this post was submitted on 06 Apr 2026
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[–] addie@feddit.uk 12 points 7 hours ago (1 children)

Papers Please, Obra Dinn, and Moida Mansion creator Lucas Pope. Awesome free little retro-LCD game, if you haven't played it before? It's short, but it's got multiple endings and you can speedrun it. What more do you need?

[–] AnarchistArtificer@slrpnk.net 2 points 3 hours ago

Thanks for the recommendation of Moida Mansion. I hadn't heard of it before, but I loved Papers, Please so much that I'm already sold on trying it.

(The Papers, Please theme has been my alarm tune for the last few years. Rather impressively, I haven't gotten sick of it yet — I suspect because every time I am woken to my haze of groggy misanthropy, it just makes me appreciate the song more, because it's so thematically appropriate)

[–] Cevilia@lemmy.blahaj.zone 13 points 10 hours ago* (last edited 6 hours ago) (2 children)

This kind of behaviour is a win from the player's perspective too, no hype for a game that might never happen or might come out after 11 years and still be crap, heh

I don't think there's any chance of Lucas Pope putting out a crap game. A great game that's incredibly niche, I could see that though.

[–] Tiresia@slrpnk.net 14 points 8 hours ago (2 children)

I see you don't know who Lucas Pope is or what his previews consisted of. I really liked his blogposts about designing a game for a retro handheld console that really doesn't seem worth buying. His dev blog gave me more vivid appreciation for the art of games.

I really hope he'll publish the dev blogs after the game.

[–] AnarchistArtificer@slrpnk.net 2 points 3 hours ago

Thanks for the recommendation about his Dev blogs — I didn't know he had done these, and they look really cool; Papers, Please is one of my favourite games, so I'm always keen to peer behind the scenes

Here's a link, if anyone else is interested. This might not be the specific post OP was talking about, but you'll be able to find it from here if not

[–] Coelacanth@feddit.nu 126 points 21 hours ago (2 children)

Pope also said he was more wary of releasing a major new game now because he enjoyed such critical success with Papers, Please and Return of the Obra Dinn that he doesn’t want to let players down.

“There’s also the sense that I was pretty happy with Obra Din and Papers, Please and I don’t… you know, maybe I can’t do it again, kind of thing. Do I really want to maybe just go out on a high note? Why drag my myself down with the next thing that people may not like?

You know, I feel him there. I can't even imagine how to make a successful follow-up after two games that were not just smash hits, but brilliant and unconventional too. Everyone is basically expecting a piece of genius (me included). Not to mention the step up from Papers to Obra Dinn was so huge in terms of production and scope that it's easy to expect another escalation.

[–] overload@sopuli.xyz 2 points 4 hours ago* (last edited 4 hours ago)

He's in a tricky position but I'd like to see him create anything that he finds interesting. It doesn't need to be as refined as Obra Dinn, but it would be a shame if he didn't release something just because it's 75% as good as Obra Dinn.

Lucas Pope is a much smarter person than me, so I'm sure he'll make the right decision for him. I'm sure just making money doesn't mean all that much to him anymore.

[–] Bane_Killgrind@lemmy.dbzer0.com 55 points 20 hours ago (2 children)

To be fair, the first spawned a genre and the second is a masterpiece, he set an impossible standard. But you could have said that before the second was released.

If I could tell Pope one thing, it's "just make games you think you'll like dude"

[–] Lauchmelder@feddit.org 11 points 18 hours ago (2 children)

It frustrates me that I'll never be able to enjoy Obra Dinn again for the first time. This will probably for ever be a one of its kind game, and it makes me sad

[–] Trail@lemmy.world 2 points 1 hour ago

Try the roottrees are dead.

[–] prole@lemmy.blahaj.zone 1 points 2 hours ago

Definitely not the same, but have you checked out Seance at Blake Manor?

[–] DisgruntledGorillaGang@reddthat.com 4 points 18 hours ago (3 children)

What other games came out that were like Papers Please? I only ever played/heard of that one.

[–] Coelacanth@feddit.nu 1 points 9 hours ago (1 children)

The upcoming I Have No Change has a certain Papers-esque feel to it. You're stuck in a kiosk doing mundane things, and narratives are told through the characters that visit your kiosk.

[–] Cevilia@lemmy.blahaj.zone 1 points 6 hours ago

In Soviet Russia, papers check you! /j

[–] Zedstrian@sopuli.xyz 7 points 16 hours ago (1 children)
[–] AnarchistArtificer@slrpnk.net 2 points 3 hours ago

Speaking as Brit who is salty as hell at Brexit, I really enjoyed "Not Tonight". It takes the Papers, Please mechanical framework and applies it to a new socio-economic context for some really effective satire. If you hadn't mentioned it, then this is the one that I would have commented to add

[–] Bane_Killgrind@lemmy.dbzer0.com 7 points 17 hours ago

https://store.steampowered.com/app/3419520/Quarantine_Zone_The_Last_Check/

https://store.steampowered.com/app/3431040/Thats_not_my_Neighbor/

Those are the closest two I think.

There's others that get more into FNAF type of gameplay, or straight detective sorts.

[–] Ashtear@piefed.social 23 points 17 hours ago

I heard the lead guy for HuniePop say the same not very long ago. He said the turnaround time for games made in regions with looser IP laws could be insane at times, and before you know it, your preview assets show up in some product.

[–] massive_bereavement@fedia.io 33 points 21 hours ago

I'm going to miss his blog about game development, even if I don't intend to do it, reading about how he figured out how to do the Obra Din graphics was pretty rad.

[–] devolution@lemmy.world 13 points 18 hours ago

Smart. Ethics are a thing of the past.

[–] Deceptichum@quokk.au 15 points 21 hours ago (1 children)

“But I I also like to talk about the stuff I’m working on, and I think just now the the situation kind of feels different to me, that you don’t really talk about stuff when you’re working on it because I don’t know it’s going to get slurped up by AI or people are going to copy it or something else like that.

The threat of your game idea being taken isn't from AI, it's from people.

An AI at worst will add the tweet or whatever you put out into its model and in 6 months it'll get released in the new version where maybe one day it might influence an output.

A human at worst will sit there an deliberately make your idea for themselves and publish it before you can.

[–] justdaveisfine@piefed.social 27 points 21 hours ago (2 children)
[–] Deceptichum@quokk.au 4 points 20 hours ago (1 children)

an individual called “Kamaboko Kōsatsu Kōsatsu” (not affiliated with the original Kamaboko) posted a game likewise called “Typing Magician” to Unityroom. The game, with striking similarities to the still-in-progress project by Kamaboko, quickly accumulated almost 30k hits, making it to the platform’s “Popular New Releases” category.

So a person stole the idea and made it into a game?

[–] abcdqfr@lemmy.world 7 points 18 hours ago

Right. AI coding assistant help users move fast. If the user is a thief, that's on the thief. A competent developer of a thief, considering the game worked at all. AI alone accomplishes none of this.

[–] paraphrand@lemmy.world 1 points 20 hours ago

I think something happened with Ridiculous Fishing pre-AI too. A really hasty clone gained a bunch of undue attention.

[–] wax@feddit.nu 7 points 19 hours ago

~~Early Access~~ AI Access

I mean, valid.

[–] ArmchairAce1944@lemmy.ca 3 points 20 hours ago