
Let's not leave out toggles and joysticks.
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Let's not leave out toggles and joysticks.
Completely superfluous according to the Vulcan.... checks notes security Chief.
Touch style interfaces in sci-fi are a production cheat. Print/paint a sheet and stick it on a back-lit panel: instant set piece.
Problem is, they look cool, so once the technology arrived to make them real, everyone went overboard.
Now we get the shittiest physical UI's ever imagined.
I've been driving a lot of rental vehicles lately. The safety hazard of a big infotainment system is a real problem, some are worse than others. Also when it glitches it's a real pain in the ass because the only way to fix it some times is to restart the car, sometimes it will clear the settings too.
Touchscreens are a real hazard and impractical during an emergency because you need the muscle memory to be able to grab an anchored point for control.
It's also easy for real life. They don't have to produce different parts or maintain them, or update them. All of that is just changing software and what it displays, that makes it easier for them to develop.
But as we're realizing it, it's harder to use and less safe.
I think it's because manufacturers value slick UI over usable UI.
LCARS is a great example. In universe, the buttons are likely programmed to the users specifications, macros and automations that have been developed over their career or even lifetime.
But when present day people tried to create LCARS for their own apps, it's a fucking nightmare. Too much wasted space and buttons that only look like Star Trek but don't actually do anything impressive.
Touchscreens in a car could work if they were user tested but they aren't. And not only that, but they are rent-seeking devices that companies use to lock out features like fucking heated seats!
What I'd love to see is a completely open-source infotainment system. Android could have been a great OS if they didn't fuck their users.
Touchscreens in cars can't work properly for anything that needs to be operated while in motion. Everything the driver touches while in motion should be tactile.
He's right, but the reason is money.
It's just cheaper to have a one screen that can be configured with a code change to do everything rather than physical buttons that need a full hardware change to do something else.
Though, why the hell everything has to get smaller, thinner, lighter. Like whats wrong with size and weight? Heavier and bigger things have more tactile feel to it. I can feel I'm actually using something rather than just pretending to be a mime.
Somewhere along the line we lost the virtue of do one thing well. Do it right, move on, do something else right. If you need complexity plug some right things together.
Now is the time of jack of all trades, master of none, stuff it into a phone whether appropriate or not. Get the job done as cheap as possible with the same generic crap. Do you want your airplane pilot using only a touchscreen ? Why should it be different for a spaceship, a car, an audio engineer ?
A steering wheel, once learned, is a wonderfully flexible interface that meshes with human intuition, throw rock left, rock go left, we have brain circuits devoted to this stuff, it works. Tactile interfaces can and should speak to our evolutionary core. Let's take a step back, economic imperative be damned.
Counterpoint: if enough people die while adjusting their AC then humans will evolve to love touchscreens
Phone are getting bigger though, wish they were smaller again.
Screen is getting bigger, but not much heavier. Written from 500g rugged 1cm+ thick brick
Though yeah there should be different options for everyone, not the most basic popular stuff that looks exactly the same.
Written from 500g rugged 1cm+ thick brick
With a battery that lasts a week, horses for courses...
Exactly. It's the same reason they're being forced into new cars despite the fact that an awful lot of people don't like them
Physical buttons can also be remapped to do whatever you want. You can even make macros to get a button to do a sequence of things.
Cheaper to ship.
I agree. I want heft.
Partially probably yes. However, there's also the issue of dealing with dynamic information. If you just need volume and AC controls, use physical buttons please. If you need GPS, media library controls, phone controls, texting, etc, which you don't need at the same time, they can all use one screen, and that screen can have dynamic controls. A touch screen makes a whole lot of sense for that.
I love physical controls. There are some things that should never be replaced by touch controls. There are places where touch controls make sense though. Anyone who doesn't realize this is choosing to be ignorant.
Kids with their buttons, this is how we used to send ICQs back in the day:


(fun fact: You can tile this gif) e: ah I'll just do it in the comment
Ahhhh that takes me back. I haven't seen that gif for like 20 years.
There were a lot of these tiling loopable gifs at one point, I wish I had saved them.
I want more brass levers with porcelain handles. I want my car to look like the Nautilus on the inside.
A gentleperson of extraordinary taste I see.

I'll take three!
All the knobs and cranks are busy in politics.
#heyoooo
“Haha! Yes, Johnny!”

Wait I want a wall-mounted hardware charcuterie board.
what have you done?!!
we don't don't talk about Bruno!
As usual, thinking way short.
why not buttons that change color/labeling/shape.
why not dials that shrink and grow.
why not levers that pop up when needed.
make scifi scifi again.
The far-future panels from Discovery can totally do that. It's too bad they just don't do it.
The alternate future in DS9's The Visitor implies through dialog that they have 3-D controls on newer starships.
Being able to rearrange a control panel to individual people's preferences means each station can be tailored for different needs, even different species and abilities. You give up the consistency, where someone can tell you exactly where the right button is, but it's far more accommodating during day-to-day operations about the ship.
That said, I hate it. Give me dials and buttons any day of the week. I could do without the 10,000 indicator lights though. Engineering in old starship just looks like a Gik'tal concert.
In the context of star trek thats no excuse. They could easily integrate a little replicator into the panels for customizable tactile interfaces. Like you get on duty, select your specific customized interface profile, wait the ∼5 seconds for the old one to be reclaimed and the new one to materialize and you're good to go. They can keep the standard panel interface right next to it just in case.
5 seconds? You need your matter conversion matrix realigned if it's taking that long.
I've been trying to get starfleet to approve mini-replicators in control panels for years but I always get the same "it's just not worth the materials cost" but honestly when was the last time you saw an Admiral use a control panel themselves?
I remember an officer chastising another crewman for using a non-standard interface. ~~I think it was Worf in TNG.~~ Edit: Worf, yes, but DS9. S04E07, "Starship Down"
I also remember a blinded Tuvok activating a tactile interface at his station. (VOY, S04E08, "Year of Hell")
Remember Microsoft's surface dial?
Just make a touch screen and a bunch of those.
You can make your own interface outta touchscreen and attachable doodads.
you ever tried to clean red shirt grey matter out of a bunch of push button interfaces?
the reasoning for touch interfaces is obvious.
My head canon for the tactile controls in TOS/TMP is that they are more reliable and easy to repair/replace during years-long exploration missions versus touchscreens.
one of the reasons i absolutely LOVE the TARDIS in Doctor Who, so many knobs, levers, buttons, ...
Right? like guess what, I've got good news for you Tom. Also, stick your hands in this psychic jelly to help navigate
drives off cliff while trying to turn literally anything on
Yeah voice commands don’t work as a functional workaround either.
‘Can you repeat that’
In my headcanon the touch interfaces in Star Trek also provide tactile feedback, pressure sensitivity, etc. The flat panel look is only when they're idle.
This is why Riker sits on then so often
Likewise I hate haptic feedback or whatever they call it. If you’re gonna be a touchscreen button then own it and act like one.
If I want a vibrator I’ll just get one of those.
Every. Single. Game.
Why does that shit need to be on by default. It’s literal shit experience.
With the amount the bridge crew are thrown around every time they encounter a spacial anomaly or whatever, I'm not sure levers and cracks are such a great idea.
I always wondered how the consoles know not to react to those moments when they are holding on to their consoles or being thrown about.
I mean it could hardly be more annoying than having to repack all the rocks into the consoles after they explode every Tuesday
I've got a bunch of old midi equipment with knobs and buttons. None of them work any more, because the knobs and buttons failed.