BCOVertigo

joined 2 years ago
[–] BCOVertigo@lemmy.world 12 points 2 days ago (1 children)

You're doing a great job and you shouldn't feel bad for being ignorant when you're literally getting results and learning new questions to ask. Of course it's not working perfectly! Of course you're looking for help as you discover more options! You have the desire to learn something new to you, and you've made so many steps beyond the first already.

Here's some emojis to copy and paste until you smash through that problem too. https://emojis.wiki/all-emojis/

[–] BCOVertigo@lemmy.world 1 points 5 days ago

youtube.com/watch?v=XzrifG1QWcc

[–] BCOVertigo@lemmy.world 10 points 6 days ago

Buy it second hand. They can have their initial sale a decade ago and no residual income. I'll buy it from you when you don't want it or need some cash! Better burn a backup as well before it gets scratched. Don't accidentally lose twenty backups at your friends houses though.

[–] BCOVertigo@lemmy.world 4 points 1 week ago (1 children)

I'm not a perpetual DM but I'm the default among my friends. I've played D&D editions since 2e in school, up to 5e. I've also played some PF, WoD (mage and an ill-fated werewolf campaign) Fate, Gurps, Paranoia and a few others I'll trim from this list for brevity.

I got fed up with D&D over decades failng to make martial characters feel impactful and interesting, magic characters having overly broad ranges of abilities that obviate martial characters, and with how long it takes for character ability to overpower randomness in the d20 system in general. I ended up writing a far future science fantasy setting and associated fate-like ruleset that I'm running now in a playtest to moderate success. I wrote out a custom VTT character sheet with automated dice rolls and math to ease my players into things, and I got a lot of engagement from them that's helping me polish.

I've always preferred homebrewing for the surprise it brings but I bit off... a lot with this approach. Chewing it is proving difficult. Being able to say yes to my players ideas more often and fleshing out noncombat play more feels worth it though and I'm having a lot of fun.

[–] BCOVertigo@lemmy.world 11 points 2 weeks ago (5 children)

Genuine question, how confident are we that an LLM can actually be patched like a deterministic system through prompt and weight manipulation? Has the 95% adversarial success rate that was reported actually moved in the past year? I don't feel like any meaningful progress has been made but I'm admittedly biased so I know I'm not looking in the places that would report success if there was any.

[–] BCOVertigo@lemmy.world 4 points 1 month ago (1 children)

She'll be 10 next year! I just had a friend lose his rabbit at 13 and I hope she makes it that far healthy enough to have a good quality of life. She's a much better pet for me than the iguana or tarantula I had when I was a kid, but I also like dogs. I think rabbits are my favorite now.

[–] BCOVertigo@lemmy.world 11 points 1 month ago (3 children)

Hi! I saw your post about moderating and I think it's cool that you decided to carry that community for everyone. Thanks for doing that!

I've been taking care of my ancient wizened pet rabbit. She's like 90 in bunny years (considering large breeds like flemish giants don't live as long) but here's an old and young picture of her huge dumbo ears.

I go to a restaurant store for her because they sell giant bags of cilantro and she mows through it among other things.

I've also been running a tabletop rpg system I wrote and built a setting for, and it's going pretty well! It's kind of a science fantasy thing and players are all humans, but they can be terran or from a colony world we build out together. That entails negotiating what adaptations the colonists originally gave their children to thrive on that world and so we ended up with a huge strongman character from a hot high gravity world for example. He has heat venting scales that look like a bush viper all over him and he's the only one enjoying the desert they're currently traversing while I throw creatures at them like a tamer version of Scavenger's Reign.

[–] BCOVertigo@lemmy.world 9 points 1 month ago (2 children)

Letting go of a friend you love is never easy. I wish we could all say our last moment on earth was being held by someone who we love. I think you should give him a cheat birthday and share your favorite picture of him with us when you feel ready.

[–] BCOVertigo@lemmy.world 3 points 1 month ago (1 children)

Can you compare it to voidcrew if you've played that? I want to like a game like this but voidcrew never hooked me and I'm curious how you feel a few days in.

[–] BCOVertigo@lemmy.world 0 points 1 month ago (1 children)

He's right and this is why his comment is the artwork of the person replying to him. It's no different from a keyboard. It's a really advanced, very complicated keyboard.

But I know the same people who argue lemmings aren't intelligent also don't want to recognize generated comments as being the property of the user who generated it. It's "shitposting" and thus should be subject to scorn, ridicule, and has somehow stolen from all commenters everywhere, who have ever lived or ever will live in the future.

[–] BCOVertigo@lemmy.world 2 points 1 month ago

https://www.nomanssky.com/beacon-update/ https://store.steampowered.com/news/app/275850/view/520840848816998071

"A well managed settlement can make their owners rich in resources, but they need to be protected. Travellers can hire a squadron of wingmen, who will now defend towns when they come under attack from roving pirates."

"Players can become town mayor and take ownership of multiple settlements. You can construct buildings and upgrade each one, with new building types like jukebox bars where you can choose the music, merchants where you can build custom starships or even ponds you can chill and fish at."

If you can humor my oversimplification, this sounds pretty close to player run towns that can come under attack by enemies, with the implication that they are destructible or at least capable of some sort of loss. I also see NPCs with individual stats and player run taverns that should hook nicely into the bytebeat song creation system they built. It would be amazing if this made it to LNF as bard/musician player options while taking some inspiration from Star Wars Galaxies entertainer buffs. Regardless I can see most of these things being part of LNF gameplay loops in a fantasy setting with very little mental gymnastics.

I like where they're taking the engine overall and hopefully they confirm some things soon!

 

Last night my SO and I were looking for something lighthearted to watch and we stumbled across The Last Belle. The animation is buttery smooth and contains a sequence by none other than Roy Naisbitt (The Thief and the Cobbler) which was IMMEDIATELY obvious.

On reading more, I learned this was the last cel animated movie to be screened. (Of any commercial project? Big claim wikipedia, maybe someone here knows if that's still true 14 years after release.)

It also took 15 years to traditionally animate and it shows. I think that this is a fantastic example of the heights a human animator can reach and any animation fan should take notes from this goofy cartoon style executed masterfully.

Happy wednesday!

 
 
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