music/art, etc. - and based on what they want to do, I’d recommend them some very different pathways, and it’s very unlikely that your game would be the best use of their time, to be honest.
I think, personally, this kind of learning device is only really good as a starting point for people who want to learn for the sake of learning, people who want to learn programming but have no real idea about what they want to program - this tends to be quite rare, though, because we all interact with technology from such a young age, by the time people are capable of learning programming, there would be something that gets them excited and that they would enjoy working towards.
I think what I would like to suggest to you instead, is something that I think would be - in my opinion - really cool, genuinely helpful as an educational tool, and with a lot more potential for monetisation:
The exact game you described, but rather than the game being the end goal, instead, you focus on the foundations that the game is built upon, and have the game be a tech demo for an educational, learn-to-code driven game engine.
Prioritise all of the game design tools for building the game such as the world/quest editors and make sure you have some way of supporting different languages, allowing custom assets to be easily imported, etc.
Make it nice and easy for people to build on top of - in an ideal world, it should be possible for someone to decide to make a module for an esoteric conlang and whip up a simple proof of concept adventure with your framework in an evening or two.
Then you can provide it as a subscription based online platform with some sort of limited free trial, a selection of pre-made official modules for individuals and organisations who pay, a “module marketplace” where people can design, share, and sell new adventures (where you take a cut, of course) and self-hosted (or separate) instances for schools, colleges, boot camps, and so on. who want to provide a series of adventures as supplementary learning material for classes.
I think if you put some effort into this you could make something really cool and successful. But it’s definitely a huge undertaking. If you want to take on the challenge, let me know, maybe it’s something we can work on together if you’re interested.
I think the other direction you could go is to aim for a younger demographic than you’re likely thinking of. Maybe something like 12-15 years old. It’s very important to note that I’m not suggesting you make the story/aesthetic “kid friendly”, if anything I’d suggest more the opposite, kids love things that seem really adult - but the actual challenges and content itself, keep it tuned to a younger audience. I think that age group would get the most out of a general-purpose “learning to code” educational game