AFallingAnvil

joined 2 years ago
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[–] AFallingAnvil@lemmy.ca 5 points 17 hours ago

I mean, the chance is never zero but it's gotta be damn close

[–] AFallingAnvil@lemmy.ca 16 points 17 hours ago

A bit nervous. I bought a house with my long distance girlfriend of two years, we move in this coming Friday. We had multiple visits (some months long), and the house is like 92% in my name with an exit strategy for me to buy her out if we split so I'm not jumping in blindly or anything but I was ready to try something more serious.

I should be happy and excited, I worked damn hard and saved for years but I'm mostly just worried that since we both work from home it'll be too much of a good thing. I'm assuming it's mostly the stress of getting the house and all the paperwork and crap but it's still an important worry to work through. I hope you guys are hanging in there, all the best.

[–] AFallingAnvil@lemmy.ca 13 points 3 days ago* (last edited 1 day ago) (3 children)

This must be some deep cut I'm not weeb enough to get

[–] AFallingAnvil@lemmy.ca 4 points 6 days ago

Oddly wholesome

[–] AFallingAnvil@lemmy.ca 4 points 1 week ago (1 children)

Liquid Snake feels very left out, as does Solidus Snake

[–] AFallingAnvil@lemmy.ca 72 points 1 week ago (1 children)

There's a reason the dude has to have quick reference for his name

[–] AFallingAnvil@lemmy.ca 67 points 1 week ago* (last edited 1 week ago) (4 children)

I'm gonna go out on a limb and say some fat people may surprise you with their strength. They throw around more weight quite often, it's stamina that's lacking. A single, forceful attack is believable to me.

[–] AFallingAnvil@lemmy.ca 2 points 1 week ago

Excellently put, bravo

[–] AFallingAnvil@lemmy.ca 4 points 1 week ago

Honestly if it helps get it made to help people I 100% support it. I don't even think of them as silly, just odious.

[–] AFallingAnvil@lemmy.ca 6 points 1 week ago

We didn't start the fire comes to mind. Things have always been crazy, welcome to life since the dawn of society as we know it.

[–] AFallingAnvil@lemmy.ca 5 points 1 week ago* (last edited 1 week ago)

A young salmon swims downriver searching for an ocean he has never seen. Eventually the riverbanks give way to a vast blue expanse. He approaches the first fish he sees and asks them where he might find the ocean. The other fish replies

"You're in it!"

The salmon shakes his head.

"This? This is water. I'm looking for the ocean!"


The character building and customization never ends, but it's also not something that has to be a burden. The way school and such introduces things like reading and learning or physical activity is sometimes very damaging because it gives you this impression that these things have to be work, that it's all about deadlines and what you can get out of them instead of enjoying them for the sake of the thing.

Suffice it to say if you're waiting to one day start your life and become who you want to be you're missing the point. The journey is supposed to be the focus, don't wait to start living for some lofty time you're allowed to begin building the life you want. Start the journey for it now and find passions to savor along the way. Life doesn't begin at 20, 30, or even 40, you just get different content so you might as well make the most of the fleeting window to enjoy the things that make life at your age special.

A long ramble, but I hope it conveys my point. Good luck!

[–] AFallingAnvil@lemmy.ca 7 points 1 week ago

Don't forget the lifestyle of being hit with a steel chair doesn't do wonders for aging gracefully

 

Come one, come all! Got a game that's not AAA (or god forbid AAAA) but you loved anyhow? Welcome to show and tell. Talk about your favorite, why people should play it, and what you love most about it. And yes, I'm aware this may just be end up being 25 comments about stardew valley.

I want to start by recommending Kingdom, a series with relatively simple (but elegant) graphics and side scrolling tower defence style gameplay. It doesn't sound like much but the presentation encourages this beautiful sense of exploration of mechanics. Amos Roddy did the music, which tells you just how much I love the soundtrack I didn't even have to look up his name. There are a few games, but I specifically recommend Kingdom: Two Crowns as it includes co-op and has some nice style options (European, Japanese, and more comprehensive Norse DLC that changes more than looks)

If that's not your speed maybe you'd the better known Stanley Parable. I won't say much on it as it's a fantastically written experience I'd recommend to anyone with a pulse. The less you know going into it the better, and it's very accessible in terms of design because it's largely a (hilarious and witty) walking simulator.

Finally, I'd recommend the Mount and Blade series. Bannerlord is the most recent but it's predecessor, Warband is a very loved game too. Essentially this series drops you into a grounded medieval sandbox world as a character you define, then you just go play. Want to be a merchant and make all the money managing a bunch of stores and contending with the unrest and banditry caused by warring kingdom? You can do that. Want to /be/ that bandit raiding caravans? You can. How about the classic Lancelot experience of being a tournament fighting, seige winning, lady wooing, knightly machine? Absolutely. And better yet, when the king shafts you of that territory you really wanted to be granted you can just rebel and become a king in your own right (long term results and stability of your kingdom may vary by circumstance). It's definitely worth a peek if you haven't looked at any of the games in the series.

And that's what I've got today. Hope you guys have some fun recommendations, stories and anecdotes for trade!

52
submitted 1 year ago* (last edited 1 year ago) by AFallingAnvil@lemmy.ca to c/letstalkaboutgames@feddit.uk
 

As a beloved cult classic franchise, XCOM has been around a long time and seen many forms of gameplay. While I eagerly await XCOM3 with a fervor that would put half-life 3 to shame, I'd love to hear your thoughts, stories and future hopes for the franchise. Spoiler warning, obviously.

My personal favorite is probably XCOM2, if only for the sheer number of mods that allow me to customize a single character for hours (only for them to die on their first mission) and completely overhaul the challenges and theme of the game.

I started with the XCOM reboot, which was such a delightfully crunchy little game full of steroid abusers wearing armor made out of hastily repurposed fridges. I would later look at a retrospective of the series and appreciate that the reboot simplified inventory management and condensed the base building down to just one base, which meant you could enjoy the strategy side of things without it wearing out its welcome. Just a fondly remembered game experience all around.

The DLC for XCOM was very welcome as well, adding new toys to play with but only letting you have them if you got off your ass and stopped over watching every turn. It was a good change that forced me to be aggressive in order to get a giant stompy mechsuit or a team full of go-go-gadget soldiers. It definitely refreshed the game for a playthrough or three.

Then came XCOM2, which turned the formula on its head and left me stunned that I canonically lost the last game. This inversion of not responding to random strikes all over the globe but /being the one doing them?/ I was SO in. Even on launch the game was a blast but they came out with some seriously solid DLC.

War of the Chosen is the closest I've seen to the universally praised (and regrettably copyrighted) Nemesis system from Shadow of Mordor since that game came out, and they adapted it quite well to the style of the game. It rebalanced a few things, added new toys to play with, and gave you just another chance to have a massive wrench thrown into your plans to train up your all-rookie backup squad.

XCOM ~~2.5~~ ~~episode 1~~ Chimera squad. Honestly? I liked it. I think it should stay a side project, a spin-off I can happily say is part of the XCOM family but it isn't required reading to understand the rest of the franchise nor is it a massive experience you can't miss on its own merit. It's good for when you're itching for a change but still want some XCOM. Can't complain.

I love this series, one day I'll go back and try the OG if I can ever get over the controls. Until then I'll just stay here enjoying good company. So, what are your thoughts and experiences with the franchise (pre or post reboot)? Any legendary tales to share?

 

Fun fact, you can't actually get any other green visor right now

 

 

Warp nACLs (network access control lists)

 

I just discovered Beast and City of the Great Machine thanks to Shut Up And Sit Down and I'm pretty jazzed to try out Beast this weekend with some friends via Tabletop Simulator. I've never actually gotten to play a hidden movement game before, so this should inform my tastes quite nicely. I'll be sure to update with some impressions/stories when that's done.

If you haven't seen it yet, Beast is a all-vs-one hidden movement game that's conceptually very similar to the defunct video game Evolve. Players take on the role of hunters trying to track, trap and kill a monster played by another player before it can grow too powerful. With various monsters that all play differently I can anticipate a good deal of replayability, and with video games suddenly deciding 90$ is the new average price, Beast can be found for 65$. As a nice plus, it's got an expansion coming to crowdfunding soon so if I like it I can deep dive even harder!

That said, I'm curious what others in this hidden movement niche I might be missing that people enjoy. If you've got a notable example let me know!

 

!board_games@lemmy.ca and !tabletop_rpgs@lemmy.ca are now live, join in!

 

Lets kick this community off with some of the good stuff. I'll go first:

  1. Stars without Number - The first of many Kevin Crawford games I love, it's got excellent mechanics that can be easily extracted from the lore for homebrew purposes, but the lore is still pretty cool too.
  2. Godbound - Probably the most absurd-in-scope RPG i've ever run. Turns out that when your players are heroes of steel in a world of glass you can teach them valuable lessons about the unintended consequences of taking the easy way out.
  3. Star Wars FFG - Hard to run at first, it still has a certain appeal to me for the way it handles success and failure.
  4. Lancer: Crunchy mechs and a strategy layer that's quite fun to play. The non-combat stuff is relatively freeform too which encourages RP.
  5. Mutants and Masterminds - Last but not least, M&M comes with some caveats: Superheros are so much fun to make. Sure it takes a couple hours, but conceptualizing and building these characters mechanically is actually a ton of fun (protip: use herolab classic to build, its muuuuuuuch easier) The GM guide has some really solid advice on running hero stories of gold, silver, iron, and four color genres. What's more, the mechanics encourage acting like a comic book hero, so players /want/ to save the civilians even if the bad guy escapes because the game rewards them for it!

I could talk a lot more about these games, but this post is already looking pretty long. Tell me about some of your experiences and favorites!

 

I’m just curious what games keep you coming back, but I’ll go first (in no particular order)

Twilight Imperium - excellent for when you want to give your brain a real workout and enjoy some cutthroat strategy.
Munchkin - It’s not a masterpiece or anything, but it’s a blast with friends
Red Dragon Inn - Not dissimilar to Munchkin for the high quality evening with friends potential. Expansions are endless, but almost always worth the change of pace. Does suffer from a little power creep between the OG box and the stuff released after it.
Xia Legends of a drift system - Best played on Tabletop Sim, but this sci-fi game about being a starship captain creates some great stories with friends.
Space Base - You might be seeing a bit of a theme here, but really they’re just really good games. Space Base is a pretty refined worker placement game, and it doesn’t take 9 hours like some of the games on this list.
Sheriff of Nottingham - Social deduction, pettiness, and silly voices, what’s not to love?
The King’s Dilemma - Okay this one is a bit of a cheaty one, it’s a legacy game but with the right crew who like to get in character it’s a fantastic experience.

Alright, your turn!

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