this post was submitted on 24 Jan 2024
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[–] conciselyverbose@kbin.social 17 points 2 years ago (2 children)

$1500 if you don't count any development time at all.

[–] c0mbatbag3l@lemmy.world 12 points 2 years ago

That was just the assets he purchased, but yeah even if we are being generous in terms of salary how did someone put together a better game with like 1% of the time and resources?

[–] Hexarei@programming.dev 9 points 2 years ago (1 children)

Ok so even assuming $50/hr for the dev time, we're still only talking $16,500

[–] conciselyverbose@kbin.social -2 points 2 years ago (1 children)

That's a very different number than $1500.

[–] Volkditty@lemmy.world 41 points 2 years ago (1 children)

It's only one extra number.

[–] prof 13 points 2 years ago

Why anyone would spend 1500 dollars and 300 hours on a parody is beyond me but it's impressive work nonetheless for a solo dev.

The gameplay was fun to watch, but mostly just because the characters steps sounded like their shoes were sticky after they stepped into some spilled cola or zombie guts or whatever.

[–] OfficerBribe@lemm.ee 6 points 2 years ago

It's a cool video, but I wouldn't call it a parody