As of v3.1 berserker is the strongest subclass in the game. Armor is just really good and anything that synergizes strongly with it is going to be really strong too.
The explosion is next to the attack target, but explosion will also consume a bunch of extra thrown weapon uses, so it's not purely positive with them.
The talent gives one shield every other turn at +1, and every turn at +2, to a cap of 3 and 5. You don't get 3 or 5 shield instantly.
That's a decent idea, currently those sources of extra drops don't have any direct visibility.
At the same time though, something like +20% item drops does exactly what it sounds like, wheras +20% accuracy does not mean you hit 20% more often usually.
Yes, upgrades from any source apply to the entire stack.
Feather Fall is so expensive partly because it's very popular. I agree that the cost is high but it's that or a heath potion if you've not got a mageroyal.
Unfortunately yes, each stack of thrown weapons is its own unit when it comes to upgrades, and that includes reforging.
a few of them are selectively getting damage nerfs, but no overall nerfs planned yet. I agree this is something to keep an eye on.
Thrown weapons getting really awkward to use once you've thrown them all is sort of the point, and I don't want to let the player totally circumvent that with telekinesis. Wands are similarly awkward when out of charges, as recharging happens slowly over time.
It's entirely possible to buff the spell a bit of course, but I don't want it to end up as an instant cast that hits an AOE, as then it's just totally invalidating one of thrown weapon's major drawbacks.
I really don't think this is going to invalidate the bow. It's just going to make thrown weapons useful in more contexts, but 3 shots with more overall durability is not the same as infinite shots with 0 needed investment.
Telekinetic grab already grabs all items attached to an enemy or on the ground.
It's meant to be tricky to use, you have to think about angles and how to knock the enemy toward you or aside to you while also not hitting yourself. The payoff is a pretty big hit though, especially with empowered strike.