4th ending: The AI bubble bursts,AI companies goes bankrupt and RAM,SSD,Gpu and Consoles plummet to normal prices due to the companies selling their stuff.
5th ending: People move on to used/older PCS and Consoles.
6th Ending: People move on to older/simpler Open source/reverse engineered games that runs on Potato hardware.
Greentext
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Unfortunately, you cannot buy gaming gpus, not because AI data centers are buying them, but because Nvidia would rather produce server GPUs than gaming GPUs. Same for memory. Once the AI bubble bursts, there still won't be gaming GPUs to buy unless Nvidia and everyone else switch production, and you cannot put a datacenter GPU in a regular computer.
When the COVID recession started, dairy farmers were seen dumping surplus milk rather than sell it at a lower price. I foresee a version of this where companies start destroying silicon to keep the supply low rather than let the prices drop to sane levels.
Older PCs and consoles are only cheap now because people buy newer stuff.
When the newer stuff becomes prohibitively expensive, old hardware and consoles will SKYROCKET as demand goes up, because nobody is MAKING more.
Hoard tech now. We're not that far away from 2012 laptops going for $500.
Cloud gaming only happens if people break down and pay for it.
But seeing the usage rates of Gamepass, I'm not encouraged.
I think cloud gaming will be picked up because people are sheep already
We already normalized installing malware under the guise of anticheat. Anything goes past this point.
Batman Lego just announced it was reducing ram recommendations to 16gb. Its a start
Lego Star Wars The Complete Collection from 2009 has a minimum RAM requirement of 156MB. Yes, megabytes. 512MB if you're using Vista (God help you)
Just thought I'd point that out.
a lego game?? when I played lego games circa 2011 AD I didn't know what ram is
Cloud gaming isn't real.
Remote computing almost never makes sense. Budgeting for continued access inevitably costs enough to buy something local - less powerful, but powerful enough. One year university supercomputers could run multiplayer first-person dungeon crawlers. The next year, so could an Apple II. (Christ, $1300 at launch? It did not do much more than the $600 TRS-80 and C64. The Apple I was only $666. Meanwhile a $150 Atari was better at action titles anyway.)
When networks advance faster than computing, there's glimpses of viability. Maybe there was a brief window where machines that struggled with Doom could have streamed Quake over dial-up... at 28.8 kbps... in RealPlayer quality... while paying by the minute for the phone call. Or maybe your first cable modem could have delivered Far Cry in standard-def MPEG2, right between Halo 2 and the $300 launch of the 360, while Half-Life 2 ran on any damn thing.
Nowadays your phone runs Unreal 5 games. What else were you gonna stream games on? If you have a desktop, it's probably for gaming. Set-top boxes keep Ouya-ing themselves, trying to become "mini-consoles" that cost too much, run poorly, and stop getting updates. Minimalist laptops like Chromebook find themselves abandoned, even though the entire fucking pitch was an everlasting dumb terminal for the internet. The only place cloud gaming almost works is for laptops, and really only work laptops, because otherwise-- buy a Steam Deck. You're better off carrying a keyboard for normal desk use than a controller for gaming on the subway.
Remote computing makes sense from an environmental perspective. There would be a drastic reduction in e-waste if people were using zero clients instead of desktops.
Maybe in theory, but in practice, Chromebooks.
Can't see either of these happening in the near future, TBH. They just failed to make cloud gaming happen after pouring tons of resources into it, but I also just can't believe that companies that make severely unoptimized games are going to change their ways.
That said, most gaming is already on phones, and many of the popular multiplayer games are already running fine on very weak hardware.
Modders to the reacue, like always.
you can just use sodium + lithium + ferritecore and whatever other optimization mods you like for a much better speedup and no loss in quality at all
Or they use upscaling as a crutch even harder and we get narratives that include your character having frosted glass for eyes to make up for the blur.
If big corporation fail to improve their games graphics, then gamers will have to find other criterias to choose what games to buy, like gameplay and actual content.
If anything, it will leave more space for indie games. And larger productions will either stagnate on graphics or start producing more cartoonish content.
There are so many indie games and older PC titles, that it is not really an issue.
ohh don't worry, once they sort it out on PC, cloud console gaming 2.0 is on it's way.