this post was submitted on 18 Mar 2026
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"Well, first of all, they're completely wrong," Huang said in response to a question from Tom's Hardware editor-in-chief Paul Alcorn about the criticism.

"The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI," Huang continued.

Just a elongated way to say AI slop.

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[–] Sam_Bass@lemmy.world 2 points 2 weeks ago

Of course he says that. Hes bought all in on the ai delusion

[–] Jumi@lemmy.world 2 points 2 weeks ago

I'm glad that I already have all the games I like in my library for years now and none of this bullshit matters to me

[–] BlackLaZoR@lemmy.world 1 points 2 weeks ago

It's a way of saying that devs have control over how it's applied. But given examples are just bad - model changing the shape of lips and eyes is all too familiar to anyone who toyed with stable diffusion.

[–] criss_cross@lemmy.world 1 points 2 weeks ago

Do you “tune” it just like you tune agents now? Where you feed them a prompt and hope the stupid thing listens?

[–] JigglySackles@lemmy.world 0 points 2 weeks ago

He didn't say anything different from what "gamers" have been accusing the tech of...

[–] GuyIncognito@lemmy.ca -1 points 2 weeks ago

May every tech office and chip fab in the Middle East meet Iran's drones and missiles

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