this post was submitted on 12 Dec 2023
58 points (100.0% liked)

PC Gaming

12136 readers
810 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
top 7 comments
sorted by: hot top controversial new old
[–] bhmnscmm@lemmy.world 21 points 2 years ago (2 children)

Hopefully this eventually becomes the game Spore was supposed to be.

[–] littlebluespark@lemmy.world 7 points 2 years ago* (last edited 2 years ago)

Spore had so many of my young hopes riding on it... 🥹

edit: purchased on Steam to send $5 to the dev team just now!✌🏽

[–] Shou@lemmy.world 7 points 2 years ago (1 children)

Elysium Eclipse is much, much closer to spore. Thrive is a very different kind of game.

[–] bhmnscmm@lemmy.world 3 points 2 years ago (1 children)

Thanks for the recommendation! I haven't heard of Elysian Eclipse. It definitely seems like it's trying to fulfill the Spore concept.

[–] Shou@lemmy.world 2 points 2 years ago

Yeah! It's pretty much trying to finish what Maxis started.

[–] autotldr@lemmings.world 3 points 2 years ago

This is the best summary I could come up with:


Thrive is an in-development Early Access open source evolution sim, much like life itself it continues to evolve and a new release version 0.6.4 brings changes to ensure the foundation is solid.

With the release the developers do say there's not a lot new to show in terms of gameplay, because it was focused on a "massive rework in the functionality of Thrive’s background processes" which includes a "brand new physics engine complete with better performance".

Refactored the entire microbe gameplay code to use an Entity Component System (ECS) architecture and a different physics engine (Jolt).

Added a native C++ library for Thrive that has the physics engine integration for now but we can in the future move computation heavy parts of the game there that might benefit performance.

Improved the visuals of the organism statistics panel and added / updated related tooltip icons as well.

Added 3D panorama backgrounds for various patch types for the late multicellular underwater part.


The original article contains 374 words, the summary contains 160 words. Saved 57%. I'm a bot and I'm open source!

[–] pantyhosewimp@lemmynsfw.com 1 points 2 years ago

Entity-Component is so foundational I can’t imagine starting without it. Good on them for changing to that architecture tho