this post was submitted on 24 Mar 2026
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[–] Skv@lemmy.world 1 points 1 day ago

So you'll ask how to level faster and it will tell you that you have cancer and to kill yourself. Riiiiiight....

[–] FlashMobOfOne@lemmy.world 15 points 6 days ago

AI Slop.

Just, no.

[–] entwine@programming.dev 14 points 6 days ago (1 children)
  • Fortnite tried this with Darth Vader
  • Fortnite is struggling so bad they had to lay off 1000 employees

Coincidence?

[–] Railcar8095@lemmy.world 3 points 6 days ago

Honestly, yes.

[–] ritsku@lemmy.world 12 points 6 days ago* (last edited 6 days ago) (1 children)

This just sounds boring. Like I’d rather have someone script the lines for this character than them to cheap out on an llm.

[–] echodot@feddit.uk 3 points 5 days ago

Like the article says it seems really weird decision for a multiplayer game.

It seems like the worst of both worlds between just letting players guide each other and having a tutorial. All the downsides of unreliable individuals giving unreliable information (in humans for the sake of amusement, and in the AIs because of hallucinations) while simultaneously lacking the limited progression path and handholding of a guided tutorial.

[–] JigglySackles@lemmy.world 12 points 6 days ago
[–] DupaCycki@lemmy.world 14 points 6 days ago* (last edited 6 days ago) (1 children)

So does that mean the game will be always online? Or does the AI companion disappear if you're offline?

Edit: read the actual article and it's about an existing MMO, so the game is already always online.

[–] VitoRobles@lemmy.today 3 points 6 days ago

Which is a shame, because it's the only DQ game I haven't played because it's a MMO and not translated into English.

[–] Sam_Bass@lemmy.world 9 points 6 days ago

Its like a dog you just can't potty train

[–] echodot@feddit.uk 10 points 6 days ago* (last edited 6 days ago) (2 children)

Has there been a single game ever released that has used AI and it been well received? I should really get into being a c-suite exec. It would be easy, I could turn up to work absolutely shitfaced and still do a more competent job.

[–] NocturnalMorning@lemmy.world 2 points 6 days ago (1 children)

Conversation is honestly one of the places I think AI would excel at. You can have more interesting conversations instead of the same 5 phrases over and over.

[–] echodot@feddit.uk 5 points 6 days ago (2 children)

As a game developer I would be extremely uncomfortable with the idea that my characters could just say whatever.

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[–] Solemarc@lemmy.world 2 points 6 days ago (3 children)

Where winds meet was pretty well received and it also did this AI chatbot powered npc's

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[–] HMWYSPlease@lemmy.org 9 points 6 days ago

Spyware in video games now?

Vote with your wallet yall.

[–] barnaclebutt@lemmy.world 12 points 6 days ago

Finally a good use for AI... Chatty slimey, I'm playing a game. Please execute a kernel exploit.

[–] arcine@jlai.lu 9 points 6 days ago

What a creative new form of DRM !

[–] obbeel@lemmy.eco.br 6 points 6 days ago

Everyday I stray further from the path of mainstream gaming.

[–] SabinStargem@lemmy.today 5 points 6 days ago (1 children)

While I think AI will be good in games, the games in question should be built with the AI in mind, rather than just shoving the AI into an existing game.

Square-Enix was doing a remake of an old detective game called Portopia, with the idea of being able to converse with NPCs about the case. That made sense, but they have seemingly abandoned the project. They should have kept working on that, instead of doing this Chatty Slime scheme.

[–] LettyWhiterock@lemmy.world 7 points 6 days ago (3 children)

A detective game with LLM NPCs sounds like a terrible use? It's ultimately a kind of puzzle game but the actual information you need to gather is randomly generated. Surely it's better to have all relevant dialogue written with intent.

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[–] GreenKnight23@lemmy.world 5 points 6 days ago

NB4 players start turning the slime into a sex chat bot.

[–] slowmolaggins@thelemmy.club 5 points 6 days ago (2 children)

Despite it being AI, I really don't have much of a problem with implementation like this. It sounds like the rest of the game is made by humans. Having a clippy-type companion that offers tips for your class or forward progress tips based on previous progress, the idea has potential. AI has the potential to be extremely helpful in guidance. The issues come from building the infrastructure using AI. We shouldn't be using it to create, but to enhance what has already been created. AI is a tool, not a solution.

[–] iamthetot@piefed.ca 11 points 6 days ago

GenAI is a fancy text predictor. It can and will make shit up, because it simply does not know what it is saying. Why would an assistant the likes of which you suggest not just be scripted "traditionally"?

[–] Jomega@lemmy.world 8 points 6 days ago (2 children)

Yeah, until chatty slime tells you to talk to a nonexistent NPC and you spend countless hours trying to find a character he made up.

[–] echodot@feddit.uk 3 points 5 days ago

That's my problem with this idea. As a game developer I want every aspect of my game to be defined I don't want some rogue element doing random things that I cannot predict or account for.

[–] Omegamanthethird@lemmy.world 2 points 6 days ago

Sounds like Morrowind.

[–] Wispy2891@lemmy.world 4 points 6 days ago

inb4 ai bros vibe code a Linux client in docker to expose this as an openai compatible API so they can get free tokens, and square Enix Just bans all Linux users

[–] Tigeroovy@lemmy.ca 3 points 6 days ago

Oh it’s a companion, so I guess I can’t kill it.

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