this post was submitted on 16 Mar 2026
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I'm completely speechless. This looks so terrible I thought it was a joke, but apparently Nvidia released these demos to impress people. DLSS 5 runs the entire game through an AI filter, making every character look like it's running through an ultra realistic beauty filter.

The photo above is used as the promo image for the official blog post by the way. It completely ignores artistic intent and makes Grace's face look "sexier" because apparently that's what realism looks like now.

I wouldn't be so baffled if this was some experimental setting they were testing, but they're advertising this as the next gen DLSS. As in, this is their image of what the future of gaming should be. A massive F U to every artist in the industry. Well done, Nvidia.

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[–] BenchpressMuyDebil@szmer.info 1 points 2 weeks ago (1 children)

damn look at all the free marketing nvidia is getting with the memes. Idk when people will learn that if you aren't into something it's best to ignore it and not generate buzz about it.

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[–] mlg@lemmy.world 0 points 2 weeks ago (1 children)

Hey at least it still runs on your machine.

DLSS 6 will run exclusively on the cloud because RTX 6 series won't ship with any RAM or compute nodes since they all went into enterprise cards lol

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[–] k0e3@lemmy.ca -1 points 2 weeks ago

The second one didn't look too different from the original, but the first and third look so far from the source material, it's jarring.

[–] kepix@lemmy.world -2 points 2 weeks ago

actually helps out in the sports games. ea has the same lightning like they had in 2006, so this takes it up to speed to 2020. however real games gonna look arse. alao 2 x 5090 cards required, donno who the fuck is the demographic. also thanks for killing dual gpu support so you could bring a shit one back.

[–] hal_5700X@sh.itjust.works -2 points 2 weeks ago (2 children)

Insanely impressive that it’s able to do that in real time.

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[–] sturmblast@lemmy.world -3 points 2 weeks ago (1 children)
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[–] kieron115@startrek.website -4 points 2 weeks ago* (last edited 2 weeks ago) (6 children)

Lighting in video games encompasses a lot of things these days. I'm not a graphic designer but, to my untrained eye, it looks like this tech is pushing hard on things like subsurface scattering to make materials appear more realistic. It doesn't appear to be changing the actual polygons. This picture further down seems like a more realistic example of what it would end up looking like when the technology is complete. I think they picked that particular first image as an example BECAUSE it's such a stark change.

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