So the solution to drone swarms is to go back to the days of shooting at aircraft with machine guns? It seems that modern problems do not necessarily require modern solutions, after all.
Aidinthel
Except in the sense that they have weapons and are rarely punished for using them. There's what the law says and then there's the reality that if some cop gives you an order you have to choose between obeying and betting your life he's not going to escalate.
I can't get over the fact that this is the guy who was supposed to be some kind of tech genius.
autonomous vehicles that can communicate and drive as a group
Is it time to reinvent the train again already?
To me, a perfect score doesn't (or shouldn't) mean a game is literally perfect. It means "I recommend this game without reservation. Everyone with the slightest interest in the genre should play it."
Granted, even by that standard a lot of these perfect scores are pretty questionable
Sorry, Jann, you aren't orange enough to get away with being that terrible.
Anyone else getting deja vu? It feels like this is exactly the same thing we've been through before, but with cars instead of houses.
You can ask them to do that when you order.
The hype backlash was a serious issue for that game. People expected it to be something it never could have been.
The fries at In-N-Out Burger. I really like them. They actually taste like potatoes, which are delicious.
The US legislatures give a lot of power based on seniority. There's a lot of incentive for a party to keep members in office as long as possible.
Dead Space 1, the original. I recently realized I own it on the EA account I forgot having made and figured I'd take a look. I'm partway through chapter 3 now. The game really shows its age graphically, the ragdoll physics on the many corpses lying around keeps glitching out, and if the game is actually trying to be horrifying I feel a touch more subtlety would have been called for. It often feels more like a haunted house than something that's supposed to seem like a real place.
That being said, the combat is satisfyingly visceral (the gimmick of focusing on cutting off limbs was a very good idea), and tech limitations aside both the art direction and sound design are very solid. The times the game actually manages to be unnerving is almost always due to the tension of hearing the monsters in the walls but not being able to pinpoint its location.
Overall, I'm not exactly in love with it but I'll probably play it all the way through.