this post was submitted on 07 Feb 2026
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Emulation

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Discussion and News forum for all things video game emulation related, or tangentially. Platform agnostic. Mobile is welcome too. We'll keep it loose, but more focused on emulation. Piracy discussion is allowed, that's one reason we're on this domain.

A General Discussion will be stickied for the community to chat in about whatever. Staying on topic isn't important in any GD stickies.


Rules

#1: Obey our domain rules first and foremost.

#2: Mundane Tech Support/Game Sourcing Questions need to be kept to the stickied posts, unless it's something novel/interesting others might want to see.

#3: Unless it's at least tangentially relevant to emulation, no politics. Don't get your toque in a knot.

#4: Be nice, and consider reporting an offending hoser of #4 instead of responding to mean people to begin with.

Inspired by negative impressions of /r/ROMS:

#5a: Strive to be polite & patient with noobs asking questions.

#5b: Doesn't mean be a doormat.


Helpful Links

Good shaders for stuff like retroarch: https://github.com/RetroCrisis/Retro-Crisis-GDV-NTSC

https://docs.libretro.com/shader/crt_royale/

Boxart

https://r-roms.github.io/ Get all your games here, retro and up. r/ROMs reddit community's game link aggregator.

Myrient for data hoarders. Here you can get full sets of PS3/360 era games: https://myrient.erista.me/files/ A Download Manager is recommended. JDownloader2, for example, download the clean installer here: https://board.jdownloader.org/showthread.php?t=54725

Another aggregator: https://shakil-shahadat.github.io/awesome-piracy/#roms

https://emulation.gametechwiki.com/index.php/Main_Page The wiki dedicated to all things emulation.

https://www.readonlymemo.com/emulation-101/


Fiddly Switch Shit

Prod Keys for Switch

Switch Firmware

Current prime Yuzu continuations:

1st: https://git.eden-emu.dev/eden-emu/eden

2nd: https://sudachi.emuplace.app/

Ryubing probably the main Ryujinx fork: https://git.ryujinx.app/ryubing/ryujinx

Mirror of the last release of the original project: https://git.axenov.dev/mirrors/ryujinx

or

https://github.com/Kenji-NX

Switch games:

https://nxbrew.net/

https://nswrom.com/


Speaking of which...

For more fiddly emulators, their wiki sites provide tweaks/fixes/hacks, and explain any bugs that are still known issues.

https://wiki.pcsx2.net/Category:Games

https://wiki.rpcs3.net/index.php?title=Category%3AGames

https://wiki.dolphin-emu.org/index.php?title=Nintendo_GameCube

https://wiki.dolphin-emu.org/index.php?title=Wii


Hax

Account Required Pre-Patched ROM/ISO hacks and fan translations here: https://retrogametalk.com/repository/

DIY ROM/ISO patches: https://romhackplaza.org/

Browser based ROM patchers: https://www.marcrobledo.com/RomPatcher.js/

https://www.hack64.net/tools/patcher.php

https://www.ff6hacking.com/patcher/


Good Programs

The good (standalone) N64 emulator: https://github.com/Rosalie241/RMG

Quick and Dirty shaders in a window you can overlay on other windowed emulators: https://github.com/mausimus/ShaderGlass

DM me if you'd like to mod. Please be over the age of 25, provide your country of origin (Canadian/friendly countries), and give a reasonable description of what your intentions are. l'o'l funni c'o'l'o'urs.

founded 11 months ago
MODERATORS
 

PlayStation 4 emulator for Windows, Linux and macOS written in C++

Greeting fellow users , testers , devs.

Here is a brand new release from shadPS4 , It took as some time but some nice features are here so we wanted to share them with all of you out there . This new release brings some more compatiblity with games and several bug fixes. You can check the list below
Core

Added thread name to log lines
Fixed float parsing in memory patcher
Read compiled sdk version from eboot
Added global emulator state class
Corrected physical based handling for memory pools
Add libSceRtc, libSceJpegDec, libSceJpegEnc, and libScePngEnc LLEs
Changing the mouse speed does not affect the mouse speed offset
Added libSceAudiodec to lle modules list
Introducing key_manager for storing encryption keys
Miscellaneous memory fixes and slight optimizations
Added new cli parser using CLI11
filesystem: fill in timespec values for fstat
Kernel.Vmm: Fix bug with VMA physical area tracking
Libraries

M4AAC support in ajm
Fixed dialog text input in IME dialog
Fixed issues with winsock in sockets (sceNet)
Stubbed libSceRudp
Reimplemented dirents
Stubbed libsceNpWebApi2
Lib.Videodec2: Stub sceVideodec2AllocateComputeQueue to return a valid computeQueue pointer
Lib.Audio3d: sceAudio3dGetDefaultOpenParameters fix
Ajm: fix init params initialization
Improved path detection in Avplayer
NetFixes : workaround for Epolls on P2P sockets
implemented sceImeDialogGetPanelSizeExtended in Ime Dialog
Np: libSceNpPartner001 stubs
Added NpTus stub
Delete unused fds in sceNetEpollDestroy and sys_socketclose
Added pngenc HLE
Fake Matching2
Skip stdin fd for want_read in select
Fix default pthread attributes
Prevent posix_pthread_mutexattr_settype from setting invalid mutex types
ajm mp3: check frame size on every frame
shader_recompiler

Some fixes for tess shaders
VS clip distance emulation for NVIDIA GPUs
Implemented V_LSHR_B64
Implemented V_CMP_OP_F64
Implemented V_FFBH_I32
fix for incorrectly outputted attribute if cdist emulation is not needed
Video Core

Small readback optimization
Small fixes regarding GDS
Prevent Rasterizer::IsMapped from returning true for memory ranges that wrap the address space

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