this post was submitted on 15 Feb 2024
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Apple fans are starting to return their Vision Pros::The return window for the very first Apple Vision Pro buyers is fast approaching — and some have taken to social media to explain why they won’t be keeping their headsets.

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[–] JeeBaiChow@lemmy.world 190 points 2 years ago (1 children)

The influencers got their videos, I guess.

[–] moistclump@lemmy.world 31 points 2 years ago (2 children)

Yeh I’d be curious if these people ever intended to hang on to it or off it was just for the grams.

[–] kevincox@lemmy.ml 9 points 2 years ago

Or just to try it out. I would totally like to try one on for a few days.

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[–] squid_slime@lemmy.world 115 points 2 years ago (4 children)

These are the same complaints most report for most vr headsets, headaches, nausea and dry eyes... Disappointing article.

[–] NevermindNoMind@lemmy.world 62 points 2 years ago (1 children)

Some are, sure. But others have to do with the weight. The most interesting rationals for returning it are because it's shit as a productivity tool. So if you can't really use it for work, there aren't many games on it, then why are you keeping it? At that point it's just a TV that only you can watch (since it doesn't support multiple user profiles).

[–] iopq@lemmy.world 19 points 2 years ago (2 children)

It's obviously made for porn only, that's they only thing you can do with it

[–] irish_link@lemmy.world 43 points 2 years ago (2 children)

Actually, according to reports it can't even do that right.

[–] umbrella@lemmy.ml 12 points 2 years ago

and its kinda creepy to masturbate with a bunch of cameras pointed at it

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[–] Plopp@lemmy.world 7 points 2 years ago (2 children)

Nah the battery only lasts a couple of hours.

[–] MechanicalJester@lemm.ee 8 points 2 years ago

I can't come more than 20 times anymore. What do I do with the other hour and a half of battery time?

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[–] JaymesRS@literature.cafe 36 points 2 years ago* (last edited 2 years ago) (1 children)

The other thing I keep hearing is that it’s a super expensive purchase that people don’t know what to do with once they’ve got it. I’m old enough to remember when they said the same thing about early home computers ($3000-$5000 in equivalent cost) from the late 70s and early 80s.

[–] squid_slime@lemmy.world 27 points 2 years ago

Silicon and engineering has come down in price and vr is hardly revolutionary at this point so yea price point is stupid high but what do people expect from apple

[–] swayevenly@lemm.ee 14 points 2 years ago (1 children)

Given the odd weight distribution, it's also unfortunate that this may have been their first headset.

[–] JohnEdwa@sopuli.xyz 31 points 2 years ago (1 children)

Making a VR headset from aluminium and glass with nothing to balance it in the back is yet again another perfect example of Apple going hard with form over function.

[–] DingoBilly@lemmy.world 11 points 2 years ago (1 children)

Your comment suggests you read the first paragraph and didn't read the rest which is disappointing.

The article talks about the most common complaint being comfort, then goes on to other complaints like the fact it offers no productivity savings and is expensive.

It's a bit of a no brainer though at end of day. Anyone surprised this is just a gimmick like any other is new to the VR space.

[–] squid_slime@lemmy.world 6 points 2 years ago

Yea looking at the site I mistook the large gaps between paragraphs to be the end of the article. Going over it and I can see I missed a large deal. But I am still unsurprised with the reasons why people are returning the headsets. Its expensive, sold for productivity yet is restricting and uncomfortable. Vr has a place in the world and that is mostly media consumption.

[–] linearchaos@lemmy.world 78 points 2 years ago (4 children)

Some people are returning it because they had expectations that using VR would be immediately comfortable. The headset is heavier and more poorly strapped/distributed than 'alternatives' but it's also graphically far more stunning. I honestly hope they stay in the game and push the competitors to up their game. maybe we can get pancake lenses, foveated rendering and eye tracking in a $1500 package.

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[–] KiloGex@lemmy.world 33 points 2 years ago (1 children)

The problem with this article is that it's all circumstantial. Sure these are people complaining of problems and critiques, but we'll never get the full report of how many returns there actually are and why they were returned. That's just not data Apple will ever give out.

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[–] Chickenstalker@lemmy.world 23 points 2 years ago (20 children)

Can't use it for games. Can't use it for porn. What is it for?

[–] Vast_Emptiness@programming.dev 6 points 2 years ago

For showing off. Of course.

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[–] iquanyin@lemmy.world 23 points 2 years ago* (last edited 2 years ago) (4 children)

some are reviewers, i betcha.

[–] Kbobabob@lemmy.world 6 points 2 years ago

Some? Probably most. The others are social media "influencers" making it look like someone would actuality want to buy it.

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[–] azenyr@lemmy.world 20 points 2 years ago* (last edited 2 years ago) (2 children)

The problem with AVP is that it constantly feels extremely lonely. The fun part about VR is playing stuff together, games, being in the same room even if others are in different countries, have funny full size avatars, interact in a "vr-chat" kind of way. VR is supposed to be a fun version of our world. AVP is extremely serious, too "professional" focused, and especially b o r i n g. All you do on AVP is exactly the same that you would do by yourself with your current devices already. Just even more isolated from the world. And even the most enthusiastic Apple users eventually get this feeling when using AVP. While stuff like Quest 3, Valve Index, PSVR2 all might look "cheap" and "not polished" at first, while using them all you get is "wooow" factor and fun. AVP, yes its well crafted and polished, but it does basically nothing and feels lonely inside it.

[–] SpaceCowboy@lemmy.ca 21 points 2 years ago (1 children)

I keep reading AVP as Alien vs. Predator, which makes this hilarious. Sorry... that's on me.

AVP is extremely serious, too “professional” focused, and especially b o r i n g.

But what about the part where the Predator body-slams an Alien? That wasn't boring! :P

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[–] Honytawk@lemmy.zip 6 points 2 years ago

AVP, yes its well crafted and polished, but it does basically nothing and feels lonely inside it

Gilded cage sort of vibe, yes.

[–] Eggyhead@lemmy.world 19 points 2 years ago (8 children)

I've been in the Apple ecosystem for pretty much most of my life, and I'm all for what the AVP is bringing to the table. However, one VR enthusiast Youtuber I watched recently (Thrillseeker) put down the most compelling argument against the AVP I've seen thus far. The AVP does well what all the other headsets don't, but the AVP also kind of sucks at what other headsets have learned to do well. At the price of the AVP, not only could you buy a Quest 3, but you'd have enough leftover to just build an entire VR Gaming rig to back it up. Then you'd have a setup exponentially more capable than what the AVP is offering.

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[–] aluminium@lemmy.world 17 points 2 years ago (1 children)

Apple deserves to be humbled for once!

[–] gaifux@lemmy.world 6 points 2 years ago

Apple sucks.

[–] Rinna@lemm.ee 10 points 1 year ago* (last edited 1 year ago) (3 children)

As someone who is unironically into a lot of VR stuff and even owns a pricey headset myself, I did not understand the appeal from the features I've seen past looking """cool""". Even the stuff that looks at least somewhat fun or useful doesnt seem worth it considering the price, especially now that reviews are reporting there are basic features that cheaper headsets perform much better at and are way more comfortable.

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[–] autotldr@lemmings.world 8 points 2 years ago

This is the best summary I could come up with:


Parker Ortolani, The Verge’s product manager, told me that he thought using the device led to a burst blood vessel in his eye.

“Despite being as magical to use as I’d hoped, it was simply way too uncomfortable to wear even for short periods of time both due to the weight and the strap designs.

For smart glasses and headsets, having a low nose bridge can mean the device just slips off your face or fails to adequately block out light.

Another engineer wrote on the social media platform X that the “coding experience failed to convince [him]” and focusing issues caused headaches.

“If I’m not using this for productivity, and if I don’t love it for entertainment, and if there aren’t enough games to play on it - I just can’t justify keeping it,” one Reddit user wrote.

While these users are speaking out on social media, we have no idea of the actual return rate — or what Apple’s internal expectations for the Vision Pro are.


The original article contains 621 words, the summary contains 168 words. Saved 73%. I'm a bot and I'm open source!

[–] Blaster_M@lemmy.world 8 points 2 years ago (9 children)

It needs controllers and PCVR support. Then it might be worth it.

[–] just_another_person@lemmy.world 5 points 2 years ago (1 children)

SOME WOULD SAY you don't need the controllers. Then you're just a regular VR headset. Would Apple say that? No. I think this boils down to a dumb product with lackluster payoff at $3.5k.

[–] bamboo@lemmy.blahaj.zone 6 points 2 years ago

Less $3.5k and more 3.5mm headphone jack Apple

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[–] daltotron@lemmy.world 6 points 2 years ago (11 children)

So, is VR actually good, or is it mostly just for wealthy silicon valley furries to hang out with each other in VRchat, like everyone used to do in second life? The only game that really comes to mind as being something that's even close to a killer app is beatsaber, and that's basically just DDR with your upper body. I really haven't seen much support, both in the way of games, and more importantly, in the way of, say, 3d modelling apps, or something to that effect. Utility software, stuff that's useful, but is specifically more convenient in virtual reality, stuff that might be benefited by the platform. But then, it's not really something I've looked into much.

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[–] melroy@kbin.melroy.org 6 points 2 years ago (1 children)
[–] KiloGex@lemmy.world 23 points 2 years ago

We'll never know. This is all based on people's complaints online. Apple will never actually release how many were returned and for what reasons.

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