this post was submitted on 06 Mar 2024
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[–] Visstix@lemmy.world 25 points 1 year ago (2 children)

Have they tried not making shit?

[–] psvrh@lemmy.ca 4 points 1 year ago

Are you mad? Their quarterly bonus is driven by MTX KPIs, with a spiff for cross-platform synergies! Won't someone please think of the executive bonuses?!

[–] PP_BOY_@lemmy.world 4 points 1 year ago

Tried that, it was too hard

[–] LordOfLocksley@lemmy.world 16 points 1 year ago (1 children)

Aka console owners will not put up with the low quality, highly mtx'd shit we pump out, but mobile gamers.... they'll eat that right up, and ask for more

[–] wccrawford@lemmy.world 1 points 1 year ago

Wait until they find out that mobile gamers do the same, since the market is already saturated with that stuff. If you don't produce a compelling game, it's not going to go well.

[–] newthrowaway20@lemmy.world 14 points 1 year ago

Only volatile for people who make shitty micro transaction riddled live service games. So yeah, WB should be very worried.

[–] PhAzE@lemmy.ca 9 points 1 year ago

Well, ya, they're supposed to make games that strive to be AAA. It's a grade they recieve, not a thing they tell us their game is before its released.

[–] Pyr_Pressure@lemmy.ca 6 points 1 year ago

Any AAA game that doesn't focus on micro transactions as the main goal and invests in the gameplay/writing rather than solely in fancy graphics is bound to be a success.

AAA market is volatile because people hate the standards that game companies are trying to make AAA games.

[–] Mango@lemmy.world 3 points 1 year ago

"doomed to die"