Oh god no, I hate ai slop
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FYI @TheObviousSolution@thebrainbin.org has been supporting this in every thread that popped up with misinformation and toxic positivity. Likely a bot or a marketing aide.
Be aware the NV's marketing is all over this, even in Lemmy.
One of the many aliases spamming positivity.
They have completely lost their minds
Came here to post this, I'm glad it's blowing up. What new monstrosities they unleash upon us... I don't know how to even list all the things I have problem with with this.
Important details from a post-demo writeup:
During the demo, the DLSS research talked through the level of granularity available. Developers don't just get an on/off switch. They get intensity controls that can be dialed anywhere, not just full strength. They get spatial masking, so they can set the water enhancement to 100%, wood to 30%, characters to 120%, all independently within the same scene. They get color grading controls for blending, contrast, saturation, and gamma. All of this runs through the existing SDK, which means studios already using DLSS and Reflex have a familiar pipeline to work with.
The demo showing the tech running at 100% is not going to look the same as full games built with it over the next year before release.
Another thing to keep in mind is that the only thing it's changing is the lighting effects. The models aren't changing at all (even when this looks hard to believe).
Yes, at full strength the effect at times looks pretty bad (anyone remember when devs could suddenly use bloom effects and entire games looked like Vaseline was smeared across the screen?). But it's not going to be flipped on at 100% across the board for most games.
My guess looking at the demos so far is that a lot of material lighting like stone, metal, etc will have it at higher strengths and characters, particularly faces/skin, will have it considerably lower (the key place where it's especially uncanny valley).
Introducing the new wonderful tech! Your shoes have nails sticking out on the inside now! But don't worry, if you don't walk, they aren't actually painful. Well, a little bit painful, but you're not walking all the time so we've decided it's OK.
Because it is clearly messing with more than just "lighting". While the spatial models appear untouched, it heavily changes textures, inventing details that simply were not there before, no matter what lighting. And then some of that "lighting" is also used to imply spacial details that were not there before.
All of that creates that incredibly artificial and sloppy overall impression at "100%". At lower percentages it likeky won't be better, the sloppiness will be merely more diluted and therefore more tolerable.
It’s definitely changing more than the lighting. In the picture above the before picture shows a natural blonde and the after has brown roots
Reading through the comments, this is definitely an unpopular opinion, but while I don't love it, it does look more "realistic" to me, even though it definitely needs to look more like the source material.
Aside from all the other issues surrounding it, every demo I've seen so far is creepy uncanny valley stuff that I found unsettling and wouldn't want to be playing.
Close one, I almost just downloaded a mod instead of burning money.
slop
it just seems to be fucking the lighting up while also slopifying beauty stereotypes onto women making them look homogenized and not like the artists want (not even just adding detail, it changed hair from blond to bleached brown and changed face bone shape)
who actually even wants this, like, actually wants to use it??
As we already know, this is the south park timeline, so DLSS 6 (or a later one like 7 or 8) will most likely have undressing functionality.
AMD should thank Nvidia for giving them customers (i've never actually used, and never will use, an Nvidia GPU, i have intel integrated gpu + amd gpu rn (but this pc is pretty old), previously i used a Mac. hopefully ill be able to get a new thing with a good AMD GPU)
This looks like legitimate ass. RAM prices are through the roof in part because of this shit - we've regressed heavily.
I don't want to hate on it, but at the same time why is everything AI just hyper-realistic uncanny valley perfectionism BS?
I know people harp on AI for stealing art, but honestly whose art are they stealing? Because its really bad. If we're going to live in a dystopia can they at least steal art of people who are good at it.
"This does not just apply to high end graphics. We're already seeing that a little bit with Starfield, which is a more primitive title" lmaoooo
Grown people expend energy on this?
I can see this being jarring as current AI implementation of this kinda thing in videos leads to inconsistent facial features which can have an uncanny valley effect.
