this post was submitted on 24 Dec 2023
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[–] HipsterTenZero@dormi.zone 60 points 2 years ago (1 children)

ive never cared for the timer, it doesnt really add anything. Feels like something to put in an arcade game to stop players from hogging the cabinet for too long without paying up, same as lives.

[–] JoeKrogan@lemmy.world 8 points 2 years ago

Same . I always hated it myself

[–] zenharbinger@lemmy.world 14 points 2 years ago (4 children)

Does nobody remember SMB 2?

[–] tiredofsametab@kbin.social 5 points 2 years ago (1 children)

If you mean the one released in the US, it didn't even come to Japan until the SNES days, IIRC, at which point it was called "Super Mario USA". It was a re-skin and some reprogramming of another Japanese game.

[–] ShittyBeatlesFCPres@lemmy.world 3 points 2 years ago* (last edited 2 years ago)

I wouldn’t call it “speed running” because I was never that good at it but I got really good at using Luigi to beat SMB2 level 6-2 without waiting for the birds. There’s a sequence of jumps only Luigi can do where you can beat that level and go on with your day.

[–] dom@lemmy.ca 3 points 2 years ago (1 children)

I suspect they mean original mario games

[–] zenharbinger@lemmy.world 1 points 2 years ago (1 children)

you might need to clarify 'original'

[–] TowardsTheFuture@lemmy.zip 4 points 2 years ago

It was essentially a reskin of Doki Doki Panic, and not an original Mario game. Came to US as SMB2.

[–] MimicJar@lemmy.world 9 points 2 years ago

As they noted in the article, Wonder Flowers still have a timer. Assuming the timer exists to give you a sense of urgency I think it worked well enough being attached to the flower.

Although the only time it really worked was the first special level that was themed around rhythm. Maybe one of the hippos.

Maybe some sort of time attack would be fun. Although less like the battle stages and more limited timer.

[–] zipzoopaboop@lemmynsfw.com 7 points 2 years ago (1 children)

Lives and timer has always been worthless

[–] Eggyhead@kbin.social 6 points 2 years ago (2 children)

And coins, but they’re just fun to get I suppose. Lives are important if you suck like I do.

Oddly enough, I find coins are useful like guide markers and a form of direction.

Even when I had 100+ lives, I'm still compelled to chase after the coins.

[–] dom@lemmy.ca 6 points 2 years ago

Coins are fun. I like how mario odyssey handled coins. Being used to buy cosmetics is a good incentive

[–] cheese_greater@lemmy.world 2 points 2 years ago* (last edited 2 years ago)

Where's /Snowflake Mario ?

[–] Zarxrax@lemmy.world 1 points 2 years ago (2 children)

I'm not quite sure what purpose lives still serve either, I wonder why they left those in.

[–] dabu@lemmy.world 7 points 2 years ago (2 children)

Probably because coins need to have a purpose.

[–] Zarxrax@lemmy.world 2 points 2 years ago

They could just make them another collectable, have 100 per level for players to find. Or use them as a currency to buy items or other perks.

[–] echo64@lemmy.world 1 points 2 years ago

In other mario games, coins can serve purposes other than lives

[–] bamboo@lemmy.blahaj.zone 1 points 2 years ago

Lives were so plentiful in Wonder that they didn't really exist. I remember having max lives and max coins, so I just bought a bunch of the poses because there was nothing else I could do.