It took a lot of inspiration from Tactics Ogre: Let Us Cling Together, but the two games had basically the same creative team anyway.
BenVimes
I'll point out that you can use Dragon Age Keep to plan out key choices in the narratives of the first two games, and even create a world state for import into Inquisition. Helpful if you want to play Inquisition and want a refresher and/or don't want to replay the earlier games
Wordle 1,102 3/6*
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That is not how this word is spelled in my country.
Different denominations have different traditions. Christianity is not a monolith and has split many, many, many times.
My experience is that the more separated the church is from the oldest denominations, the less likely the priest or pastor is to wear "traditional" garb. The church in the picture is some flavour of southern evangelical, and so is pretty far removed from Roman Catholicism.
I grew up in a reformed Calvinist tradition and the pastors always wore suits. In later years, younger pastors would even ditch the jacket in the summer.
I think those screenshots look like something closer to Ogre Battle or the recently released Unicorn Overlord rather than any RTS.
Wordle 1,099 4/6*
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The answer was fairly obvious after my third guess.
Wordle 1,098 2/6*
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I got lucky for the second day in a row.
spoiler
SLATE
Wordle 1,097 2/6*
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Got lucky today.
EDIT: I'm bad at formatting
The story seems generic at first, but it goes places later.
One feature I really liked about this game was that you can adjust the encounter rate, even down to 0%. No in-game consumables or equipment needed, just an option in the menu. If you want to gain a few levels, you can crank it up. If you just want to revisit an old location because you missed an item, you can turn it off.
The hardest part of the Water Temple is that one of the keys is hidden way better than the others, and if you start opening doors in the wrong direction you will run out of keys without it. Combine that with the clunkiness of swapping to/from the Iron Boots and raising/lowering the water level, and the place quickly grew tedious and frustrating.
The 3DS remake added an extra camera sweep and some decor highlighting the hidden passage where that key is found.
Wasn't the "sigma" personality just invented by incels when they realized that "being alpha" didn't work the way they thought it did and therefore they needed a new paradigm to keep their worldview from collapsing? Or am I remembering that wrong?