this post was submitted on 04 Feb 2026
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[–] stoy@lemmy.zip 86 points 1 week ago (5 children)

It underperformed due to them overcharging for it.

I had my sights set on buying it shortly after launch, then they decided to charge €80 for it on launch, and still charge €70 for it.

I would be fine with €60, but more is just greedy.

And yes I noticed way too late that they had it on sale for €50 this december, and I missed that opportunity due to other expenses.

[–] Warl0k3@lemmy.world 43 points 1 week ago* (last edited 1 week ago) (1 children)

It's a great game imho, but I was gifted my copy - in no world is any game worth €80, this one included, it's completely divorced from reality to charge that much. Fucking tragic the publisher just killed it on delivery.

[–] stoy@lemmy.zip 22 points 1 week ago

Yeah, the price for new games had been fixed for a long time at €50, and then the industry decided to whack it up to €70 just as the cost of living reached even higher.

And now they are standing around scratching their heads asking why their games failed...

Now, I realize that the cost of living also affects companies and their staff, but come on, you don't whack the price up by 40% in one go, you start earlier and raise it by 10-20%, let it stabilize and go from there.

That is more in line with the inflation rate.

[–] Damage@feddit.it 17 points 1 week ago (3 children)

Aside from it being a high price for any game, the first game also was very meh, you can't expect lots of sales from its fans

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[–] Kirp123@lemmy.world 10 points 1 week ago (1 children)

I feel that the game would have been fine if it was an actually game worth playing. The first game already was kinda meh and I don't even know who demanded a sequel. Nobody is going to pay 80 Euro for a mediocre game when they could get a bunch of indie games with that money.

[–] stoy@lemmy.zip 16 points 1 week ago

I really enjoyed the first one, and am looking forward to the second, but first it needs to get a better price, and preferably get on GOG.

[–] Mister_Feeny@fedia.io 8 points 1 week ago

They actually walked back the 80 to 70 BEFORE launch, but the bad press about it stuck anyway.

I skipped it myself cuz even though I generally like Obsidian games, I don't spend money on microsoft anymore.

I basically refuse to pay more than $50 for a game.

The outer wilds had some good press but by the time I was interested it was given away for free. Guessing that’ll be the case here too.

[–] TheGreenWizard@lemmy.zip 44 points 1 week ago (4 children)

God man, shits so sad but I'd be lying if I said I was surprised at all. The first one was very OK, like it was certainly a game that I played and bothered completing. They were very lucky someone had the idea to make Parvati in the first game, the rest of the crew was a snooze fest (at least for me). But then I see the shitty commercial they made for the companions in the 2nd game, and no fucking wonder it didn't sell! They tell you nothing, play that god awful song over some shitty footage and crack a joke about how none of them are romance-able. They then charge 80 bucks, and make fun of you if you pay for their premium edition, yea go fuck yourself obsidian, and stop taking credit for new Vegas, none of those team members are still around.

[–] SoloCritical@lemmy.world 9 points 1 week ago

This is an accurate take haha.

[–] VerilyFemme@lemmy.blahaj.zone 9 points 1 week ago

Might just be me but.... I really like the companions in the Outer Worlds 2. They're way better than the first game. The inability to romance them was actually a selling point to me, because I assumed that meant each character's arc would focus on their own story unrelated to their relationship with the player, like in New Vegas.

So far, I've loved how Inez especially expands on the history of Auntie's Choice. There's one companion that's just a little goofy, but I also don't know how you'd do that character without making them extremely naive.

The game as a whole actually is much more fleshed-out than the first, at least thus far (halfway through). I highly recommend getting it on a sale.

[–] BigBananaDealer@lemmy.world 4 points 1 week ago

dude parvarti was like 95% of the reason i kept playing outer worlds 1 until the end 😂

[–] AlexanderTheDead@lemmy.world 3 points 1 week ago (4 children)

I'm not sure which of you is right, but another comment below said JSawyer is still at Obsidian. That's the name for me, and probably for a lot of people.

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[–] BlameTheAntifa@lemmy.world 42 points 1 week ago (4 children)

$70 for a game is mad. Even if it was critically acclaimed and award winning who can afford that when most people struggle to live? Even $50 is a lot of money. Big game developers have lost the plot.

AAA games are just too expensive and many are just not finished at release now. I'm not forking out top dollar for a half finished game. Outer Worlds 2 is still $89.99 CAD. That is absolutely insane in my opinion. I enjoyed the first one, but I also bought it on sale. Indy games nowadays are generally a better bang for your buck anyways and theyre only $30-40 regular price and they are also generally at a finished state or at the very least very honest about the state they are in.

I'll probably pick the game up in 2 years when its $20 on Steam or something.

[–] Sarmyth@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

This for me too. It is too high a ticket price for a game I want to play but am not completely excited about. My hardware will possibly also struggle with this title, so that was too high of a barrier for me.

[–] DarkFuture@lemmy.world 3 points 1 week ago

I mean I play the games either way.

So whether companies learn to make their games affordable for the vast majority of Americans who are cash strapped or not is irrelevant to me.

I'm just wondering how long it takes these companies to realize how many others like me there are out there and that they could be making a lot more money if they just made prices reasonable.

I actualy finally have a decent income and I still do what I do if the price isn't fair, just out of spite.

[–] LifeLikeLady@lemmy.world 3 points 1 week ago

This will be the new normal for a couple years. Then when no one in the US can afford a $30 game. They'll set the prices back for $60.

[–] MyDarkestTimeline01@ani.social 29 points 1 week ago (1 children)

Haven't they lost almost all of the staff involved with the good games? At this point they're in the same boat as BioWare. All the old guard is gone.

[–] FippleStone@aussie.zone 3 points 1 week ago* (last edited 1 week ago)

I think Josh Sawyer is still there, he most recently headed up 2022's Pentiment, couldn't say about anyone else though

[–] Shoshin@aussie.zone 27 points 1 week ago

I mean... I'll eventually play it, but when it's on sale for like less than $20aud and all the bugs are fixed and the rest of the content is added.

The current approach to releasing half complete games at high prices, and then just trickle updates, means gamers are incentivised to just wait a year or two after a games releases before giving it a go.

[–] TheFeatureCreature@lemmy.ca 21 points 1 week ago (1 children)

No way in hell I’d pay its nearly $100CAD asking price.

[–] sad_detective_man@sopuli.xyz 11 points 1 week ago

For how phoned in the story was and how badly it runs in UE5 it's kind of insane that they charged above $50

[–] CallMeAnAI@lemmy.world 19 points 1 week ago (3 children)

The first one was mostly terrible and coasted on, 'not Bethesda ' and fallout vibes. But it was shallow and janky.

[–] Kolanaki@pawb.social 12 points 1 week ago* (last edited 1 week ago)

I remember getting it because the hype around it being better at RPG storytelling than Fallout 4 which was still new was the number one thing I heard about it.

While it is better written, I'll give it that, it very much suffers from the same lack of interesting choices that Fallout 4 has. You have rebel, capitalist, and maybe sometimes a neutral 3rd option. Having two of those three choices just make one side happy and the other mad at you isn't exactly the kind of depth I was hoping for.

And the action is pretty mid at best, while Fallout 4 I have pretty much always thought of as a pretty damn good looter shooter where it fails at being a halfway decent RPG.

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[–] CosmoNova@lemmy.world 14 points 1 week ago

I didn‘t like the first one so this was a hard pass for me. However I didn‘t even know the sequel was out yet. This thing completely drowned among better priced indie games.

[–] Passerby6497@lemmy.world 14 points 1 week ago* (last edited 1 week ago)

Honestly, the first one was Ok, I'm kinda surprised there was a second one.

Ok, not really surprised since every IP needs to be a franchise, but you know what I mean.

[–] chewables@piefed.social 12 points 1 week ago

I ended up pirating it because the price was just out of the question for me at the time I found out it was released. Which was purely by chance

Overall it was an okay experience but I didn't like the cast as much as the original, had to download some mods for my first playthrough (not something I usually do) to fix some things I found annoying, and was just kinda bored. If I'd had anything else to do I probably wouldn't have finished it, and I don't see myself going back for a second playthrough. Indie games just seem to be doing everything better rn

[–] zebidiah@lemmy.ca 9 points 1 week ago

Not shocked. this seems like, at best, it might be a $10 steam pickup... Same as the first game

[–] commander@lemmy.world 9 points 1 week ago* (last edited 1 week ago) (3 children)

Outer Worlds 2, Avowed, Mass Effect Andromeda, Dragon Age Veilguard - each one of these games were touted for their improved combat, at least improved movement. That's not to say any are great, just that they're not as clunky as previous games. They are not standout in that regard. So for Bioware and Obsidian, it is still the case that their draw is writing in a higher budget RPG than the startup indie scene. Pretty much where Owlcat is now getting to with Warhammer and the Expanse licensed games, that's where Bioware and Obsidian were 20-25 years ago. Narrative games

Bioware and Obsidian games aren't so fun to play to appeal with mediocre writing. I think like an 80+% reduction of irony, snark, sarcasm, eye rolls, modern slang, knods to modern culture would do wonders for their games writing. Don't have to get rid of all of it. Just have them be more fun finds in a dialog tree that make them memorable and each high quality while the rest of the narrative takes itself seriously. I'll 5 great jokes over 100, "ehh I get it. I guess that's funny."

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[–] Zaraki42@lemmy.ca 8 points 1 week ago (1 children)
[–] iamthetot@piefed.ca 6 points 1 week ago

Don't apologize for enjoying a game.

[–] EtAl@lemmy.dbzer0.com 8 points 1 week ago* (last edited 1 week ago) (1 children)

I'm not surprised. I was going into the final stretch of Outer Worlds 1 and realized I just don't care. It wasn't a bad game but New Vegas it was not.

It did make for a great Secret Level episode though.

[–] trebor8201@lemmy.world 5 points 1 week ago

Right. An hour after maxing out my character I realized I wasn't really having fun anymore, I was just trying to get it over with.

[–] zod000@lemmy.dbzer0.com 8 points 1 week ago

Your extremely expensive try-hard sequel to a just OK game didn't blow everyone away? Womp womp. Obsidian died when MS bought them.

[–] greedytacothief@lemmy.dbzer0.com 7 points 1 week ago (1 children)

Outer worlds 1 was fine. It was goofy, had character, but no depth to it's story. The gunplay was not good, not for me anyway. Can we not do bullet sponges and leveled lists? Can levels give you abilities instead of numbers? Honestly would have been a better game if it was an isometric RPG, which obsidian is good at making.

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[–] Acidbath@lemmy.world 6 points 1 week ago (1 children)

Is the second game really "meh"? I enjoyed the first one but that was because I got stupidly high everytime I play. There has been moments where I would sober up and question why everyone in a town hates me and why is everyone dead. Don't remember the details either, epic games corrupted my save and I gave up.

[–] P00ptart@lemmy.world 8 points 1 week ago (2 children)

The first was meh. Dunno about the second, but I have to assume it was also meh.

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[–] BaraCoded@literature.cafe 5 points 1 week ago

Tried it 🏴‍☠️, they seem to have gone for "It's bigger than the first one!" and indeed it is. Big, empty spaces to run through with nothing happening. Uninstalled. 70€ saved.

Stop making huge environments full of nothing.

[–] alchemy88@feddit.uk 4 points 1 week ago

Shame. I really enjoyed playing this on gamepass. It wasn’t amazing but I completed it which is rare these days.

[–] TalkingFlower@lemmy.world 4 points 1 week ago

For some reason, I just felt the humour was trying too hard, plus the price tag made the overall package unappealing to me.

[–] tiredofsametab@fedia.io 3 points 1 week ago (1 children)

There were unpatched issues in the first one (it's been so long now I don't remember them all but there was one in a DLC where you're supposed to be able to give an item to a robot NPC but it was just broken in addition to several others).

Looking at the price and thinking of that, it was a "pass until decent sale" for me.

I do like the setting generally (at least based on the first one). It might be neat to have someone else take over the IP and go somewhere with it.

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[–] RainbowBlite@piefed.ca 3 points 1 week ago

I much prefer their isometric titles anyway.

I kept getting mixed up with Outer Worlds and Outer Wilds, and got really excited then disappointed when I heard about Outer Worlds 2, thinking that Outer Wilds was getting a sequel. So it was always a bummer to me even without actually playing the game.

[–] Kjell@lemmy.world 3 points 1 week ago

I liked the first Outer Worlds but didn't even look towards Outer Worlds 2 because it was other better or more interesting games that was released last year.

It feels like it was to much to release Avowed, Outer Worlds 2 and Grounded 2 in the same year. They should have spread out the games more to polish them more before the release.

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