I generally hate them in consumer-targeted apps. Theoretically, there's nothing wrong with the model. Devs have to keep the lights on, especially if there is a cloud service behind the app. It's all about what pricing model they set. However, pricing is hard. A lot of companies really screw this up right at the start. I also think a lot of businesses cannot resist the temptation to boil the frog and ask for more and more over time, until their pricing is way out of alignment with value delivery.
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Don't remember the name but there was a magisk module manager that had ads and didn't even install the modules. Just downloaded them after an ad. It asked money for removing ads
There's was a scanner app that I loved, for Android. Turned into a subscription, even though most people use it less than once a month and even though the app was basically complete and never got updates.
No app should be a subscription
Keeping an app up to date takes time and work. Especially if it needs cloud services (e.g. multiplayer games).
Good luck trying to maintain an app forever if people just pay it once.
Apps that provide server time either synchronizing data and storing information or providing an api to bring info to the device.
Data intensive apps like windy can charge whatever they need, now MF like Strava pushing an $79/yr for routes is about BS.
a VR app called "Supernatural" that was a fitness based beat saber clone
Companies are using subscription models because it has proven to be far more profitable than a one-time purchase. Why sell the product to each person just once when you can sell it to them over and over again? You no longer have to constantly develop new products and versions, and you now only have to maintain your existing product.
And it works because people buy it.