Ategon

joined 2 years ago
MODERATOR OF
[–] Ategon@programming.dev 3 points 7 months ago (3 children)

For people on other instances, you might not see posts 29 and 30 due to some issues (e.g. people on .world) but you can see them by going to https://programming.dev/c/godot

[–] Ategon@programming.dev 13 points 7 months ago (1 children)

I dont

⠀⠀⠀⠀know what you're

talking

⠀⠀ab out

[–] Ategon@programming.dev 9 points 7 months ago* (last edited 7 months ago) (1 children)

It definitely has more niche use due to the children interactions. Its pretty much just a shorthand for one specific case of function calls you would do so that you dont have to mess with all of reparenting, position, etc. for that case

Its more useful for engine and tool development (and is used in the engine for the change type button when you right click)

Off the top of my head a use case in a game would if for some reason you have placeholders, replacing the placeholder with the actual node. Another one is if your enemies change based on a specific metric in the game (e.g. once a run hits 1 minute all enemies change to be a harder enemy), you can just replace the old enemy node/script with the new one so that you get the updated script (would have to also manage the sprite in that case though)

[–] Ategon@programming.dev 2 points 8 months ago

Was an issue with the upgrade script when upgrading to 0.19.5

[–] Ategon@programming.dev 4 points 8 months ago (1 children)

Caused by the same db issue thats been causing issues

[–] Ategon@programming.dev 1 points 8 months ago (1 children)

Yeah they appear in the feeds. So people primarily use it through sub and local sorts atm

[–] Ategon@programming.dev 2 points 8 months ago (1 children)

old is still supported, what comment section are you trying to look at

[–] Ategon@programming.dev 1 points 8 months ago (2 children)

Newer communities arent affected

[–] Ategon@programming.dev 1 points 8 months ago (3 children)

it cant have the same slug, just for the idea of remaking

it doesnt fully break communities, you just cant look at the page for the community and new people cant sub (but they can still be posted and read from). humor has still been active with posts while broken

next downtime hopefully should be soon to do another round of fixes

[–] Ategon@programming.dev 1 points 8 months ago (5 children)

Theoretically remaking the community is the exact same as moving it to another instance since new communities arent affected. Everythings been getting worked on openly in the support channel on discord/matrix so if anyone wants to help can help get things fixed there

[–] Ategon@programming.dev 2 points 8 months ago

Been getting worked on, last downtime fixed some of the issues but script still needs to be adjusted a bit since some communities break again a bit after being fixed

[–] Ategon@programming.dev 18 points 9 months ago (7 children)

People interact with the site that dont have accounts on the site

Making it local only would lock them out of news and discussion about something they interact with

 

Game made in 4 days for the GMTK jam along with two composers and another person person helping out with some of the code

99
Praise my GitHub profile (praise-me.fly.dev)
submitted 1 year ago* (last edited 1 year ago) by Ategon@programming.dev to c/programming@programming.dev
 

There was a roast my github profile site going around recently so as a counter to that someone made a praise my github profile. Enter your profile and get an AI complimenting you

 

edit: Site is back up, pictrs is still upgrading so uploads may fail or be slow until the upgrade is done.

(all the alt frontends are also currently down so that pictrs can be upgraded faster)

Edit 2: seems to be done

 

Sorry for the small delay on this, was competing in a gamedev competition which took up most of my weekend

The way I instantly make the variables is using tip #1 I posted https://programming.dev/post/17169923

 

Made a small arcade-like game for a recent gamedev competition

Every time you hit an edge of the screen you get smaller and you need to collect balloons to increase your size so you can survive longer

Entire thing was made in 12 hours and people voted on 10 different things I was forced to include into the game in some way (balloon, pigeon, sword, fish, cloud, trilobite, dolphin sfx, music I used for the title screen, trumpet fanfare sfx, pigeon sounds)

Enjoy, if youve got any feedback feel free to let me know and I can take that into account if I do some post jam work or for future games like this I make

 
 

Any similarity to skyrim is completely coincidental

Theme of the jam was swords and sorcery and it was 10 days long

Hope you enjoy!

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