Please, pay close attention:
But you have to understand that generators using old prompts will more than likely not work out of the box, you have to tinker with them to get the results you want.
That is the last sentence in the text you quoted, emphasis mine.
The argument: prompts need to be rewritten to make full use of the new model's capabilities, and that takes time as there's a lot of trial and error involved. After (not before) such a rework is done, the results become much better.
This is not speculation on my part: I've been doing exactly that, tweaking old code, and I'm merely reporting my findings. How do you know the maintainer of AI Story Generator is not in the middle of a similar rework?
In the famous words of the old model: let's not get ahead of ourselves. Patience will be more rewarding than a rollback, this I can assure you.
Forgive me, but I believe I have explained the situation to you in a rather thorough manner, and fail to see a way to make it any more clear.
I am not arguing that the specific generator you're using is working correctly at the present moment; I am letting you know that this is temporary. Do not take my word for it: click the little 'edit' button to bring up the source code and tweak the prompts yourself. The bulk of the work is fairly straightforward: replacing rules designed to deal with the old model's quirks for rules that work for the new model.
You will have to experiment a fair bit with writing the entire prompt from scratch, and for doing this, the AI Text Generator is a tool I cannot recommend enough. There are multiple ways to structure a complex prompt, but from my own testing, I've found that a very good way is to break it into sections, providing a role for the model, followed by context data, then optionally an input, and then a task followed by a list of contraints.
As an example, here's a prompt I've been using for generating lorebook entries from narration passages:
The no-em-dash rule doesn't work 100% of the time, but other than that it's actually pretty fun: you can just write away for a few paragraphs, and it'll output you some memories/lore, which you can then paste into the
Lorebook
section, and repeat the process. I've been using variations of this method to generate things like character descriptions, factions, locations, or just to make it rapid fire minor lore details that "fill in the blanks" between existing entries for realism.You can take that template and rework it to your liking, even build new generators based off of that. Go ahead: the new model lets you do some extremely cool things, the difference for prompt engineering is simply night and day.
Now, this labor may be entirely outside of your skillset, and that's alright. However, if that's indeed the case, then I'd humbly request you give the maintainer(s) the time to do it for you before calling for a rollback.
That is all.