What's driving this trend? The enshitification of triple AAA titles fucking slapping surcharges on EVERYTHING; day one dlc, microtransactions, always online DRM, the ability to revoke access to the shit we pay for, it's death by 1000 cuts. EVERY anti-consumer action, every attempt to squeeze more of us while delivering the same rehashed shit over and over just drives me further into the arms of indie developers. The intent of us withholding our money and refusing to purchase your shit is to provide publishers with a sense of pride and accomplishment for retaining their customer base.
Games

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Also, people are less able to afford the hardware to truly make the most of AAA games.
I havent taken a stance but games requiring subscriotion have moved me away. Seasons pass, dlc etc.
Same thing happened with music.
It doesn't mean AAA will go away, just like big stadium packing artists like Taylor Swift never went away. They just accounted for less of the industry's total profits than they used to.
More of people's disposable money is spent on a wider variety of music and games, often opting for more "indie" and cheaper versions of both. It's a good thing, honestly, for people's tastes to be more diversified and unique.
Except almost no one can live with music now, with the spotify model.
I pirate my music and keep it in my local storage.
I mean, it's ok I guess, but as a musician myself that's not helping much either. Buy some stuff on bandcamp (85% goes to the artists, cheap and often pay what you want) or if you need streaming get Tidal, they give 3x than spotify and didn't give 100 millions to joe rogan.
Also bandcamp gives you high quality DRM FLAC files (or really whatever audio filetype you want) and those files are yours to keep, forever. You can also stream stuff you've bought through the bandcamp website. They also still do bandcamp fridays where 100% of the sale goes to the artist. Next bandcamp friday is May 1st.
Another option is direct-from-artist sales if they have their own website and store. Do vinyls still come with codes for an mp3 copy? I remember my vinyl for The Mean Jeans - Are You Serious? had a code and a link to download an mp3 copy of the album.
I got into music piracy back in the day because it used to be that record companies paid artists badly so I spent money on concerts and merch, now Spotify pays artists badly for the record companies. Anyway, if used at all piracy is best used to find artists you really love and then spend your money on legitimately purchasing their music.
I'd pay the $70 or even $100 for a AAA title...if it released complete, relatively bug-free, and didn't try to soak me with microtransactions and subscriptions.
But that's not what's they're selling.
Exactly. AAA is supposed to be pushing the standard forward and compete for my attention by making a better product.
If i can get an equally good or better game for less money i will obviously go for that.
to me, aaa = mark of inferior quality, barring some exceptions
For me it's a lack of creativity and innovation when it comes to gameplay. Indies or just smaller studio productions take more risks and that's a lot more exciting.
Yeah, AAA productions:
- Must be multiplayer, ostensibly because people 'demand' it, but a narrative easy to believe when you know players are stuck with your servers and you can effectively shut down the game when it no longer makes money for you.
- Relatively fewer games to be made, no chances may be taken. Conventional wisdom tells them that people got over turn-based in the 90s, so even the FFVII remake refused to do real turn-based, while Clair Obscur showed that it was still absolutely welcome gameplay.
To me, AAA means but it in 6-12 months for $10-20
You know what this is called? A healthy and competitive market.
Yeah, I get there's layoffs, but that's mainly at AAA studios and is a symptom of a previously unhealthy, highly consolidated market. The job losses suck, but now diversity and competition is coming back, and that's generally a good thing for consumers.
Whenever investors get involved things go downhill. If the only two parties are a buyer and a seller, the only way the seller can make money is by making a product the buyer wants to buy. But investors don’t care about the product. They may not even understand the product. They only care that the product makes money.
AAA studios are failing because they want to please investors, not buyers.
It’s this.
and it’s always worth distinguishing between executives and investors.
Executives are going to push the problem, but the core issue is shareholders. In the US, where most of these companies are based, a publicly traded company is expected to make money for its shareholders. Shareholders have subplanted customers in the companies ethical obligagions. The law has been used to make this national policy. Controlling shareholders can (and do) vote to remove company leadership that won't act how they want. It is not just that they have to generate revenue, they have to generate as much revenue as possible as determined by shareholders. It's corporate cartel tatics. Fail us and die. Do well and you'll get rewarded with some of the take.
If a company goes public, It's only a matter of time until it's product goes to shit.
Like when BG3 came out and other devs whined about being unable to deliver such a game? Maybe they shouldn’t be considered AAA studios if all they do is waste their budget.
| Rank | Title | Release Year | Country of Origin | Free-to-Play |
|---|---|---|---|---|
| 1 | Roblox | 2006 | US | Yes |
| 2 | Counter-Strike 2 | 2023 | US | Yes |
| 3 | League of Legends | 2009 | US | Yes |
| 4 | Minecraft | 2011 | Sweden | In China |
| 5 | Fortnite | 2017 | US | For modes other than Save the World |
| 6 | Dota 2 | 2013 | US | Yes |
| 7 | Valorant | 2020 | US | Yes |
| 8 | World of Warcraft | 2004 | US | No |
| 9 | The Sims 4 | 2014 | US | No |
| 10 | Call of Duty: Black Ops 7 | 2025 | US | No |
| 11 | Escape from Tarkov | 2025 | Russia | No |
| 12 | Overwatch 2 | 2023 | US | Yes |
| 13 | Marvel Rivals | 2024 | China | Yes |
| 14 | PUBG: Battlegrounds | 2017 | South Korea | Yes |
| 15 | World of Warcraft Classic | 2019 | US | No |
| 16 | Grand Theft Auto V | 2013 | UK | No |
| 17 | Diablo IV | 2023 | US | No |
| 18 | Wuthering Waves | 2024 | China | Yes |
| 19 | Genshin Impact | 2020 | China | Yes |
| 20 | Apex Legends | 2019 | US | Yes |
I think that a bigger story there is the dominance of F2P games.
EDIT: Added release year after @Quetzalcutlass@lemmy.world mentioned age.
EDIT2: And country of origin, while I'm at it.
EDIT3: Note that the release dates on some of these are a bit apples-to-oranges. For example, Escape From Tarkov only had its 1.0 release in 2025, but had been widely-played well before that, so maybe "availability" would be more interesting than "release". World of Warcraft Classic only split from World of Warcraft in 2019, but both games have an origin in World of Warcraft, which was released in 2004.
Nearly every title on that list is also a live service game that has been released for years. It's almost like supporting your product post-launch builds a dedicated userbase or something.
(And yeah, I know it's actually because of the profitability of addictive design patterns combined with microtransactions. Let me dream, please.)
This is also survivorship bias. Plenty of companies would love to support their game post launch and make this much money, but they go under trying to follow the same playbook; even the ones that were successful doing so before.
Good! Fuck that generic sludge being pushed out by shit companies ran by sociopaths.
I'm too lazy to find my 3 year old comment but it went something like "AAA games are about as AAA as the mortgage bonds were in 2007".
The era of the AAA gold standard is long gone. You no longer need a million dollar studio bankrolled by a big name publisher/console to make a groundbreaking AAA game.
Most if not all of those studios have been cost cutting for the past decade to maximize profit which is how we reached the current market of UE5 slop and DoA live service games.
There's even an entire YouTube channel dedicated to showing how many current "AAA" titles have regressed in graphical optimization and quality from older game engines due to the lack of proper development, despite the advancement in consumer hardware.
Do they still make AAA games anymore? They take so long to develop and lots of them get cancelled at the very end or a month after release.
I bought like 4 games last week for under $20.
AAA Gaming needs to get with the socioeconomic times.
Well duh. Most of those AAA’s launch in broken states with lots of bugs and performance issues. And a lot of titles don’t even run well on the best hardware you can buy. Borderlands 4 ran atrocious on even the absolute best GPU you could buy.
And with the whole season pass, day one DLC, preorder bullshit, shit is more expensive than ever.
The industry only has themselves to blame for this.
It all costs too much now, and my backlog will hold me over until I die of old age. I'm at the age now where I don't care about the new stuff.
PC players are always going to lead the trend because we have the most options. Microsoft and Sony are in a race to enshitify their ecosystems, while Nintendo is actively hostile towards it's customers and fans.
Meanwhile I'm playing through what was originally a Playstation exclusive title that I got on sale on Steam, and run on Linux.
I feel like this doesn't account for people who play older games. Like I'm currently playing the God of War reboot. That would count as playing something that's outside the current top 20, but still very-much AAA.
I'm currently replaying Horizon: Zero Dawn on my wife's old GTX 1060 machine. Yeah, it's kinda janky at times, but it's still a great game.
I'd love to play AAA games- Crimson Desert and Spider-Man 2 are on my wishlist. But now that they've been optimized for frame generation, my 3070 can't play them to my standard.
If I'm going to stare at a pixelated mess, I'd rather it be curated by an indie artist than technical difficulties from DLSS compression
3070 can’t play them to my standard.
You've poisoned yourself. Chasing fidelity and refresh rates has done for graphics what short-form media did to attention spans. I'm emulating PS1 games and playing Fallout 4 on a 970 while my computer fans blow like the flight deck of an aircraft carrier and I am free.
That and they are also $70 new. Like yeah no thanks
