I can't think of a large open world game I liked. Skyrim, RDR2, the new Assassin's Creeds, Biomutant, Horizon Zero Dawn, GTA5. I feel like they sacrifice the story to fill a world with so many random side quests that it seems like I'll never be able to finish it. I miss games that I could complete in less than 25 hours of playtime.
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I realize this is an overgeneralization I'm making.
every game made since the ps2 was officially retired. I don't hate them because they're hard and I'm just not getting the handle of gameplay. I hate them for specific reasons:
- the reliance on online modes. games used to be a singular affair between the player and the game. since 2008 online modes have become increasingly necessary to a requirement. with online modes comes a need for a server dedicated to that game. so what happens when the company shuts that server down? you're sol. and piggybacking on that
- games are released buggy out of the box. before a game wasn't published until it was done. now it's released on a target date and patches get released along the way. so if you happen to be in a position where you have the physical media but no internet you could have a broken game and not be able to do anything about it. I just think about that situation with the tony hawk game where the manus didn't ship the game on the disc and players had to download the entire game as an "update". and what's going to happen when that server shuts down?
- games are moving to downloads instead of on physical media. I'm a full believer in you buy a game you own it. some game publisher just said recently that players shouldn't own their games anymore. gaming is going to move to a streaming model where you own a service (console/platform) and games will move on and off it when a licensing deal expires. sorry I don't want any part of that.
- games made that don't require you to be online to have any kind of gameplay are becoming rare. I'm the game player that plays the game just to play the game and doesn't want to play against another human player online. my competitive juices don't flow that way. I'm perfectly fine playing against the game's ai.
tldr the internet killed gaming for me.
Visual novels. I haven't tried many but as a fan of steins gate series, I didn't find the visual novel fun. Maybe because they were so outdated or because I already know the story but when I played it, I was thinking it would be more fun to just watch as media or watch someone else play while I have my lunch.
anything with turn-based combat as a core mechanic is an instant skip, nothing else about the game matters
[removed]
I swear every game now is about punishing the gamer. I just want to feel immersed in it and possibly feel powerful depending on the story. I am already punished enough with real life.
For games that are in genres that I'd actually play:
Final Fantasy 6 (3): I grew up with the NES, and when we got a SNES I got whatever games I could from the $20 bin at Toys R Us. I had some friends who were a bit better off that loaned me some games, and I eventually managed to get my hands on a copy of Chrono Trigger (as well as other RPGs like Breath of Fire), but when I borrowed FFIII from one of them I was just... underwhelmed. I didn't really care for the characters, it felt pretty slow initially, and I remember getting to a bit with a bunch of moogles in the party and I just put it down and never went back.
I've since tried to play it a few times here and there, but it never really manages to hook me... but people sing the praises of it high and low and I just don't really get it because I can't get over the hump.
The Witcher 1/2/3: I just really don't like the combat, honestly. I've tried playing all three, and managed to get enough time into them to appreciate the good bits (voice acting, story, quest lines) but the main meat and potatoes for me in a game are exploration and combat, and only one of those really works for me in those games. I had a better time in the first game, all things considered, because I guess I was willing to allow a bit of jankiness from an older game, but I bounced off Witcher 2 pretty quickly combat-wise, and didn't manage to get more than many 1/3 to 1/2 way through Witcher 3 before I just admitted that I wasn't having fun.
Persona 3: I got into the games with P4G on my Vita, so part of this is 'going backwards is hard' in terms of QoL improvements and what not. But I also played the PSP port of Persona 2 (whichever one was actually ported in English) and had a good time (not so much with the PS1 version of the one that didn't get the English PSP port... that one was rough) so I guess its just the game didn't resonate with me as much as the other ones did... Maybe it was the characters or maybe it was the cuts that were made for the P3P version of the game, but it just didn't hit the same.
Otherwise, a lot of military-style FPS games (stuff like Halo or Destiny or Timesplitters or even Goldeneye 64 are/were fun), the more recent sports titles (up to the Dreamcast/PS2 I was fine with them, but more realism doesn't do anything for me), and stuff like MOBA or visual novels or 'walking sims' or battle royale or whatever those asynchronous horror games just don't tick the boxes for me in terms of what I want from a video game.
Skyrim, Limbo, Stardew Valley.
Final Fantasy 7. I've tried to play it multiple times, but the game's story never pulled me in. And with how long of a trek it is between story moments and the slog of combat encounters I usually put the game down.
Were you older than 12 when you first tried to play it? Because that'd do it.
I was 12 when I played it and I loved it so much that I wrote a convincing essay on why it was the greatest game ever. I then freehand drew the logo as a cover to the essay. I attach a copy on my resume.
I fucking HATE Souls-like games. I love fantasy and RPG games but FromSoft games are just hard for the sake of being hard.
I'm an adult with a life (kinda) - I don't have 600hrs to dedicate to defeating the fucking Taurus Demon. I even looked up HOW to kill it but apparently my controller usage wasn't good enough to move at speed even though I completed God of War 3 on the highest difficulty.
The fact I had to re-tread the same stupid fucking area before that to reach the fucking Taurus Cunt was to much.
I quit the game and vowed to never play another FromSoft game or anything that claimed to be a "Souls-like".
I stupidly listened to someone say Sekiro was a better game than Ghost of Tsushima (which I love). So I played it....
WTF?! The first group of enemies were all identical - no variations. There was also only TWO fucking moves I could perform. A wooden-looking block and a janky looking attack. An absolute fucking abortion of a game and I'm convinced the idiot who told me it was better than GoT had never played it.
My first "souls-like" was Dark Souls on the Xbox 360. I had never even heard of the game, knew nothing about it, and played completely blind, never googled anything. I finished the game in about 40 hours. It was the best game I'd played in years.
Ocarina of Time. It's one of the few Zelda games that I just didn't enjoy. I've had a lot more fun playing Twilight Princess and Wind Waker more than Ocarina. I'd play Adventure of Link more than Ocarina.
Skyrim. Mostly all the RPGs like that. Never understood the hype. I did try to like it, but it wasn't fun for me at all.
First person games
I think Portal is the only one I'm fine with, probably because there's not as much action. First person puts me on edge and not in a way that I really appreciate. I also really like to be able to see the character in general.
To that end I also don't really like horror games, but I don't think that's as divisive an opinion.
Any of the Paper Mario or Super Mario RPG games. Maybe I'm not the target audience, but I've often felt that without the Mario name they would be considered mediocre.
Alongside this, basically every 3D Sonic game. I feel that Sonic has become a thing for furries, and that the 3D games just don't really seem to get what a Sonic game should be. Frontiers was somewhat decent in the open world aspect, but its constant reliance on the homing dash just highlights how buggy those games are.
The Tomb Raider remake series.
At their best, the originals were about a hyper-competent adventurer who always had a plan and was unapologetically confident. She was like Xena and Indiana Jones combined.
It was already a pretty tired cliche at the time to make a gritty origin story when the first game came out. We got an uncertain, untrained, and unprepared Lara with a whimpering attitude.
By the third game they tried to act on the feedback about this, but instead of something closer to the original, she became Rambo, covering herself in mud, hiding in the shadows, stealth killing hordes of enemy soldiers.
I think the Uncharted series did what Tomb Raider remake series should have done.