this post was submitted on 01 Apr 2026
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[–] BeardededSquidward@lemmy.blahaj.zone 21 points 11 hours ago (3 children)

When I think of monopolies, I think more of telecomms, of Wal-Mart and their selling at a lose to kill off competition, Microsoft purposely hindering the ability for competing software, and other examples. Unless I'm missing something, Steam didn't do that, they were just first in the game and built a better product than the others did. Offering a better service that attracted customers. Now do I think it's too large and would welcome competition, absolutely. But monopolies typically aren't though just having larger market share with a better product.

If Steam did something like oh, pay developers/publishers to be exclusive to their platform, then yeah you'd have a good argument there.

[–] Aceticon@lemmy.dbzer0.com -1 points 3 hours ago* (last edited 3 hours ago) (2 children)

Steam's policy is to, if a gamedev company gets a better offer in another store that doesn't add the 30% markup that Steam adds to the price of games and shares that with their customers by selling their games cheaper in the other store, Steam will take their games down from the Steam store.

Now, if Steam was just one amongst many small games stores, the gamedev could just ignore that, but Steam has such much of the Market of digital game sales that gamedevs cannot ignore having their games taken down from the Steam store.

Oh, by the way, this applies to Indies as much as it does to the rest, so we're not just talking about widelly hated AAA publishers here.

Steam absolutelly is using their dominant market position to shaft both gamers and game devs, including Indies.

Which is why simping for Steam is so, so sad.

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[–] wpb@lemmy.world 49 points 14 hours ago* (last edited 14 hours ago) (5 children)

Mandatory preface to prevent angry fanboys stinking up the replies: I like Steam. I use Steam. And just to be sure, democrats and republicans are not the same.

Some folks in this thread are using American case law to argue that Steam is not a monopoly, or that Steam is a good (??@#!?!?) monopoly. They look at other cases, like Microsoft, and point out how far Microsoft had to go before it was considered a monopoly by American judges, and then point out that Steam is not as bad. There are two problems with that line of reasoning.

The first is that monopoly law has been absolutely gutted by Reagan, and worsened by every administration (dem and rep alike) up until Biden. In the Biden admin, Lina Khan has made some very small steps to tighten up monopoly laws a bit, but obviously Trump happened (although Harris was pretty much the same as the dems before Biden, so not much hope there either). The bar for being a monopoly is unreasonably high, and American monopoly law is an absolute joke.

Secondly, this line of thinking conflates legality with morality, or being good (enough) for society. I hope I don't need to convince you that this idea is false. Slavery was legal.

The argument here is not that Steam is, in the current flawed legal American sense, a monopoly, but that it is a monopoly in the sense that it has cornered enough of the gaming market that it could do very serious harm.

Note that "they're not currently doing harm" is not a great counterargument here. When my neighbor buys a bazooka, I won't be satisfied by "don't worry I'm not currently using it".

[–] Lost_My_Mind@lemmy.world 13 points 13 hours ago (9 children)

Let me ask you this. What are steam doing to try to be a monopoly?

Because the way I see it, Nintendo at one time took distinctive actions to ENSURE they remained a monopoly. Then Sega threatened that.

Then Sega a few years later shot themselves in the foot with confusing console stratagy. 32X, and the SegaCD were absolute failures because everyone knew the Saturn was around the corner. Then they shot themselves in the foot AGAIN by just dumping the Saturn on retailers doorsteps, in some cases at 3AM when nobody was even at the stores, with no prior warning. Just dump it at their door and hope for the best. Well, CONSUMERS didn't even know they were in stores. And even people with preorders didn't know. This was just in the early days of the internet, and long before social media. So it's not like if this happened today, everyone would know when they check their social media. Nope. It was said that some customers just didn't know for months, simply because if you weren't physically in the store, you didn't know. Some stores took phone numbers for the preorders, the majority did not. A lot of pre-orders were cancelled over this.

Nintendo shot themselves in the foot by partering up with Sony to create the Nintendo Play Station. (Two words). It was to use Sonys CD technology, and be a massive upgrade in storage. Well after reading the contract, Nintendo lawyers discovered that Sony could not only create their own games, but they could liscense the technology to other 3rd parties with zero control over who gets to release software for it. Worst of all, Sony, not Nintendo, would recieve all money from software sold on the Nintendo Play Station. So they backstabbed Sony, and tried again with Phillips. Phillips was to create a Super Nintendo addon. Sega had the SegaCD, and Nintendo felt left out. So they tried creating the Super Nintendo version of the SegaCD. It went very poorly. The end result of this ended up being the Phillips CD-i, which was less of a Nintendo console, and more of a Phillips console liscensing Nintendo characters. To this day, Nintendo has never reclaimed their monopoly, due to trying to kill Sega, they created Sony's Playstation.

Sony created a monopoly by including a dvd player in the PS2 during a time nobody had a dvd player. It worked. But that was the only thing they did to create the monopoly. It's not like Nintendo in the 80s, when they told 3rd parties they could either put a game on Atari, or they could put one on the NES. Sony lost their dominance with the PS3 by charging $700, at a time the Xbox360 was charging $400.

And Microsoft lost their dominance by just not having anything exclusive worth playing. Then they had the "everything is an xbox" campaign, which totally backfired.

But Steam? I don't see them as doing anything to create a monopoly. I see them as a simple software store that sells all PC games. They've entered the console space in recent years with the steamdeck. But it's nothing that creates a monopoly. Personally I find the steamdeck to be overpriced. The thing that gives them a monopoly is that they offer crazy deep sales, but publishers have to agree to those sales. Steam can't mark Factorio down to $2.00 without the publishers consent (which in that case they do NOT consent to sales).

All I see Steam doing is offering quality products, at reasonable prices, without bullshit.

Epic games is FULL of bullshit in their customer service.

And GOG isn't full of bullshit, but their library is limited, and always will be limited to publishers who consent to them selling drm-free games. For this reason alone, gog can never compete with steam.

So, yes, Steam HAS a monopoly, but I see it as a result of two things.

  1. Everybody else keeps shooting themselves in the foot.

  2. On consoles you keep the game for that console. When a new console comes out, MAYBE you get backwards compatibility for 1-2 generations. Usually 1 more. With Steam, you could have bought a game 20 years ago, and bought 20 new PC's since then. Your purchases will still work.

In either event, I don't see this as Valve being malicious at any point to create a monopoly. It can easily be taken away from them by someone else doing the same things they did. Offer a generous library, complete with modern releases, regular sales, and supurb customer service. It just so happens that everybody else is too greedy and/or stupid to attempt this.

So in your words, what is Valve doing wrong that makes you think they're creating an unfair monopoly?

[–] boonhet@sopuli.xyz 3 points 11 hours ago (2 children)

There have been reports of Valve telling developers they can't sell their game cheaper elsewhere (such as on a platform with a smaller cut than Steam's 30%). But I think that was refuted.

[–] Barbarian@sh.itjust.works 5 points 9 hours ago (1 children)

It's steam keys you aren't allowed to sell cheaper elsewhere. Which makes some amount of sense: sell your game 30% cheaper elsewhere? None of their business. Sell a steam key 30% cheaper elsewhere? You're using their download servers, infrastructure, social features, etc without giving them their cut.

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[–] Donkter@lemmy.world 7 points 13 hours ago (2 children)

The reason I'm not crazy worried about steam, and I don't even think it's a monopoly per-se (although I'm not referring to any definition, just a vibe) is that steam has a lot of the "market share" of video game purchases, sure, but if steam shut down tomorrow, or did something heinous enough to warrant a boycott, I am able to move. The epic games store and GoG both exist at the very least.

It would be a pain for me because I have a lot of money poured into steam, but not for anyone just getting into gaming who doesn't have cache with steam. I didn't pour it into steam because it was the only place for me to go, it was the best place for me to go. Idk, a big difference in Steam's "monopoly" is that they don't own a scarce physical commodity like oil or land, and they don't have anything exclusive except maybe Valve games. Also unlike a monopoly there are many similarly functional competitors easily accessible on the Internet that offer an almost identical service.

Steam "locks you in" to their ecosystem. But only for each individual game you choose to buy on their platform. If you didn't want to hitch all your games to Steam for fear that they shut down or break bad Steam does not mind if you install GoG and buy physical copies of games to diversify your portfolio so to speak.

[–] qarbone@lemmy.world 1 points 9 hours ago

I do exactly that. I have complementary libraries on GoG and Steam, although Steam is obviously bigger.

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[–] MortUS@lemmy.world 3 points 11 hours ago* (last edited 11 hours ago) (9 children)

The argument here is not that Steam is, in the current flawed legal American sense, a monopoly, but that it is a monopoly in the sense that it has cornered enough of the gaming market that it could do very serious harm.

Note that “they’re not currently doing harm” is not a great counterargument here. When my neighbor buys a bazooka, I won’t be satisfied by “don’t worry I’m not currently using it”.

Absolutely this. I'm glad you were able to convey it in a way people understand.

Steam is a blackhole for PC gaming/gamers from a marketing perspective. They've capitalized on so much of the market, that once a person buys a game on Steam they are unlikely to buy the same game and/or even future games from a different but similar platform. It is in a sense, locking the consumer in and so many consumers are locked in. Nobody competed with Steam in the PC gaming market for an eternity and it's not Steams fault at all.

Even if Steam went to absolute shit in the next 20 odd years they've pretty much guaranteed that I'll be coming back to play all the games I've ever bought on there. Even if EGS or GoG improves their interface to compete with Steam, I've no reason to buy elsewhere (though do support GoG please).


Now to pose a question: How does a competitor even compete with Steam to capture even a % of the market?

Lemme knock out the obvious: Better UI and stronger community / community tools. I think these are a given. That being said, I do think EGS is going the correct route by investing in games / unique games and locking them into their platform. Everybody like free market and availability, but to compete against the goliath that is Steams marketbase, you gotta be the only place where to get some things. It sucks, but that's what I can't think of a better, to the point method for anyone to capture a similar market for growth, but what do you think?

[–] Katana314@lemmy.world 4 points 10 hours ago

Lemme knock out the obvious: Better UI and stronger community / community tools. I think these are a given.

OK. With you, there.

That being said, I do think EGS is going the correct route

...and, you lost me.

I work in UI, outside the game industry. It's plain to me very, very few publishers care about developing good UI or community tools. Epic is no exception. Perhaps that wasn't what you meant, but if it's a venue they intentionally ignore, it fits the OP picture perfectly.

I also think there are other features on which Steam has failed to compete, and an inventive competitor could investigate. Things like better game integration, better curation, promises against censorship to publishers of adult content, or creative uses of AI to improve player experiences, are all options. But I think that between the attempts of Google, Amazon, and Epic, it's seemed that simply throwing money at the game industry without knowledge of what's valuable to gamers, has not worked well.

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[–] JcbAzPx@lemmy.world 5 points 13 hours ago (4 children)

I think the point is they're not trying to be a monopoly. It just ended up that way naturally because all their competitors killed themselves.

[–] YaGirlAutumn@leminal.space 4 points 11 hours ago

yeah its like if you were in a race and you said your opponent cheated because you broke your leg and they didn't

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[–] brucethemoose@lemmy.world 121 points 18 hours ago* (last edited 18 hours ago) (47 children)

These comments…

Some day, Steam is going to enshittify, eat game devs for breakfast, and all these Steam fans will wonder how anyone could have possibly seen this coming.

Kind of like a certain online bookstore named after a river.


Not that I don’t enjoy Steam. But I trust them as much as any corporation: not at all.

[–] metakrakalaka@lemmychan.org 3 points 8 hours ago

It really puts into perspective the importance of supporting free software. Even after Valve goes to shit, their contributions to the ecosystem will live on.

It's why the average sheep can never see the value in free software; it keeps them dependent on corporations.

[–] vapeloki@lemmy.world 64 points 17 hours ago (1 children)

Hearing those arguments for how many years now? Right ...

The day Gabe is bo longer there things may get ugly, may.

But, Valve is not publicly traded, or has to cater to shareholders in any way. That is the reason they are still who they are.

[–] grrgyle@slrpnk.net 33 points 16 hours ago (1 children)

They run a good service platform and aren't as greedy as they could be, but they're still not safe.

Use them, but no fangirling. They're a business.

[–] Crozekiel@lemmy.zip 15 points 16 hours ago (2 children)

I'd be completely in agreement of what you are saying if it wasn't for the fact that there are so many people acting like Steam is the worst platform in existence every time they get brought up. People are awfully quick to suck Tim Sweeney off for only charging 12% and fill up the comments with whatever the opposite of "fangirling" is.

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[–] AeonFelis@lemmy.world 14 points 16 hours ago (4 children)

So... what? Hate them in advance, so that if they ever turn evil we'd be prepared?

[–] brucethemoose@lemmy.world 17 points 15 hours ago* (last edited 15 hours ago)

Be prepared.

Don’t hate, but don’t trust Valve. Treat your Steam library like you don’t own it, and it could be enshittified at any time, because you don’t, and it could.


In practice, prioritize DRM-free stores when convenient. Or better yet, 1st party game dev stores. Archive any games or saves you actually want to go back to, just in case. Game like your Steam client install could require a subscription at a moment’s notice.

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[–] Crozekiel@lemmy.zip 25 points 16 hours ago (13 children)

Here's what I don't understand... Say we all agree they are a monopoly, what do you do about it?

It doesn't seem feasible to break them up into smaller companies, how would that even work? What are the dividing lines between what portion of the company goes where? Does that even solve anything?

Force them to charge less money? Okay, now they charge the same as Epic (or even less). Basically every other store is now being undercut by the biggest player on the scene. There is now even less reason to use a storefront that isn't Steam. It doesn't feel like that solves the problem either.

It seems like all the courts have tried to do so far is charge them money for existing, not get them to change what they do, which seems a lot less like the government trying to stop the big bad monopoly and more like the government wanting to get their cut. What does "stopping the monopoly" even mean? Are we happier and better off as consumers if Valve is forced to shut down Steam entirely? Is that the goal?

[–] kossa@feddit.org 22 points 16 hours ago* (last edited 16 hours ago) (8 children)

It doesn't seem feasible to break them up into smaller companies, how would that even work?

It is a shame how uncreative we as a society have becone to deal with monopolies.

Remember when Microsoft almost got divided over bundling a browser with their OS? 'Cause Pepperidge Farm remembers 😅

[–] TrickDacy@lemmy.world 14 points 15 hours ago (2 children)

Uh, Microsoft got in trouble for making their browser an unremovable part of the operating system, and aggressively trying to force you to use it as a browser. Not remotely accurate to say the problem was just including a web browser. And in the end, they got barely any punishment for it.

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[–] Taleya@aussie.zone 9 points 15 hours ago

No, m$ got a fist up their arse for anticompetitive behaviour

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[–] ChonkyOwlbear@lemmy.world 9 points 15 hours ago (2 children)

Any monopoly that is too big and important to be broken up needs to be nationalized.

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[–] realitaetsverlust@piefed.zip 214 points 22 hours ago (7 children)

One of the most accurate descriptions of this entire beef.

Steam does nothing and just keeps winning.

[–] Honytawk@discuss.tchncs.de 0 points 5 hours ago

You mean like those paid mods they were trying to introduce together with Bethesda?

Valve does not always win. Users are just more tolerant towards Valve than any other platform because of the cheap games they can buy during a sale. Nothing more.

[–] Skullgrid@lemmy.world 148 points 22 hours ago (18 children)

it doesn't just do nothing, it sticks to its core idea : we can't do as much as the community can when it comes to making games, how do we maximise the community's possible output?

People love to shit on valve working on lootboxes, but I was there to see how it developed. It was there as part of a way of getting money back to the people making stuff, which is why a shitload of the TF2 hats came from the community and steam workshop. The system came from a left wing greek economist, before , you know, he BECAME Minister of Finance for greece (for half a year)

https://en.wikipedia.org/wiki/Yanis_Varoufakis

This is why they have steam OS, steam greenlight, SFM, etc etc.

Valve doesn't make games anymore, because they know hobbyists can make shitloads of more games than them, they need a platform to shove them into.

Also, the other goal is to improve and extend the PC gaming space, which is why they are working on SteamOS, the deck, and all the other shit they are working on. Because of the work they put into making steam work to make game distrobution better than piracy (LITERALLY said by Gabe), PC releases became synonymous with "Steam", which is why whenever you have a game announcement, you get "New game : Available on (XboxLogo : PS5Logo : SteamLogo)"

Valve is doing stuff. Just not, you know, making HL3 or nothing.

[–] hayvan@piefed.world 82 points 22 hours ago (7 children)

In a service business, if you do things right, people think you're doing nothing.

[–] kieron115@startrek.website 5 points 11 hours ago

This also applies to IT support.

"everything works fine, why do we pay you people?"

"everything is broken, why do we pay you people!"

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[–] aeronmelon@lemmy.world 92 points 22 hours ago
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[–] Dyskolos@lemmy.zip 83 points 20 hours ago

No matter how good or bad steam was and is for gaming industry, they made gaming on Linux not only viable but great, and hence made completely ditching windows an achievable thing with little effort.

I'm grateful for that, even though I boycotted them from day 1 (until left4dead came out) for destroying physical and used games.

[–] HMWYSPlease@lemmy.org 12 points 15 hours ago (2 children)

Only beef I have with steam off the top of my head.

  1. Make it so I OWN my games if a dev isn't okay with that they can sell somewhere else.

  2. Reverse you decision on steam account not being transferreable/inheritable

Probably others but those are the two I think of.

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[–] Baguette@lemmy.blahaj.zone 4 points 11 hours ago

Not true. Look at how they handled their anti-gambling lawsuit. They essentially did away with cases and keys, and now you can "open a terminal". You aren't gambling according to steam anymore, since you can decline the offer, but because this decline accept mechanic is baked into a dynamic pricing, you are now required to pay steam an average of 1700 usd for a pair of digital gloves, if you even get the offer.

They got rid of "gambling" for something much worse

[–] Xylight@lemdro.id 5 points 12 hours ago

Leave the multi billion dollar corporation alone

[–] cogman@lemmy.world 113 points 22 hours ago (4 children)

I looked at the lawsuit details. Steam basically did what everyone else does. Apple, google, EA, everyone.

They charge 30% of the sale. They require that the steam price be the same as an external price.

It's the most nothing of nothings.

To compare, what MS did when they got smacked with their monopoly lawsuit is bundle IE with the OS and they both made it hard to switch the default and they'd constantly try to switch you back to IE.

[–] exu@feditown.com 91 points 21 hours ago (2 children)

*steam price the same as external price only if the external sale is for steam keys. And you have some time to offer an equivalent sale on steam.

[–] Kolanaki@pawb.social 47 points 21 hours ago* (last edited 21 hours ago) (4 children)

This is the point everyone tends to gloss over, especially with the case brought against Valve from the Overgrowth dev where it's pretty relevant to their case. Glad to see someone has actually read the friggin' Steam TOS.

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[–] brachiosaurus@mander.xyz 22 points 18 hours ago

Remember that you are on Lemmy: a decentralized and open source platform owned by the community.

Steam is a proprietary, closed source, for profit third party software launcher owned by a billionaire.

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