this post was submitted on 03 Mar 2026
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For me, Tunic. Well, it's a bit more complicated. I was burnt out on soulslikes and wanted a break. Saw what I thought was a nice little Zelda clone, as in I was scrolling the Steam store home page and did a double take when I saw the one and only piece of promotional art for the game. That character design looked like it was one floppy green hat away from a lawsuit from Nintendo. Instantly downloaded it upon learning that the instruction manual played a big part in the gameplay.

I have fond memories of game manuals when I was a kid, coming home from not-yet-gamestop with a new game looking at all the concept art, or having my parents read to me from the super mario 3 manual when I was little. Anyway, long story short the game was another soulslike. Set in the ruins of a fallen civilization? Check. Spend currency to level up? Check. Opening up shortcuts to previously visited areas as you progress? Check. Difficult bosses? Check.

Oh, but what's this? The whole game is in this indecipherable script that you have to decode? Oh baby! I spent way, way way too much time trying to decipher it. I got so obsessed that it was effecting my sleep and I had to uninstall the game for a few weeks. Never ended up solving it.

spoilerI knew it was an English cipher from the beginning. Nobody ever goes full conlang, as much as I would love that. I got as far as deducing it was phonemic, as the same glyphs kept appearing before cleartext words, which I assumed were "a/an" and "the", and the way "the" was written made me think it was two glyphs, one for the and one for . The last thing I got before giving up and looking it up online was one of hte ghosts standing next to the well in the village and repeating the same word three times. Of course he's saying "well well well".

Anyway, overall the experience was a roller coaster of mild interest to acute dislike shifting to all consuming curiosity and finally to exasperation. I don't think a game has evoked that many varied reactions from me. The music is also amazing.

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[–] starman2112@sh.itjust.works 3 points 1 month ago

Another non-VN guy, but 1000xResist became one of my favorite games despite being essentially a VN. Like the gameplay is literally just walking up to people and talking, and the dialogue options don't impact the story at all, but damn if the narrative wasn't enough to earn a 10/10 from me

[–] Blackmist@feddit.uk 3 points 1 month ago (1 children)

Hades. Hate roguelikes. Quite enjoyed that.

[–] ygurin@lemmy.world 2 points 1 month ago (1 children)

Supergiant Games are great if you enjoyed Hades would recommend Transistor

[–] ouRKaoS@lemmy.today 2 points 1 month ago

Transistor is way more tactical.

If you wished you could customize your boons in Hades to a specific style without having to deal with randomness, Transistor is the game for you!

[–] sleepmode@lemmy.world 2 points 1 month ago (2 children)

Treasure made a game in the 16-bit era when they were relatively unknown. For the McDonald’s franchise. It is way better than it has any right to be.

[–] Underwaterbob@sh.itjust.works 2 points 1 month ago (1 children)

That's because almost everything that Treasure does (did) is gold. Gunstar Heroes, Dynamite Headdy, Alien Soldier, Radiant Silvergun, Bangai O, Sin and Punishment, Ikaruga. I think more than any other developer their games are just pure, no-frills fun. No collectibles, no grind, just rewarding and complex action gameplay.

[–] sleepmode@lemmy.world 2 points 1 month ago

Yep. I have most of their stuff as a result. Never could get my hands on Radiant Silvergun. It’s rare to see someone else that knows anything at all about them..

[–] BigBananaDealer@lemmy.world 1 points 1 month ago (1 children)
[–] early_riser@lemmy.world 1 points 1 month ago* (last edited 1 month ago)

No, mckids is a NES game. I played it when I was little and remember enjoying it. It had a gravity mechanic that was unique. AVGN did an episode on it.

[–] venacava@lemmy.world 2 points 1 month ago* (last edited 1 month ago)

VA-11 Hall-A: Cyberpunk Bartender Action

I usually don't have the patience for VNs with minimal gameplay, but the atmosphere, soundtrack and the general mood of the game got me hooked.

[–] JDPoZ@lemmy.world 2 points 1 month ago* (last edited 1 month ago)

Arc Raiders and Helldivers 2.

Also was surprised at how much I enjoyed goofing around over the past year or 2 in Fortnite with my good friends… ended up being a semi-weekly poker night type thing with people I don’t live anywhere close to anymore.

[–] Katana314@lemmy.world 2 points 1 month ago

Jedi: Survivor. The game maintained a high price and performs terribly on PC, so I wasn’t so interested. But the story is pretty darn good, especially for a premise of “The Empire is winning, and we’re basically spitting in the wind. What’s the point of resisting?”

I admit to falling bait to some of the cameos, but they were pretty well executed.

[–] daannii@lemmy.world 2 points 1 month ago

Alien isolation.

I was expecting to like it. I like survival horror. I like games with a focus on story.

But damn that game was way better than it had any right to be for when it came out.

And I loved the art direction. I felt like I was in the movies. It was so good.

The Alien was fairly unpredictable. Always kept me on my toes.

[–] MentorKitten@lemmy.world 2 points 1 month ago

Hollow Knight. I tried playing it back when it came out but it wasn't until silksong was about to come out I gave it a shot. Was obsessed with the game and almost did everything in the game. Never thought I'd like a Metroidvania this much before

[–] 4am@lemmy.zip 2 points 1 month ago

Timberborn. I’m pretty into *-builder games, and I thought this would be cute and simplistic and my kid could watch and play and love it. But I’m in so deep now, great game. Can’t put it down. Plan to learn to mod it.

Pippistrello and the Cursed Yo Yo. A top-down metroidvania with Startopics combat? Oh, maybe fun. That game was excellent, cool combat mechanics that kept expanding. Only like 2 or 3 tedious battles in the whole thing.

Tunic fucking rules but I put it down for too long and now I have no idea what I was doing. I don’t wanna start over!

[–] Lushed_Lungfish@lemmy.ca 1 points 1 month ago

X-COM Enemy Unknown weirdly enough. Turn based strategy was not my cup of tea until then. X-COM sucked me in to the point where is go to work, go home, play X-COM until two in the morning, sleep and start the cycle again for about four days.

[–] Inkstainthebat@pawb.social 1 points 1 month ago

It's not that deep, but I thought Ultrakill wasn't something I'd enjoy. Now I don't enjoy any shooter that isn't like Ultrakill

[–] yermaw@sh.itjust.works 1 points 1 month ago

I never finished Tunic, I got stuck on some relatively simple fight and it put me right off it. Always vowed to come back but I havent yet.

I loved how it took me back to being 3 years old though playing my dads Nintendo. Can sort of work out what the manual is telling me based on pictures, but cant read the language.

[–] sol6_vi@lemmy.makearmy.io 1 points 1 month ago

Peripetia and Echo Point Nova are both sooooooo good.

[–] thermal_shock@lemmy.world 1 points 1 month ago

Added to wishlist, looks really cool

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