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For me, it has to be Alien: Colonial Marines as it's terrible due to inconsistent frame rate (moments the game ran smooth and times where lag was insane, even with the best hardware). Both player & enemy AI is crap since the combat wasn't even that immersive plus Xenomorph AI isn't as intimidating due to it being poorly implemented.

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[–] Techlos@lemmy.dbzer0.com 1 points 18 hours ago

Blues brothers.

[–] TalkingFlower@lemmy.world 1 points 20 hours ago

I am going to try something different.

Godfather, from the pantheon of one of the greatest movies ever, to one of the greatest forgotten GTA clones, one of the worst game adaptations of a movie...well, relatively.

Chronicles of Riddick and Scarface are all abandonware now, those are good games being...vanished.

NES, Back to the future. That was a video game rental that wasted a whole weekend but at least it was just a rental.

[–] Ganbat@lemmy.dbzer0.com 7 points 1 day ago* (last edited 1 day ago)

The disaster of Colonial Marines is well documented. Iirc, part of the issue is that they gimped the Xenomorph AI at the last minute, an issue that has been fixed with mods. Another part, I believe, was Borderlands. I don't think it was outright proven, but there were accusations that money provided for the development of Aliens was instead funnelled to the development of Borderlands by gearbox.

[–] ICastFist@programming.dev 5 points 1 day ago

I learned to avoid those early on, so I haven't played many games based on mives.

Of the ones that i actually played, it must've been Batman Forever on SNES. I never figured how to get past that part in the first fucking level, where you're expected to press up + select at a very specific spot

[–] bright@piefed.social 38 points 2 days ago (5 children)

I never played it, but E.T. The Extraterrestrial caused the near death of the entire video game industry

https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game)#Effect_on_Atari

[–] LurkingLuddite@piefed.social 25 points 2 days ago

That's an insane exaggeration of consequences, but that game is still uniquely boring.

[–] ThePowerOfGeek@lemmy.world 10 points 2 days ago

I played it, briefly. It was horrible. Definitely right up there for me.

[–] 64bithero@lemmy.world 3 points 2 days ago

While it certainly was a bad game it didn’t destroy the gaming industry in the US. It’s a great symbol and was one of the many symptoms (lots of bad games) that got a lot of people fired ..

[–] DJKJuicy@sh.itjust.works 2 points 2 days ago* (last edited 2 days ago)

I don't want to sound cliche but yeah. E.T.

And there are people saying that they immediately knew it was bad. Not me. I played it for a stupid long time. When I was 12 I would play any video game for as long as I could. And I remember screen after screen of just terrible, unimaginative redundant gameplay and wondering if I was doing it wrong...

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[–] zod000@lemmy.dbzer0.com 12 points 2 days ago (3 children)

This sort of question has come up many times, and my knee jerk reaction is to always say E.T. for the Atari 2600, but I have actually played a worse licensed game that could arguably be said was an adaptation of a movie. It was Superman 64 for the Nintendo 64. It is just an utter failure of a game. It is boring, buggy, and frustrating. It looks bad, controls bad, plays bad. At no point does that game approach "fun".

In the spirit of the post, one could argue that this isn't specifically about the Superman movie and could be more about the comic books. I never read them, so I can't say. Honestly, the game was so bad it was hard to tell which inspired it.

[–] Durandal@lemmy.today 6 points 2 days ago (2 children)

Well… it’s based on the 90s cartoon…

https://m.imdb.com/title/tt0115378/

But in reality it was “inspired” by cash grab money and bad management.

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[–] zikzak025@lemmy.world 16 points 2 days ago

To my knowledge, Gearbox has never managed to fully shake the allegations that they took Sega's money for Alien: Colonial Marines and diverted most of it to Borderlands 2.

They also outsourced most of the development to another studio, and covered up that fact before release. After release, they happily pointed the blame away from themselves and onto the other studio, which promptly closed. The whole thing was basically set up to fail.

[–] thatradomguy@lemmy.world 4 points 1 day ago

Madagascar on Nintendo Game Cube.

[–] Shellofbiomatter@lemmus.org 25 points 2 days ago* (last edited 2 days ago) (3 children)

There was a kinda odd mistake with the Xenomorph AI in this game. There was a typo in the .ini file.

https://amostagreeablepastime.com/2018/08/02/the-full-story-of-the-one-letter-bug-that-broke-the-ai-in-aliens-colonial-marines/

Though personally i have an irrational phobia towards Xenomorphis and i just can't play anything against them, regardless of how bad the game or AI is.

[–] FartMaster69@lemmy.dbzer0.com 11 points 2 days ago

I mean even with the AI fix it isn’t much better.

[–] Klear@quokk.au 5 points 2 days ago* (last edited 2 days ago) (1 children)

Nothing irrational about fear of xenomorphs (xenophobia 2.0?)

[–] RightHandOfIkaros@lemmy.world 2 points 2 days ago* (last edited 2 days ago) (1 children)

Wasn't it found out that this isn't actually true? Correcting the typo doesn't result in the AI actually functioning any better, IIRC.

If tall it took as one typo fix, how come Gearbox never fixed it? How long would that fix take, like three seconds?

[–] Shellofbiomatter@lemmus.org 2 points 1 day ago

I cant speak on that, haven't done any deeper research in that matter, just the original funny fact got lodged in my brain and not like I'm ever going to test it out myself.

[–] lime@feddit.nu 17 points 2 days ago* (last edited 2 days ago) (2 children)

this is going to be a super obscure one.

so there's this popular swedish movie franchise that started out as an adoption of a danish movie franchise, but blew through all of their scripts and outgrew it after just three films. it's about a trio of thieves who try to steal high-stakes targets by means of ludicrous plans[^1] but usually fail due to sheer incompetency, only to then have the treasure land in their lap by sheer luck at the end. and in the late 90's, when macromedia shockwave was the big thing, a couple of shockwave-based point-and-click adventures were released with the trio as protagonists. each character has their own special skill, and you need to switch between them to use them. a fun premise, and a fitting one. i had both, but only got the second one much later. the first one is seared into my mind.

the problems start almost immediately. the first puzzle in the game is to blow up a door using dynamite, and at your home base you have five different bags of dynamite to choose from, from one to five sticks. if you pick three, you get through the door. if you take any more, you blow the whole wall out and the police are immediately alerted. game over. if you pick less, you make too much noise and the police are immediately alerted. game over. and if you pick them all up and select the right one, the rest stay in your inventory for the entire game. the inventory is a bar at the bottom of the screen you have to scroll from left to right, and there's so many junk items to pick up that you can easily spend minutes searching for every puzzle. and you don't know what items are junk without playing because while the heist and the items needed for it is planned out beforehand, getting those items always involves hilarious hi-jinks and inventory puzzles. and then the actual heists involve hilarious hi-jinks, inventory puzzles, and extremely exact timing. in a game running on shockwave. at something like five frames per second.

my family gathered around the pc and managed to get through it after many gruelling nights, but only because my mum repeatedly flirted with the studio's it support guy over the phone so he would give us hints.

[^1]: ::: spoiler like for example there's this one heist where a unique diamond necklace is being transported through stockholm in an armored van for display at a high-security museum, and they decide to intercept it en-route. for this they acquire 100 helium balloons, a big bone, a tiny dog, a flagpole, and a sandwich. guy 1 and his kid use the big bone to lure away a guard dog at the marina while the guard is distracted, then replace the guard dog with the tiny dog so the guard faints when he looks at it. the kid then sneaks into the marina to steal a dinghy, and together they mount the flagpole on it so it has a really tall mast. meanwhile guy 2 and 3 hide on a bus to its end stop, where there's usually a bathroom for the driver. when the driver goes in, they steal the bus but leave the sandwich so he has something to eat before calling it in. guy 1 runs up onto the roof of a nearby building to look for the van. when he sees the van approach a lifting bridge, he releases the balloons as a signal to the others. the kid approaches the lifting bridge in the dinghy with the really tall mast so it has to open. while the armored van is stopped at the bridge, guy 2 drives up next to it in the bus and opens the back door, where guy 3 picks the lock, climbs in, and starts putting the diamonds in his bag. but because guy 3 is a pompous ass, he stops a bit longer to pick up some champagne that's also in the armored van for some reason. at this exact moment the bridge closes the van starts moving with him inside. luckily guy 2 manages to also open the front door of the bus exactly as guy 3 steps out. victory! ...and then guy 1's wife gives the bag with the diamonds in it to charity because it's old and ugly and she didn't look inside and they're gonna be rich because of the diamonds anyway so who wants an old, ugly bag. women!

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[–] VerilyFemme@lemmy.blahaj.zone 8 points 2 days ago (1 children)

Ghostbusters on NES.

I was a kid that inherited an NES from a family member, so they already had a ton of good games. Double Dribble, Super Mario Bros, Adventure Island. A lot of hits.

But there were also a bunch of cool games, or so I thought. Who Framed Roger Rabbit? That looks cool. Ah, this is kinda advanced for a kid. It must be a me problem. Well, let's check out this Ghostbusters game.

That's when I realized that games could be dogshit. The whole game's music is a 30-second loop. The gameplay doesn't even make sense, and to this day I have not tried to learn it. Nay, I refuse to.

I felt so vindicated when I found the AVGN as I got older.

[–] zod000@lemmy.dbzer0.com 4 points 2 days ago (1 children)

Good call on this one. Ghostbusters was such a shitty game.

[–] VerilyFemme@lemmy.blahaj.zone 7 points 2 days ago (1 children)

and this is all you get for beating it:

There's certainly dogshit nowadays, but I don't think modern gamers understand that NES games set the price standard that is just now changing. A $50 game, I believe, is around $180 adjusted for inflation. You buy Forspoken, you get your refund, and then you buy Halo on sale for $4 instead. You buy Ghostbusters, and that's your game. That's the game you have. Play it, or don't.

Thank goodness for rentals.

[–] zod000@lemmy.dbzer0.com 3 points 2 days ago

Yeah, a single NES game was tough for a kid to save up for. I was usually able to do various chores around the neighborhood and be able to buy a game every few months. I distinctly remember that Zelda II was $52 and Metal Gear was $48 and I earned the money myself as a little kid. Those two games specifically were worth the effort. I'd have been pissed if I spent that hard earned money on Ghostbusters.

[–] I_Jedi@lemmy.today 14 points 2 days ago* (last edited 2 days ago) (1 children)

Men in Black (1997). I played this as a kid. Think of this like playing Call of Duty with RE1's camera and tank controls. Here's a video of the game if anyone's curious.

Goblet of Fire. Complete trash compared to what came before.

Speaking of which, Deathly Hallows Part 1. Everything about it was awful. Part 2 at least has a decent action shooter combat system, but it didn't feel Harry Potter at all.

[–] brsrklf@jlai.lu 5 points 2 days ago* (last edited 2 days ago)

MIB was weird. It tried to be everything, including a point and click, action game and platformer, all with fixed camera and clunky tank controls.

It sucks at everything. There's a hint of a mediocre point and click in there, maybe if they'd remove everything else. With the action it's unbearable.

[–] brsrklf@jlai.lu 11 points 2 days ago (1 children)

I had few licenced games, I realized they were mostly crap early (especially back in the 80s/90s when I began playing video games).

But I had the Fifth Element tie-in game. It may not be the worst licenced game (it's certainly not good either) but it's very weird.

They went all alternate scenario on it, with story points diverging a lot from the movie... But they still used actual clips from the movie to introduce each level. How you ask? By doing their own wild cut of the movie, taking half of the clips out of context and reordering them to fit the new plot.

This means for example that Leeloo keeps her lab resurrection "outfit" (three bandage rolls) for half the game, just because the iconic diving scene has been repurposed and happens very late, and she's in that outfit in the movie scene. It makes sense in the movie, she's supposed to be running from the lab just after being resurrected and normally she gets all Jean-Paul Gaultier'd very shortly after that.

Other deviations from the plot include Korben being involved from the beginning instead of meeting Leeloo by pure chance (the taxi diving is intentional in the game), or a bomb minigame in a spaceport where Korben has to defuse a dozen of phones rigged to explode based on a movie one-off scene where Zorg executes one person this way (and Korben isn't even there to witness it).

Also a stupid chase for the four elements through the whole game. You know you need some dirt to "open" the Earth stone in the Egyptian temple at the end? Well, that's why you need to collect a specific flower pot from a random apartment in NY a couple levels before. Instead of, you know, a pinch of sand from that very temple. LIKE THEY ACTUALLY DO IN THE MOVIE.

[–] ICastFist@programming.dev 2 points 1 day ago

Shit, I keep forgetting I had that game, the controls were fucking awful. I think I only ever managed to get to level 4 once or twice. It came with my console (along 13 other games, I think, including Crash 3, Mega Man Legends and Gran Turismo)

I only watched the movie some 3 years after first playing the game, when it aired on local TV. It was weird. I also recall reading somewhere that some movie game deals were made before the movies' script was finished, so that would explain the game being completely "out of place"

[–] Almacca@aussie.zone 10 points 2 days ago

I remember back in the Amiga days when every movie tie-in game was a crappy 2D platformer.

[–] forrgott@lemmy.zip 4 points 2 days ago

Back to the Future on Atari

[–] bryndos@fedia.io 10 points 2 days ago (4 children)

'Star wars : rebel assault' was a masterpiece of awful - at least on DOS. I don't know if it was better on console and just a crappy pc port.

I actually enjoyed playing it because of how awful it was. I think i made it about half way through the levels - hard to know - hoping it might get better, but many of the levels the controls were so bad it was pretty much perseverance and luck. The gameplay was tedious, yet also hard due to the controls - which tbf might be realistic for how actual space shooting would be.

Whenever you did pass a level the feeling was relief that it was over, and thankfulness for the luck, certainly not triumph. Save points were not after every level which was especially tiresome, and proved that it was luck more than skill.

I don't think I can blame my pc or my joystick, as this came out around the same time as the legit brilliant 'Star wars: X-wing' . The contrast between the two was remarkable. X-wing played very well even on what was probably a potato of its day. I reckon I'd have bought rebel assault based on the strength of X-wing and trust for lucasarts as a brand (until this game).

I think it was hyped due to having full motion video sequences or something or maybe just starwars fanboys, but gameplay was utter dogshite.

[–] zod000@lemmy.dbzer0.com 4 points 2 days ago

Rebel Assault wasn't good, but it wasn't all that bad IMO. It was just a game that was rushed in order to use CD-ROMs and FMV. Everyone that had a PC that could play it that I knew owned it though, so I bet that did well sales-wise.

You're absolutely right that it was nothing compared to X-wing or TIE Fighter (the true GOAT of that sort of game).

[–] Wildmimic@anarchist.nexus 6 points 2 days ago

It was actually one of the first (or the first?) CD-Rom games for PC IIRC, and was often bundled with the drives themselves - at least that was the way i got that game back then. You are right, it was pretty random if you would be able to progress or not.

[–] ICastFist@programming.dev 1 points 1 day ago

I don't think i've ever managed to finish those fucking flight training missions.

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[–] rozodru@piefed.world 6 points 2 days ago (1 children)

Charlies Angels on the Gamecube. I worked at a blockbuster at the time and just used it as a free rental as I was curious. god damn it was by far the worst game I had ever played.

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[–] twinnie@feddit.uk 7 points 2 days ago

There were a lot of absolutely awful ones when I was kid, so many I just forget them all. Back then we had a ZX Spectrum and the games cost like £2.99 each so you can imagine how much effort was put into them. I understand why the studios keep cranking out crappy movie tie-ins and why they keep selling well, because when I was a kid if there was a movie I loved I’d jump at the chance to buy the video game for it. Back then there was no internet to instantly check reviews so you just bought whatever had good box art.

I remember the Jaws game being particularly depressing. It was one of those classic games where it just drops you in an environment with no instructions on how to complete the game or anything. It was just a maze with loads of moving things that instantly killed you. I generally just moved around until I ran out of lives then tried again.

[–] tal@lemmy.today 8 points 2 days ago (1 children)
[–] Agent_Karyo@piefed.world 5 points 2 days ago* (last edited 2 days ago) (1 children)

I never knew there were two Beverley Hills Cop video games. Although both sound very uninspired. I might check out the 1990 DOS version, as an excursion in time type of experience.

Some other adaptions that I thought were interesting:

  • City of Lost Children - Seems like the art was great but the point and click gameplay was horrendous. Might have to play this with a guide.
  • Fifth Element - Sounds like a 90s era cheap tie-in game.
  • The Crow: City of Angels - As described in the wiki article, the beat em up gameplay sounds as generic as you can get. The Crow could make for an awesome RPG experience.
  • Cutthroat Island - One of my hidden gem movies (probably mostly nostalgia), game doesn't sound interesting. Why couldn't they make a Cutthroat Island strategy game in the vein of Tropico 2: Pirate Cove?
  • Fight Club - Superficially, it sort of makes sense to make a fighting game based on Fight Club, but in reality this is an awful fit for the book/movie.
  • The Godfather (1991) - An action side-scroller based on The Godfather?
  • The Lawnmower Man - Might have to check out the FMV version, it could work well considering the 90s themes and aesthetics.
  • Little Nicky - Last time I watched this (in the cinema no less), I was a young kid. The game doesn't seem (as) awful compared to the low quality tie-ins on the list.
  • Minority Report: Everybody Runs - Sounds like a shit tier action tie in for a pretty unique movie / short story.
  • No Escape - Would have never thought this movie would have had a game adaption, but it sounds like it was a super low effort adaption using source code from other movie adaptions from the early 90s.
  • Pandorum - You could make a really RPG or strategy game based on the Pandorum movie. I am assuming the iPhone only game was low effort and shit.
  • Platoon (2002) - Surprised to see there was an RTS variant, although the reviews suggest it was complete shit.
  • Ratatouille - One my favourite animated movies and they adapted it as a platformer? A strategy/tycoon (restaurant management) game would have been so cool.
  • The Sky Crawlers: Innocent Aces - One of my favourite movies. This is Wii only, I wonder if it's playable on PC. Sounds like a good game.
  • Vampire Hunter D - Not sure if 90s era RE style survival horror is a good fit for the Vampire Hunter D movies. Might be a pain to emulate on PC.
  • Waterworld - While not a direct adaption, Flotsam does work as a spiritual strategy/colonysim adaption for Waterworld. The formal adaptions don't look appealing.
  • Wild Wild West: The Steel Assassin - I remember playing this as kid, it didn't seem too impressive even back then.

Might have to check out City of Lost Children, The Lawnmower Man, The Sky Crawlers: Innocent Aces (if I can make it work on a PC) and possibly Little Nicky (purely for the sake of nostalgia).

[–] dejected_warp_core@lemmy.world 1 points 1 day ago* (last edited 1 day ago)

The Crow could make for an awesome RPG experience.

It really deserves the Disco Elysium treatment. Yeah, the eponymous anti-hero gets his kill on throughout the whole story, and that's tempting to build a game out of; standard revenge plot stuff. That said, there's way more on offer here. How about a detective story that follows a murderer that's already dead? Or, maybe you start off not knowing you're dead and puzzle that together as you go. Or perhaps you're constantly crossing paths with said detective, solving your own mystery, always a step behind the shadow of your dead friend?

Blair Witch Project. From the little I remember from the very little I played it, the objective was to kill stick things. So bad

[–] Malix@sopuli.xyz 7 points 2 days ago (3 children)

I've played very few movie-to-game adaptations, but one that I did play was Total Recall for NES. It's fairly ass, imo.

The game does follow the movie fairly well, although I can't say I recall Arnie pummeling dozens of hobos in a cement factory in the movie x)

The controls were fairly stiff and difficulty quite high up there, it was on NES after all.

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[–] B0NK3RS@lazysoci.al 5 points 2 days ago (1 children)

Too many to name as the 80s through to early 2000s was full of them. Star Wars on the original Gameboy comes to mind though.

My siblings and I have a bunch of the movie/TV based games for the Gameboy. The problem was you couldn't tell if the game was bad or just not intuitive. Some games you would eventually figure out and could beat, but fuck some you were stuck on the first level forever.

Back to the future based on the third movie for the genesis made me cry as a kid.

[–] hperrin@lemmy.ca 4 points 2 days ago (3 children)

The Avatar game from 2009. Honestly, it was only fun because it was so buggy you could basically get anywhere on the map and do anything you wanted.

It was from an era where a good story driven game was not only possible, but common, and it managed to be the worst story and the worst game of the year.

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[–] bjoern_tantau@swg-empire.de 3 points 2 days ago

Home Alone for the Game Boy. It was just a generic jump and run. It was just super boring.

[–] firelight@startrek.website 3 points 2 days ago (1 children)

Honestly, I think I lucked out with movie licensed games. Spiderman, Star Wars, X-men origins wolverine, I'm struggling to think of a bad one that I've played outside of displays in stores.

Okay, I looked it up to make sure there was a movie for this and easily the worst one I've played is Bionicle. I literally beat it the night I got it and was so disappointed. If it wasn't so short, it could've been pretty good.

[–] WandowsVista@lemmy.world 2 points 2 days ago

it's still crazy to me how good Spider-Man 2 was back in the day. because of that and the original GoldenEye, I have forgotten any bad adaptations as well.

[–] HubertManne@piefed.social 2 points 2 days ago

sorry. not an answer. your question though just made me think about movie and game adaptations because before the majority was movie to game but I kinda think now game to movied dominates.

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