this post was submitted on 27 Nov 2023
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[–] Aaron@lemmy.nz 9 points 2 years ago* (last edited 2 years ago) (1 children)

A game that captures the feeling of when Arthur Dent crash lands on that primitive planet in "The Hitchhiker's guide to the galaxy" and makes a sandwich. I want The Sandwich Maker.

You crash into this procedurally generated world. All the plants and animals are new every playthrough, and you slowly learn about them through experimentation and from the native population who has never heard of a sandwich and really doesn't do much except eat raw ingredients. When you cook the meat from an animal instead of eating it raw, they all lose their minds with wonder and you become the town's chef.

You harvest wild crops and cultivate better ones. You find ways to use the animal fat and meat and "milk", you find plants that work as food, maybe their seeds are great crushed up with a little water into a paste, maybe you need to dry them out, maybe you need to de-seed them and mix them with another plant to make it taste better.. on and on.

You need to work with the people there to make tools, and together you iterate out exactly what you need.

Eventually you have to find something that matches your randomised flavour pallette for the perfect sandwich. You assemble all the ingredients you've collected, cultivated, or created, with the tools and techniques you and the townspeople have developed, and you take a bite. It's perfect. You win.

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[–] BertramDitore@lemmy.world 9 points 2 years ago (7 children)

I want a third person single player Superman game, where Superman is actually as OP as he should be. No squish whatsoever unless kryptonite is involved (and kryptonite would have to be very rare). Because he’d be un-killable and have the edge in almost every situation, the game would have to be pretty creative in order to keep it challenging. And no, I don’t want a Clark Kent journalist simulator. I want to have full 3D flight, invulnerability, super-speed, and everything else. The whole shebang. With some creative storytelling and game mechanics, this could be so awesome.

[–] Lemming6969@lemmy.world 7 points 2 years ago (1 children)

HP=moral+collateral damage, which would make it somewhat of a Hitman style strategy game to get done what you need to within the bounds of what Superman is... A giant moral pussy.

So while you can melt someone from space or fly through the building instead of around it, you cannot if you don't want him to die of sadness, and managing that when you easily can, is likely hard.

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[–] Evilsandwichman@hexbear.net 8 points 2 years ago

Stellaris but with first person aspects.

[–] CloutAtlas@hexbear.net 8 points 2 years ago

Baldur's Gate 3 style CRPG set in a Cowboy Bebop/Firefly style universe.

Alternatively, the My Dinner With Andre arcade game from the Simpsons, either works.

[–] VapeNoir@hexbear.net 8 points 2 years ago (3 children)

Farming/homesteading colony sim with procgen plant species that you have to learn to cultivate. Models soil conditions and how they relate to nutritional profiles of the crops. For something that's such a integral part of survival i feel like a lot of games just handwave agriculture.

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[–] CADmonkey@lemmy.world 8 points 2 years ago (4 children)

I would love a version of Satisfactory that has the depth and procedural terrain/resource generation of Factorio.

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[–] ArmoredThirteen@lemmy.ml 8 points 2 years ago (1 children)

Okay bear with me as I go on an unhinged rant about a game I've wanted for years but is very unlikely to happen. For this we need to go into the deep Elder Scrolls lore, which I am going to butcher mostly because my version is amusing to me and all ideas are canon.

Imagine a magic steampunk world completely alien from our own, none of this Skyrim nonsense but truly alien. A time traveling thousand foot tall Magical Murder Mech decides 'yolo I'm destroy the planet', and almost does too, until Some Demigod shows up in their own time traveling magical murder mech (this one isn't nearly as impressive though). They go fisticuffs with each other, a bunch of the planet is destroyed. Some normal people with hopes and dreams or whatever are like 'this blows' so they build a magical space ship. Not like a magical space rocket; I mean like a Sailboat on Steroids. They decide to fuck off to the moon because where else would you go. Anyway Some Demigod gets mangled by the other, better Magical Murder Mech who then follows the normal people with hopes and dreams or whatever to the moon, because that's the most obvious choice for them to escape to because where else would you go. They show up ready to fuck up the moon colony when Complete Rando walks up and back-sasses the time traveling Magical Murder Mech to death. He then wanders up to Guy In Charge and is like 'hey I want to fuck your daughter', but surprise! The daughter is actually an intersex pansexual enby, oh and also they're a god. So Complete Rando takes one look at that Gorgeous Deity (who is also maybe a lot a bit fascist but that's a different story) and is like hell yeah, with our libidos combined we can repopulate the planet together.

Now that we've got that out of the way, I want a game that takes place from the perspectives of multiple normal people with hopes and dreams or whatever. Different characters follow different sections of the story. So the first character you might be learning about the Magical Murder Mech that's running loose on the planet. You're trying to prepare, you catch glimpses of the thing while fleeing your home. Another character could be someone who is in the Sailboat on Steroids and trying to get by on limited supplies while looking for people you were separated from in the chaos. However many characters there ends up being though, it would be crucial that the last scene in this game is watching Complete Rando suck face with Gorgeous Deity because I also want a game that tilts phobes.

[–] madelena@lemmy.ml 9 points 2 years ago (1 children)

That's the plot of Final Fantasy IV.

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[–] rgb3x3@beehaw.org 8 points 2 years ago

Seriously, how has there not been a survival RPG Battle Royale in the style of the Hunger Games?

Create a character with certain traits and skills using the same number of allotted points that everyone gets, then survive for 30 minutes to win.

Could be a bow hunter or a nature specialist, a sword fighter or a trap-maker. You could be strong, tall or fast and small with the ability to climb trees or swim better. How has this not been made yet?

[–] chicagohuman@lemm.ee 8 points 2 years ago (2 children)

An open world Transformers game

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[–] Wanderer@lemm.ee 8 points 2 years ago* (last edited 2 years ago) (1 children)

A fighting game where you play an average Greek soldier on his way to becoming a hero.

It starts where you have to kill 5 enemies in a battle and you get promoted. Then you have to kill 10 etc.

You can upgrade your hero and the soldiers fighting under you. So you can choose to become a powerful lone hero or a hero and his men. If you don't kill enough of the enemy you don't advance. But if you go on a rampage and the battle is lost you also lose. Your performance influences the battle. So it might be that holding a bridge is more important than total kills for example.

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[–] spirinolas@lemmy.world 8 points 2 years ago

Medieval Total War meets Crusader Kings. No MMPOG!! Single player or co-op only. Start in an uninhabitted land and lets factions and titles grow organically. Make your own history and make the map as immersive as possible.

[–] cosmicrose@lemmy.world 7 points 2 years ago (1 children)

Space Engineers but not a buggy mess with player scripting that isn’t in C# of all things.

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[–] NewPerspective@lemmy.world 7 points 2 years ago (2 children)

I've been cooking up an idea for a smaller style MMO with as few NPCs as possible. It'd take a large skill tree in which you can't possibly put points into everything so people have to specialize and work together. NPCs might fill in jobs while a player is offline like taking sales at the store or unattended crafting but all quests and rewards come from other players. Something unavoidable is that I think there has to be an end or else people either 1) can branch out and become so skilled they don't need other people or 2) stagnate. So after X real world days, an apocalypse happens. Plague, dragon attack, aliens, zombies, blight, pirates, whatever. If you win, you can rebuild and get a benefit before your next go around. If you lose, you migrate to a new place (generate a new map) and try again.

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[–] MushuChupacabra@lemmy.world 7 points 2 years ago (1 children)

Mass Effect 3, with a coherent ending that is related to the story that precedes it.

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[–] SexMachineStalin@hexbear.net 7 points 2 years ago

Something like a mix of Fursan al-Aqsa, Red Faction: Guerilla and Homefront (without the cringe).

I had a setting in an old worldbuilding roleplay akin to it.

[–] Ithorian@hexbear.net 7 points 2 years ago

No Man's Sky but with the combat of Everspace 2, the economy of Endless Sky, the base defense of 7 Days to Die and fully developed factions and species.

[–] determinism2@hexbear.net 7 points 2 years ago (1 children)
  1. A God game/simulation game somewhere between Populous and Dwarf fortress where the behaviour is complex but the player doesn't have to do as much to keep things on the rails and the interactions are mostly just terrain manipulation and nudging. If you could build a rich, stable simulation that had simple rules, based on terrain, water, wind and weather and allowed the player to manipulate those things, i think it would be a really fun sandbox.

  2. One of those 2D bridge builder games but the structures are in orbit, optionally patterned radially around an entire planet so you could build an orbital ring or other wacky megastructures.

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Something like Rome: Total War, but at full historic scale and with a total commitment to realism. You would need to come up with some kind of time scaling to make it manageable, but battles should play out over the course of in-game hours or even days.

Lines of communication should be important to maintain, as you can only see what your general sees and everything else on your screen is the result of reports coming in from your scouts/skirmishers. Your orders get delivered via a combination of shouting, flag and horn signals, and messengers on horseback based on the complexity of the order and the distance to the unit you're sending it to - which of course means they can be intercepted in some cases.

The battles play out with a simulation of crowd dynamics, where casualties from weapons are pretty low but if you can cause a retreat you'll be trampling the other army to death, or if you hit an enemy unit from multiple sides at once you can potentially cause a crowd crush that makes them unable to effectively fight back.

Massive blocks of people moving around should kick us a huge dust cloud in their wake, making them easy to spot but obscuring what's behind them. A unit standing directly behind another unit should be hidden unless you have high-quality scouting in that area. Cavalry should almost never stop moving, since doing so is pretty much an instant death sentence, with light cavalry automatically circling and using hit-and-run tactics while heavy cav simply attempts to trample their way through whoever they're attacking.

The biggest piece that would need work is sieges. Sieges should take place primarily at an abstraction level that allows them to play out over in-game days, weeks, months or even years - but then when the action ramps up you can switch to the normal battle scale to cover moments of interest. Both players should be constantly engaging in building and tearing down fortifications - Alexander's causeway to Tyre literally caused that city to stop being on an island, and you the player should be able to build similar earthworks. Huge ramps up to the walls, a second set of walls around your own troops ala Alesia, capturing water sources, digging tunnels, dropping hungry bears in the tunnels, etc.

Every time your army is on the march it's should be like playing Oregon trail, where your main goal is preventing as many of your troops from dying of disease before the battle as possible. Scouts give you conflicting information about the enemy's size and location and you have to sort it all out, river crossings are an ordeal forcing you to build rafts or a bridge or just risk wading through, food relies on supply trains to the mother country and a lot of foraging (ie stealing from local farmers), non-allied cities that you come across will preemptively surrender if your force is large enough and send you aid, and so on.

I'm not sure if you can do a "grand campaign" with all of this detail, so I would start with just a few specific ones, Hannibal in Italy, Caesar in Gaul, etc. Each one only has a few battles and a lot of events between them, with alt-history that can occur based on your choices and how well you play.

[–] cupcakezealot@lemmy.blahaj.zone 7 points 2 years ago (5 children)

kings quest ix or final fantasy ix hd remake

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[–] Skwerls@discuss.tchncs.de 7 points 2 years ago (1 children)

Parking lot designer. Get hired to design a lot for some kind of business or entity (park, etc) and see how it plays out. Drive thrus, parking garages, stadium events, apartment lots, etc. Basically a city simulator focused on parking.

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[–] zcd@lemmy.ca 7 points 2 years ago* (last edited 2 years ago) (1 children)

AAA Beekeeping simulator, imagine the relaxation

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[–] drdiddlybadger@pawb.social 7 points 2 years ago

Victoria 2 except in space.

A terraforming game that is all about actual climate dynamics and trying to force random worlds into what ever shape possible.

[–] 7of9@startrek.website 7 points 2 years ago (7 children)

I would like something halfway between Snowrunner and European Truck Simulator, with a well written single player RPG story mode where you get to help people by delivering stuff.

Or, something like Breath of the Wild only without fighting.

Or both.

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[–] los_wochos@feddit.de 7 points 2 years ago (3 children)

A cooperative multiplayer shooter, but one player sees everything from above and delegates everyone else. Like in a RTS.

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[–] Pasketti@lemmy.dbzer0.com 6 points 2 years ago (1 children)

A VR MMO, similar to Sword Art Online!

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[–] Evilsandwichman@hexbear.net 6 points 2 years ago

Dungeon keeper but with immortal redneck play as a complementary aspect; there are DK clones where you can possess monsters, but they lack what immortal redneck has to offer gameplay-wise.

Also a game similar to void bastards but with multiplayer, more monsters, less crafting and more guns, and better/more varied environments, and no time limits. Also immortal redneck with multiplayer. Also ziggurat with multiplayer. Also hands of fate with multiplayer.

Actually forget game, I wish there was a program that could force any game to be multiplayer; or a dev team you could hire that would do that.

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