8
0.9f is out! (VERY UNSTABLE)
(indie-ver.se)
submitted
1 week ago* (last edited 1 week ago)
by
GroupNebula563@indie-ver.se
to
c/VoicesOfTheVoid@indie-ver.se
===================
= 0.9f MEGATHREAD =
===================
This is a test build, so it WILL be unstable. Please report bugs to the developers.
A new save is STRONGLY recommended, but probably not absolutely necessary.
IMPORTANT: Due to a minor corruption during development, this build may be more unstable than usual. Proceed with caution!
IMPORTANT: If migrating from 0.9d or earlier, DETATCH ALL ATV UPGRADES before loading the save!! You can put them back on once the save is loaded.
Download link: https://mrdrnose.itch.io/votvsbz
Password: i am aware that these are test builds
Changelog:
Fixed:
>administraion typo
>inventory overflows after save and load
>satellite display on the coordinate panel doesnt respect the colour scheme
>bad sun doesnt work
>0 hold delay prevents from using anything
>When using the Signal Room PC while holding a notepad I right-clicked while on the PC and it opened the notepad and made the PC Screen permanently black
>ATV container glitches
>ATV bouncing due to lag spikes
>Holes in the base model
>1 april event
>Lamppost Floating Near Satellite Charlie
>Ariral legs keeps spawning after save and load
>RGB switch setting doesnt affect kerfuro
>tutorial trigger broken "signalFound" tag not found
>broken nav mesh around the fallen tree
>reset settings kills colour filter
>tutorial secret rad cans are not working
>Signal image screen is low res
Heavy objects can be held
>electric sockets position in the signal room
>fire extinguishers keeps firing after save and load
>No interaction/unable to interaction with the drive box in the tutorial
>wind and rain muffling isnt working after save and load
>objects doesnt float on water after save and load
>flatgrass, flatshit, flatwater, nevada, flatsky sandbox maps
>prcessing level cap lights on the signal workstation
>Cremator
Changed:
>Map
-Added new location
>Moon phase dependent event timings
>Shower shitwater is less glossy
>Cave walls
>Large garbage containers affect nav mesh
>Large garbage containers act like open containers
>Player default walkable slope
>Drone delivery moved to 6 am
>water splash effects for the shower
>Workbench craft zone got better visuals
>Money stack descriptions
>Media tab on PC interface
>RGB-less pixel screen brightness
>Drone volume
Added:
-2 settings
Removed:
>Green cursor on PC