What settings would they use for those FPS numbers? Most importantly, does it count Nvidia's generated frames in that number?
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Steam's fps overlay can show base frames and generated frames separately, so I'm assuming they'll be able to only show base frames.
I would still take with a big grain of salt tbh.
Neat. It's going to be interesting how they will solve the issue of different quality settings - I don't care about FPS at "ultra" settings, usually it's more important how the FPS are at low settings before you have to take desperate measures like turning down the resolution, completely turning off antialiasing, using upscaling etc. that have an extremely negative effect on graphics fidelity.
Also, two games running at an average of 60FPS might give very different experiences depending on how consistent the FPS are.
Accounting for patches will also be interesting, especially for newer games that are still working their way towards a decent state.
Thinking about it, they’ll probably use a law of large numbers and average out similar specs.
It will probably reveal which crowd is bigger: the high frame rate crowd or the high quality crowd.
They may be able say something like "50% or users run the game at 30fps, 40% at 40fps" or something like that, where you can guess about different settings people are running at.
The biggest thing is just knowing whether it's possible to run the game on your hardware at the minimum acceptable fps. If average fps for a steam deck game is 25, you know it doesn't run well. If a significant number of deck users are able to average a higher fps than 30 (40-60), you know the deck can run it decently and you'll have options besides running everything on the lowest setting.
They're gonna have to take into account for programs like lsfg-vk, Decky-framegen and others that increase frame rates. Easy to do on the deck though just ignore reports from games that have the programs launch option. Cant do that with my laptop though as lsfg-vk just grabs the process by name.
I suspect that will shake out with enough data. And I bet they can cross-estimate based on performance of various hardware configs across games too.
If they end up having a message on some games that says “not enough data yet.” Or similar, you’ll know they need a good sized volume to extrapolate average performance.
I’m sure they have considered all of this and the estimates will be conservative and rages/performance windows, not “we estimate this title will run at 47.5 fps on your rig.”
Frame generation is surely on their mind too.
lmao very curious to see what steam thinks of my unnatural unholy abomination of a setup
does steam currently have a way to tell you if a game's minimum system requirements (or recommended sys requirements) are too high for your pc? to me that would seem like a better way to handle this overall, tho this is really cool too
(side note, but why do so many games show the min specs as specific hardware instead of actual specs?? "minimum cpu: intel i5-3040whatever" thanks but if you have an amd processor this means nothing. at least if you have an intel cpu you can apply the old technique of Bigger Means Better (which is not always true but most of the time it is))
Can't wait for steam to be confused as fuck when it sees my hardware It is gonna use the bringus studio chinese pen statistics for my pc
This is gonna make so many users rage 🤣
"Now, DikHamz67, before you leave your fifth negative review for the month, I want you to look here and understand that no one else is experiencing these "sloppy optimisation" problems caused by "lazy devs".
Your rig is shit.
Go look up some sprite titles."
How will this be achieved? I'd be curious to see if a really rudimentary estimation is used based on GPU benchmarks internally (like an estimation kernel trained of Valve's internal benchmarking of machines against the steam machine, for example.)
Steam recently started giving people the option to share fps/hardware details for games. So it should be real data from real users who have opted in.
Idk how accurate this will be. Fps isn't stable in games.
It fluctuates pretty dramatically.
Especially with games where it runs fine in the starting area, but performance tanks once you enter The City.
I really hope they won't completely fuck it up, though, it would be a really neat feature.
