Perfect for my C64 Ultimate !
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Cribbing the old Psygnosis logo too!

vs.

First time hearing "cribbing". Merriam-Webster's Thessaurus says it's the act of copying an idea, writing, etc., from someone else. :V
Also, I got the impression this is a style a lot of people used in the 80's. Maybe I got this perception wrong?
Cribbing has a less negative connotation than that definition implies. Back in grade school in the eighties, you would crib your friends notes from a class you missed or something. Closer to sharing information. I guess you could crib from a friend for an essay, but the implication would be that although your essay might share the same information, you would not literally copy theirs word for word, that would be plagiarism and risk getting your friend in trouble.
In this context. I would read it as taking inspiration from, or in the style of. It's not like you are trying to cheat Psygnosis out of sales by selling knock-off games. Rather you are creating a retro style logo in the style of a much beloved eighties icon.
To put it another way, it's an homage.
Ooooooooooh
Thanks for the explanation! Indeed paints the original post different.
Pretty sure they did it from a source of love. 😉
The chrome coloring was fairly common in the late '70s/early '80s, but the Psygnosis font was pretty unique.
Stay awhile.... Stayyyyy FOREVER!
If one wanted to distribute C64 games to people who aren’t necessarily into C64 hardware or emulation, what would be the best way of doing so? Are there tools for either wrapping such a game in a preconfigured emulator or else recompiling the 6502 code into a native app for existing game platforms?
Imo, to do something like SNK or Digital Eclipse do, releasing the game/games emulated or partially rebuilt, and having the emulator / wrapper painted in a way the technical side is masked, to be as resistance-free as possible.
Also, some people would whine if they found a ROM can be extracted/rebuilt from the game files, sure, but if the final product looks and feels decent and seamless, and from my experience talking to people like those, them usually saying things like "why should I buy something I can download for free?", I'd say these people whining are not the developer's target audience anyways.
As for tools for wrapping or rebuilding C64 games, I'm not familiar with any, but I'd check if the emulators available have licenses that allow commercial use, if they require official firmware files - which would mean having to license those if they do require, and if the game can be launched from terminal/command prompt commands - which then I'd make a binary / executable file with the command for launching the emulator with the ROM and needed settings.
There are recompilation tools in some form; there’s a version of the C64 speech synthesiser SAM somewhere on Github that has been translated into very unreadable C code with global variables for the 6502 registers and 64K of RAM and C code that does the equivalent of 6502 instructions (I think the ST* instructions that touch the SID have been replaced with audio-writing code). For games, presumably you’d want this sort of thing with some libraries that do VIC-II graphics, SID audio, simulate hardware interrupts and such.
C-64 emulators run on pretty much everything, it shouldn't be difficult to get it running everywhere.