Ah, pardon me, thanks for the correction.
AFineWayToDie
I re-watched a lot of old Simpsons episodes recently, and I agree that there were a lot of problematic elements. But there are also a lot of strikingly insightful episodes, such as "Last Exit to Springfield," which was one of the most engaging depictions of union/labour dynamics in popular media at the time. The union workers are depicted as lazy, incompetent, disorganized, and greedy, but they're contrasted with Burns, who is explicitly shown to be downright evil.
A lot of it probably depended on who was writing a particular episode and what they could get past the producers, but there are episodes which I believe are worth defending.
I believe the creators said it was him on the DVD commentaries, but those aren't "official" and the show has since gone out of its way to distance itself from Jackson.
I wish Squaresoft had given the Xenogears dev team some more time to finish up. They probably would've made the game five times as long if they'd been entirely left to their own devices, but I'd have liked to see some more of the gaps in that otherwise amazing game filled in. We might have even gotten the initially planned 6-game series.
I wish they'd listened to Gunpei Yokoi and not released the Virtual Boy in the state it was in. It wouldn't have flopped and the product designed responsible for some of Nintendo's greatest innovations wouldn't have resigned from his position in disgrace, and probably wouldn't have died in a random auto accident shortly after.
I wish Nintendo hadn't come down so hard on Rare for their attempts to push the limits of the Nintendo 64 with features such as Banjo-Kazooie's "Stop 'n' Swap." The company probably wouldn't have jumped ship.
I'm a ginormous Transformers fan, and I admit that most of the appeal is due to nostalgia.
However, there are cartoon series such as Beast Wars which had some experienced writers on the team (the story editor, Larry DiTillio, had just come off five years of Babylon 5), and made a reasonable effort to create appealing characters and engaging storylines. The CGI animation meant a smaller cast than previous shows, so individual characters got more development, and the voice cast was absolutely stellar.
The comics have tended to go at a slower pace than the films/animation, doing more world-building and deep character analysis. They're still hit-or-miss, and there are several distinct long-running comic continuities, so it's hard to recommend a jumping-on point.
But I second the recommendation of More Than Meets the Eye/Lost Light, which goes into a lot of depth on the psychological effects of being a four-million-year-old transforming robot, what kind of society it creates, and how the characters relate to each other.
I love it and I've seen it a thousand times, but a lot of that is the nostalgia factor. However, it was refreshingly edgy for a film marketed to children and it didn't hold back on the violence.
HBomberGuy did a great review of it, explaining why it appealed to a generation despite it not being a particularly good film.
Let us go vork off our stress by doing squat thrusts und stretches.
Is this the "Roblox Oof" guy?
"Well, I am pretty disturbing! Remember when I drank that guy? That was fuckin' weird."
The only rational conclusion is that Hamas is now in possession of the Havana Syndrome Ray.
Depending on how far down the rabbit hole you want to go, I'd recommend the Talking Simpsons podcast. The hosts are quite based, and each of the Chapo boys has guested at least once.