this post was submitted on 16 Jan 2024
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[–] dinckelman@lemmy.world 55 points 2 years ago

I love Prison Architect, but I have absolutely 0 trust in Paradox, as they stand today

[–] Canadian_Cabinet@lemmy.ca 47 points 2 years ago

Can't say I'm excited. I remember how badly they butchered the original game when they bought it, not to mention that art style isn't great

[–] Shirasho@lemmings.world 34 points 2 years ago

They still haven't fixed the major bugs after how many years in the first game. I don't think I can trust them with a second.

[–] Caligvla@lemmy.dbzer0.com 29 points 2 years ago

I really dislike the new look. The first one had a simple but sleek aesthetic, this one just looks cheap and generic.

[–] circuitfarmer@lemmy.sdf.org 24 points 2 years ago (1 children)

I was so excited for Cities: Skylines II, and it is a shell of the former game. So many systems seem to fake the economy, and it also feels impossible to make your city fail.

Waiting until I see evidence of a good game post-release before I board any kind of hype train.

[–] echo64@lemmy.world 9 points 2 years ago (1 children)

Heh, that's what I felt about city skylines. Maybe that's just the game

[–] circuitfarmer@lemmy.sdf.org 6 points 2 years ago (3 children)

It was definitely possible to tank a city in Skylines 1. That said, it's also not the most challenging game.

But with Skylines II, I can't even tank one when I try. Hundreds of thousands in the red? The game throws free money at you in the form of "government subsidies" to compensate. And they cannot be disabled. Absolute shit show.

[–] lolcatnip@reddthat.com 3 points 2 years ago (1 children)

What if you treat receiving subsidies as a failure condition?

[–] circuitfarmer@lemmy.sdf.org 1 points 2 years ago* (last edited 2 years ago)

I mean, usually they're already active as soon as the game starts, so I don't really think it could be considered that way. Ideally I'd just like to be able to turn them off, which I think would provide some challenge to the budget.

[–] EncryptKeeper@lemmy.world 2 points 2 years ago* (last edited 2 years ago)

In CS 1 I purposely poisoned the entire city and it took a remarkably long time for that to have any real repercussions and can be immediately and cheaply fixed. Like you can tank a city, but it takes a concerted effort. If you just keep building roads and painting RCI the game just kinda plays itself.

[–] echo64@lemmy.world 2 points 2 years ago

I feel like whenever i "tanked" a city in cities skylines, it was because of some awkwardness in the traffic system that comes about from chaos theory rather than anything city builderey, just not really about that.

[–] verysoft@kbin.social 19 points 2 years ago

Yeah, no thanks Paradox.

[–] Chestrade@lemmy.world 15 points 2 years ago

It's going to be interesting to see how well integrated the 3D and multi-story management is going to be.

[–] EtzBetz@feddit.de 9 points 2 years ago (1 children)

Not sure whether to support this, after they just turned off servers of PA1.

[–] Son_of_dad@lemmy.world 2 points 2 years ago (2 children)

Did they? I was actually going to try this game but I guess I can't now

[–] EtzBetz@feddit.de 1 points 2 years ago

Well they stated that they didn't guarantee for server uptime anymore, but the last times we tried, it never was available.

[–] glimse@lemmy.world 6 points 2 years ago

Fingers crossed this is good - I love the gameplay of the first one but the graphics kind of put me off

[–] BurnSquirrel@lemmy.world 4 points 2 years ago

I liked the first one alright but I remember it being a bit easy, and putting it down for rim world, a much more challenging game in the same vein. Guess I'll wait and see on this one.

[–] GuyDudeman@lemmy.world 4 points 2 years ago (1 children)
[–] PapaStevesy@midwest.social 9 points 2 years ago (1 children)

Yeah, what're these graphics and gameplay complaints when clearly the most objectionable thing about this is the concept?

[–] GuyDudeman@lemmy.world 1 points 2 years ago