I spent way too much time on Red Baron. The simulation was just good enough to convey the awkwardness of piloting machines that in the end were made of wood, fabric and heroic faith, including the Sopwith Camel's notorious torque issue that made it constantly drift to the right.
Balinares
Can you give me a link to that documenation and tooling?
Linux daemons and utilities typically come with manuals that get installed alongside the software. There's a command line tool, aptly called man
, that can be used to search and display these manuals. So for instance, man resolvectl
displays the manual for the command line utility that you can use to control, configure, monitor and debug the systemd-resolved
daemon. (Although I usually look up the man page online because it's more convenient to scroll through than in a terminal.) Man pages for a given daemon will typically mention near the bottom related man pages for e.g. control utilities like resolvectl
, so it's not necessary to remember it by heart.
a week later they all have different configurations.
I'm trying to remember any situation where one of the systemd components would change its configuration on its own, but I'm coming up blank. It may be my memory failing me, but possibly that's the wrong tree to bark up?
Especially then. Great documentation and support tooling make troubleshooting much easier.
See my answer above for my personal take on this. TotK is a bigger, longer game with far more things to do, but in filling the delicate emptiness that's at the heart of BotW, they also made TotK... mundane. Greater, by most metrics. But mundane.
When I played TotK, I enjoyed myself a lot, then moved on to the next item on my pile.
When I played BotW, I experienced something unique, and it stuck with me since.
EDIT: Folks, maybe don't downvote OP just because you disagree with them? They opened an interesting discussion and I for one am glad for it.
Then I'd pick BotW.
Like another poster said, BotW is a once in a lifetime experience, and somehow strikes a kind of beautiful perfection even as, oddly, TotK is mechanically better in most respects.
BotW achieves something unique by dropping you in what's left of Hyrule a century after Hyrule was defeated. And it's a wilderness that could have been desolate, but it's not: it's beautiful. Things are growing back, despite everything. Wildlife, but settlements, also. It's all sparse, this renewal, and there's so much woe yet to fight. But it's there. And the mood is both mournful, and quietly hopeful in a way I find comforting and deeply healthy.
BotW is built around a core of emptiness, but that emptiness is not a void: there are countless secrets and little wonders to unearth everywhere, everywhere. Sometimes it's a treasure, or a trace from the past. Sometimes it's the shapes that rain drops draw on wet moss. There's wonder everywhere, just a wander away. BotK understands this, and elevates the wandering.
Where TotK is full of activities and minigames and quests everywhere, so you're never at a loss for what to do next, and it's by all measures a richer, bigger, fuller game. But it's also, squarely, a lesser experience.
Of the two I'd pick BotW in an eyeblink and it's not even close.
But that's my answer, not yours. Only you know what you're looking for in a video game.
Yay Sandy news! And I hope your surgery will go well and that you'll receive fast.
The land theft was fundamental to the famine.
Under the British rule, the Irish were not allowed to own land and had to rent it from a British landlord; more important still, the Irish were not allowed to rent more than a half-acre.
The only crop with a sufficient yield per acreage to feed yourself and have enough left over to pay rent off a half-acre of land, is the potato.
The potato blight hit the entirety of Europe, not just Ireland. Only Ireland suffered a famine. Because the British rule had reduced the options for the Irish to potatoes or starvation.
Is your pigeons' threatspin routine like, 360 spin one way then 360 spin the other way then charge? That's what I've observed most often. You can tell how pissed the pigeon is by the speed of the spin too.
All of these are entirely up to you. There's no entrance exam.
Fursuits are completely optional. Get one, don't get one, get one that's not even your fursona but that you just like. It's all good.
Some are way into their species and collect knickknacks featuring it. Others don't care much, or flip between species multiple times before settling. Some never settle and have whole collections of fursonas.
Some actively low-key (or high-key) act out their furriness IRL. Some only do it online. Or at conventions. Or all of the above, or never.
Essentially: what about your own identity feels furry to you? What ways of reaching for that part of you feel right to you? There's no prewritten answer. Only you can find out what furriness means to you.
Welcome aboard. It's a wild journey, but the company is delightful. :)
Wow, that's a sobering read. And comprehensive, and insightful. I hope this gets some attention and results in much needed improvements in that area.
Also check out Wordatro (https://store.steampowered.com/app/3140120/Wordatro/)! It's well made and quite addictive.
Nah, that's valid. I loved it to bits, myself, but what made me love it was how adroitly I felt it curated feelings of dread and sincere awe as I explored deeper and deeper; and that's highly subjective. I hope you're finding as much joy in your own fave games as I did in Subnautica!