this post was submitted on 19 Feb 2026
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like if you wanted to mix paint to get a color from a computer would you do the opposite of what the RGB value is? I'm confused

like if I wanted to take the RBG code R:99, G: 66, B, 33 wouldn't it look more lightful than if I mixed paint into 1 part blue, 2 part green, 3 part red? how would you paint a color code?

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[–] Kacarott@aussie.zone 4 points 56 minutes ago

I think the simplest way to explain it is:

  • colours in a computer work by adding light. Add enough light wavelengths makes white.
  • colours in paint work by taking colours out of the light it is reflecting. Take enough light wavelengths out and you get black
[–] Atomic@sh.itjust.works 2 points 1 hour ago

There is a difference between colors you see from reflections, and from a direct source.

Your t-shirts is light hitting them, and reflecting back to your eye. Depending on what is reflected and what is absorbed, you will get a colour.

But that will not be the case from screens that emit their own light.

[–] phoenixz@lemmy.ca 3 points 2 hours ago

RGB is for pixels that generate their own light, you add the colors together

CMY is for reflective surfaces that keep certain parts of RBG and reflect others. You can't work with RGB there because what is reflected is not RGB. There you subtract colors

[–] spicehoarder@lemmy.zip 13 points 9 hours ago

RGB are the base colors for addative methods like light mixing. Think about pixels on a screen.

CMY are the base colors for subtractive methods like paint mixing. Think about printer ink.

[–] HatchetHaro@pawb.social 26 points 19 hours ago* (last edited 8 hours ago)

paint and light are different. for light, you are adding colours onto black to make it brighter; for paint, you are subtracting colours from white to make it darker. thus, respectively, additive and subtractive colours.

red, yellow, and blue being "primary colours" is there because people probably think "magenta" and "cyan" are too complex of concepts to teach young kids. it is cool to have a way to make orange and purple without delving into paint ratios, though. it's good enough for general use for sure, but if you want to get into colour accuracy for print, CMY is the way to go.

here's a quick and simple cheat sheet to help you out!

additive colours (RGB; screen pixels, LEDs):

  • nothing = black
  • red + green = yellow
  • green + blue = cyan
  • blue + red = magenta
  • red + green + blue = white

subtractive colours (CMY(K); paint, prints, colouring pencils):

  • nothing = white
  • cyan + magenta = blue
  • magenta + yellow = red
  • yellow + cyan = green
  • cyan + magenta + yellow = black
[–] no_circumlocution@lemmy.world 31 points 1 day ago (2 children)

It is the difference between additive mixing and subtractive mixing. When you mix colors on a screen with RGB, you add light. When you mix pigments on a physical medium, you subtract the amount of light reflected (because each paint absorbs most light except the colors it reflects, which are what you see).

As a side note, when mixing in the subtractive color system, your primary colors are cyan, magenta, and yellow. That's why a printer takes CMYK, for cyan, magenta, yellow, and black. In case you were wondering, 'K' here is black.

[–] fallaciousBasis@lemmy.world 5 points 12 hours ago (1 children)

K is key. It's not necessarily black ink, but tends to be when printing on white stock.

If you're printing on black stock, for instance, you'll likely have white ink for the key.

[–] no_circumlocution@lemmy.world 2 points 7 hours ago* (last edited 7 hours ago)

Thank you for the correction.

[–] modus@lemmy.world 3 points 20 hours ago (2 children)

Great explanation. Thank you.

Can you also tell me how a computer monitor makes Yellow when it only has RGB pixels?

[–] no_circumlocution@lemmy.world 3 points 17 hours ago* (last edited 17 hours ago) (3 children)

Sure! On a spectrum of visible light, yellow has a wavelength between red and green. Therefore, combining red and green, the average wavelength is the same as the wavelength of yellow. In fact, a yellow pixel is really just a pair of red and green pixels on most monitors (except with certain types of expensive monitors in which each pixel has red, green, and blue instead of red, green, or blue).

For reference:

I hope this helps.

[–] Nibodhika@lemmy.world 1 points 3 hours ago

One curious thing if you understand this is to think on purple. Purple is blue+red, but like you pointed out 2 colors should give you the average wavelength, which in the case of blue+,red should be green. So why the hell do we see purple as something different? Well, that's because humans have 3 sensors for colors, roughly corresponding to Red, Green and Blue, triggering both Blue and Red without triggering green at the same time gets interpreted differently than green, even though it shouldn't. Which means that purple is not a color, but rather a mind trick your brain plays on you.

[–] modus@lemmy.world 2 points 10 hours ago

That makes sense. Thank you. I think the rules between additive and subtractive mixed together in my head and confused me.

[–] Mikina@programming.dev 2 points 13 hours ago (2 children)

I've been wondering - how do you make brown? Don't really see it on the spectrum.

[–] anton@lemmy.blahaj.zone 5 points 12 hours ago

Dark orange, it's only brown when contrasted with something brighter.
There is a technology connection video that goes into more details.

[–] fallaciousBasis@lemmy.world 2 points 12 hours ago

About 2 parts red to one part green.

[–] HatchetHaro@pawb.social 2 points 19 hours ago

red light + green light = yellow light

[–] over_clox@lemmy.world 106 points 1 day ago* (last edited 1 day ago) (24 children)

RGB is additive color, best for light emitting displays such as your phone or computer screen.

CMY(K) is subtractive color, the opposite/negative of RGB.

CMYK (Cyan, Magenta, Yellow, blacK) are used as standard printing colors, because they don't emit light, they reflect whatever light that they don't absorb.

[–] fallaciousBasis@lemmy.world 3 points 12 hours ago (1 children)

K stands for key. Not black. Depending on the color of the stock the ink uses for the key could be white(on black stock.)

[–] over_clox@lemmy.world 1 points 4 hours ago

Fair point for non-white stock, gotcha.

[–] mic_check_one_two@lemmy.dbzer0.com 27 points 1 day ago (2 children)

I mean, you’re almost there, but then you lost the plot. I’m a professional lighting technician, and also happen to have a little bit of experience with paint.

Light is additive color, and RGB is commonly used because your eyes have three different cones that detect colors. You have a red cone, a green cone, and a blue cone. So lights will tend to use the RGB color space because it allows the light to directly stimulate those three cones. If I shine RGB light at a white object, it will combine to reflect as white (meaning the object appears to be white) because the full spectrum is being reflected off of the object.

But the actual colors used don’t really matter, as long as they add up to the full spectrum of light. I could use CMY light instead, and achieve the same basic effect. Again, if the full spectrum is hitting the object, the full spectrum has the potential to be reflected. And that potential is additive color… We add color to the system to achieve the color we want.

Pigment (or really anything that absorbs/blocks light) is subtractive color. CMY(K) is commonly used in printing, but you could just as easily use RGB pigments instead. All that matters is that they’re selectively absorbing light, instead of reflecting it. If a pigment selectively reflects cyan light, (and absorbs all other wavelengths), it will appear as cyan when you hit it with white light. That absorption/blocking is subtractive color. We start with the full spectrum, and remove wavelengths to achieve the desired color.

But the absorption isn’t actually what matters. What matters is that the light is selectively being reflected off of the object. Let’s say I have a pane of glass, which is coated with a special reflective material. This material will allow cyan light to pass through, while all other light gets reflected off.

Now two things will happen if I shine white light at this glass: First, the glass itself will appear to shine red. That’s because when you selectively remove cyan light from the spectrum, it tints red. Since the cyan light is passing through the glass (instead of being reflected) we are effectively subtracting it from the glass’ reflection. So the glass appears red due to the subtractive color.

Second, the light on the other side of the glass will appear to be cyan. Because the cyan light is selectively allowed to pass through that filter. This cyan light could be used for additive color mixing, and could be combined with beams of other spectrums (like magenta and yellow) to form white light.

Now with this above system, we have the potential for both additive and subtractive color mixing, purely due to the properties of how the light interacts with the reflective material. Again, the specific color space isn’t what determines additive or subtractive, it is how the light is interacting in the system. And nearly every natural system will be using both. You’ll have additive color illuminating the room you’re in, then subtractive color selectively absorbing wavelengths to make different objects appear different colors.

[–] bampop@lemmy.world 7 points 1 day ago* (last edited 1 day ago) (1 children)

Pigment (or really anything that absorbs/blocks light) is subtractive color. CMY(K) is commonly used in printing, but you could just as easily use RGB pigments instead.

There's a reason CMYK is used for printing. How are you going to mix RGB pigments to get yellow? R+G won't work. That's because red ink filters out green and blue light, and green ink filters out red and blue light. So mixing the two you get something that filters out a bit of everything but especially blue, ie. brown. CMY are used for subtractive color mixing because each one filters out just one of the colors we see (C filters out R, M filters out G, Y filters out B) so you can mix them to get most of the gamut you need.

[–] mic_check_one_two@lemmy.dbzer0.com 2 points 1 day ago* (last edited 1 day ago) (1 children)

Sure, for printing. But printing isn’t the only form of subtractive color. Plenty of natural pigments exist. Those can be quantified with CMY or RGB values and then reproduced elsewhere, even though the natural pigment itself isn’t directly targeting those three wavelengths. My point is that subtractive color exists everywhere, using all sorts of natural color filtering mechanisms, and CMY is simply what printing uses.

Hell, the blue morpho butterfly doesn’t even use pigment to turn blue. Its wings have tiny microscopic scales that trap light, and blue is the only wavelength short enough to get scattered by the rods and be reflected. It’s still subtractive color, but it isn’t using pigments at all.

[–] sem@piefed.blahaj.zone 1 points 9 hours ago

Also blue jays

[–] Yondoza@sh.itjust.works 3 points 1 day ago

This was a fantastic ELI5. Thank you for your effort in writing this up.

[–] ShaggyBlarney@lemmy.ca 40 points 1 day ago

CMYK = Cyan, Magenta, Yellow, and Key. Key is almost always black in the print world because printing 100% CMY comes out as a muddy almost black. Having Key as black also allows for better greyscale and higher definition over CMY alone.

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[–] Honytawk@feddit.nl 26 points 1 day ago

Colours are wavelengths of light.

Shining light directly combines wavelengths. It is additive.

Colored paint absorbs the wavelength and reflect only part of it. It is subtractive.

[–] gbzm@piefed.social 20 points 1 day ago

When you mix paint, you mix pigments that each absorb certain colors, so they won't reflect it. You're subtracting colors to the ambient white light that reflects a smaller and smaller portion of the spectrum on the painted surface, and if you mix enough colors you substract most of it and get a dark brown or even black. When you encode rgb values for a screen, you tell pixels to add colors to the light your screen is generating, and if you add enough you get a white light.

[–] schnurrito@discuss.tchncs.de 33 points 1 day ago

A piece of paper is white at first. After you've drawn colors on it, you've made it closer to black. If you draw in many different colors, it will eventually be black.

A screen is black (emits no light) at first. After you've made it emit light, you've made it closer to white. If you make it emit all colors at the same time, it is white.

[–] TheFogan@programming.dev 44 points 1 day ago* (last edited 1 day ago)

Basically yes, look up additive vs subtractive colors... that's why for a monitor you need RGB, but ink cartrages are Cyan Magenta and Yellow

https://cdn.mos.cms.futurecdn.net/6FSgP38XcxfqQuiYicQx5Z-970-75.jpg.webp

In short, colored light, and pigments work in opposite ways. Basically all visible light mixes together to make white light. Blue paint, basically absorbs the red and green light, allowing only the blue to bounce back... so mixing more colors of paint, means less light. until almost nothing gets out (hence black). But on a light source, more colors = more light, leading towards white.

[–] RIotingPacifist@lemmy.world 5 points 1 day ago

Paints absorb light really Red paint should be -#00FFFF so under white light the light becomes FFFFFF-00FFFF -> FF0000

Of course under blue light (0000FF) it becomes 000000

If you mix paints you end up with -FFFFFF which turns any light into 000000.

Basically consider paint a transformation when it comes to light rather than a source

Have you played hexcodle

https://hexcodle.com/

[–] cecilkorik@lemmy.ca 10 points 1 day ago

Subtractive colors like paint create color by selectively removing some colors from existing light.

Additive colors like backlit or light-emitting displays create color by creating colors of light in various proportions that are then combined.

If you are in a dark room, all paint is black. Until you turn on something with RGB, because then you have some light for it to selectively absorb. However if your RGB is only displaying green light, and you shine it on red paint, it will look exactly the same as black paint (within a certain ballpark of imperfect materials, anyway). Green paint will look green, or white, depending on how your eye adapts, and green and white will be indistinguishable.

That's the difference between the two color models. Does it rely on other light sources (subtractive), or is it a light source (additive)?

How the brain actually perceives color is really, really wild, so this is all a bit... fluid when you start getting into the weird edge cases, but the general principles of additive=light emitting and subtractive=light absorbing are generally applicable.

[–] Kolanaki@pawb.social 9 points 1 day ago* (last edited 1 day ago) (1 children)

CMYK (Cyan, Magenta, Yellow, Key) is for pigments. RGB is for light.

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[–] Rhynoplaz@lemmy.world 9 points 1 day ago (1 children)

Thanks for asking this. I've always known light and paint worked on different color systems, but I never really understood the why behind it. Great answers!

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[–] AbouBenAdhem@lemmy.world 8 points 1 day ago* (last edited 1 day ago) (2 children)

Other comments are discussing additive vs subtractive colors, but that’s not accurate if you’re talking about mixing paints. Subtractive printing (CMYK) works by overprinting transparent inks, where each ink removes a different part of the spectrum. But mixed paints differ in two critical ways:

  • Paints are opaque, not transparent. Unlike subtractive inks, paint doesn’t invariably darken the color it’s painted over—instead it completely or partially replaces the underlying color.
  • Subtractive inks are applied to the substrate one at a time—they’re not pre-mixed and applied in one pass. If you mix paints before appying them, you get more of an averaging than subtraction or addition (so mixing primary colors gets you a medium brownish-gray instead of black or white).
[–] Fondots@lemmy.world 1 points 1 day ago* (last edited 1 day ago) (1 children)

You are right that paint is kind of its own thing and doesn't really fit into the RGB or CMYK systems

But I would say it's overall still subtractive. The paint and whatever you're painting on isn't giving off any light on its own, its just reflecting whatever ambient light there is (which is usually more or less white) and subtracting from that.

You could maybe argue that it's more replacive (is that a word?) than additive or subtractive. It just kind of is what it is. It's just replacing the substrate's reflectivity with its own since it's opaque like you said.

And when you mix paints it tends more towards that grey-brown because like you said it's not layered, it's more that each pigment is right there on the surface next to each other reflecting and absorbing their part of white light.

So if you mixed cyan and magenta paints together, instead of light passing through layers of cyan and magenta until all the red and green are filtered out so that only blue light reaches the white paper and is bounced back to your eye, you'd have cyan piments reflecting blue and green, mixed in right next to magenta pigments reflecting red and blue. So both are reflecting blue and the resulting color will probably look blue-ish, but the cyan is reflecting some green, and the magenta some red, so that pulls the color more towards grey (somewhere between white and black, even if you mix all 3 it cant really get down to true black or true white because some light is always going to be absorbed and some reflected)

[–] AbouBenAdhem@lemmy.world 1 points 1 day ago (1 children)

I’m not sure I’m accurately visualizing exactly what you’re describing, but I know from experience working with a two-color offset press that the results are quite different if you print two colors in two passes vs one pass (in which the inks are combined on a “blanket” where they effectively mix together before being transferred to the paper all at once).

In the first case, the result is exactly what you’d expect from a subtractive color model; but in the latter case, the mixed ink that ends up on the paper is no darker than the component inks. The hue is similar whether overprinted or mixed, but the saturation is reduced in the mixed example.

[–] Fondots@lemmy.world 1 points 21 hours ago

Yeah that's basically what I'm describing.

I think you just have more of a precise, technical way of describing it probably because you've actually professionally worked with color and received some formal training

Whereas I'm a guy with some self-taught Photoshop skills who paints minis, so my color theory is a little rough and ready.

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[–] Nemo@slrpnk.net 8 points 1 day ago

The colors on a monitor are defined by what wavelength they emit. The colors of paints are defined by what wavelength they fail to absorb. When you mix colors on a monitor, you add more wavelengths that are emitted. When you mix paints, you add more wavelengths hat are absorbed, meaning fewer are reflected for you to see.

[–] GreenBeanMachine@lemmy.world 3 points 1 day ago

One adds colours the other subtracts them.

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