AngryMob

joined 2 years ago
[–] AngryMob@lemmy.one 11 points 4 months ago

People at home using their gpus for a mix of gaming and local ai are not really the source of that issue

[–] AngryMob@lemmy.one 2 points 5 months ago

For your first part, i agree dev art has its charms. I don't necessarily think that charm is lost if AI is introduced with a light touch to help them out. For sure if they just prompt and use slop then yeah, thats way worse. Curious, what if a dev hires an artist, and that artist uses AI tools in some form or another? Assuming they provide what the dev wants for the project at good quality, is there still an issue here?

I do agree with some of the copyright issues and computation issues in your second part. I don't know what the solutions and future hold for this. I honestly just cede those points to the anti-ai crowd. It doesn't stop me from being a supporter of these tools overall, but im mostly just interested from the technology side itself. And i really only use local models to tinker with them as a hobbiest, not posting anything.

Also side note, steam is already flooded with asset flips, functionally no different, haha.

[–] AngryMob@lemmy.one 3 points 5 months ago (1 children)

Well to be fair, i don't like art made by humans that are assholes either.

Though i dont agree that ai is inherently equal to those human assholes. Especially since for most of the important use cases (ie not spamming ai slop all over galleries online), an artist is usually the one influencing the ai tools, not the other way around.

[–] AngryMob@lemmy.one 3 points 5 months ago (2 children)

If you're mirroring the example being discussed above, then wouldn't the alternative be that the game doesnt exist in the first place? The musician or artist cant afford to hire a game dev for x amount of time to make a game at all, thats why they used the tool. But using the tool allowed them to get closer to their vision anyway, even if it is imperfect.

[–] AngryMob@lemmy.one 32 points 5 months ago

Youtube shouldn't be baffling to you if you pay attention. Youtube still hoards tons of data and tracking on top of its ads. And paying doesn't stop that. Also, they removed the option to pay to remove ads but skip all the other stuff. They removed that option right at the same time they started their war against ad blockers. Combine those points with the typical enshittification and we wind up with a service that doesn't deserve your pity.

[–] AngryMob@lemmy.one 3 points 5 months ago

Aside from drop rates everything you said applies to Valve too. Counter Strike skins can be traded or sold for real cash (tied to steam wallet, but still), and you can purchase singles of what you want.

I know other games loot boxes dont follow this, but its interesting for the sake of comparison.

[–] AngryMob@lemmy.one 2 points 6 months ago

Problem? Ive had the red skeletool as my only edc for over 10 years, it still looks great. I consider the worn paint on most of the exposed corners and such the same as i would a patina or whatever.

[–] AngryMob@lemmy.one 10 points 6 months ago* (last edited 6 months ago)

It doesn't say this in the article, but they mention it in the DF video: they couldn't tell which card it was on exactly, it was a 9070 or 9070 XT engineering sample.

[–] AngryMob@lemmy.one 6 points 7 months ago

Also have asthmatic cat, all of these non-medicine steps are great tips for cleaner air and they truly do help. Some more: vacuum/wash pet furniture, pine pellet litter instead of clay, swap dryer sheets for unscented balls, don't burn candles, keep windows shut during bad days, brush your cat to help with excess fur and dander.

Basically the goal is to reduce any and all irritants you can think of, some tips obviously are more expensive or time consuming than others. Start where you can, even the small stuff helps.

[–] AngryMob@lemmy.one 1 points 7 months ago (1 children)

Yeah ive had 5ghz for ages as well. Use a channel scan to try and avoid my couple neighbors, Pretty decent hardware (not isp junk). House is small so max distance is only 1 wall and ~15ft.

Honestly id just guess you arent as sensitive to it. Are you the type who doesn't notice other types of screen related feeling stuff too? Like 60fps vs 120+, input lag, or screen tearing, micro stutter, macro blocking, soap opera effect, etc.?

I've known plenty of people who are more or less sensitive to all the various ways things fuck up.

If you are sensitive to the other things, then who the hell knows lol.

[–] AngryMob@lemmy.one 1 points 7 months ago* (last edited 7 months ago) (3 children)

Testing on my phone with a few different services: 0.0 to 0.2% packet loss. 9 to 12 ms jitter. Ping 5 to 25. (Edit: also this is same room but with 4k tv wireless streaming going on)

I'm not claiming to be a network expert on why wireless is noticably worse in practice, i picked out packet loss, jitter, etc randomly, i assumed that's how it manifests. but i'd suspect these tests aren't indicative of actual game netcode. They are short too. The whole point is the stability. If i play for 15 minutes no issue but suddenly have a single rubberband, thats an issue which may not show up in 100 tests.

On wireless i can feel that pretty much every session. Everything fine for a while, then not for a moment, then fine, etc.

On wired i only have an issue if the server itself or my isp itself is having an issue.

[–] AngryMob@lemmy.one 4 points 7 months ago (5 children)

If you arent sensitive to jitter, packet loss, etc., and the various ways games react to it, then im happy for you.

Personally, i and many others hate it. It only takes 1 rubber band moment in a shooter to ruin a round, it only takes 1 round to lose a match. Even if you aren't playing super sweaty, its not fun. Even my wife who only games casually noticed the difference between wireless vs wired in a few different shooters after i ran a wire to her new desk. And we do have a good setup overall.

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