I'm super keen to try this. Can anyone chime in on mesh optimisation (etc) though? I have very little knowledge on modelling/texturing/UV mapping/etc, but I do know that a shitty mesh just means someone is going to have to model it again by hand.
this post was submitted on 18 Mar 2024
39 points (95.3% liked)
Stable Diffusion
4981 readers
1 users here now
Discuss matters related to our favourite AI Art generation technology
Also see
- Stable Diffusion Art (See its sidebar for more GenAI Art comms)
- !aihorde@lemmy.dbzer0.com
Other communities
founded 2 years ago
MODERATORS
It’s pretty common to remake meshes anyway. Artists will sculpt high poly meshes and retopology them into usable game models.
That's pretty cool. Stability has been keeping busy!
How this compare to tripo and all the other text to 3D models?
This is awesome. I can't wait to try this out.