Rimworld survival runs are so nice when done as a medieval or ancient culture. I like making a medieval monastery/village or Roman outpost with low tech, water/wind power, and historically-appropriate farming. The much slower pace adds a lot of nuance to survival.
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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3rd International Volunteer Brigade (Hexbear gaming discord)
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The new mod Vanilla Factions Expanded: Tribals offered a really neat start where you basically start out as cavemen only just discovering fire and you have to work up from there, no building, no mining, no agriculture. Really was a fun start having my cavemen grunt around a fire and slowly get the basics of technology started so we could actually survive. Unfortunately since the mod is still relatively new it still has some bugs which meant that once I hit the end of the super low tech stuff the popup for a new ideo never showed up which kinda just soured the run.
My rimworld runs end when they crash from a combination of too many mods and too large a colony I have never used the ship