this post was submitted on 25 Oct 2023
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It's only available in Forspoken and Immortals of Aveum which is... Unfortunate.

They did announce other games that will add FSR 3 soon though, including Cyberpunk 2077, Black Myth Wukong, EVE Online, etc.

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[–] mp3@lemmy.ca 29 points 2 years ago (3 children)

I'm surprised Starfield isn't in the announcement list, considering AMD sponsored the game to promote their tech.

[–] Neato@kbin.social 30 points 2 years ago (2 children)

If Bethesda tried to install new tech into their engine the fucking stars would probably explode.

[–] 8ender@lemmy.world 7 points 2 years ago (1 children)

Someone’s probably already working on a mod that adds FSR3 and makes stars explode

[–] Hadriscus@lemm.ee 1 points 2 years ago

Can I have the stars exploding without the FSR3 ?

[–] kautau@lemmy.world 3 points 2 years ago

Oh, I'm sorry. Well, I could put the engine into a landfill where it's going to stay for millions of years, or I could burn it up by adding some new AMD tech to it and get a nice smoky smell in here and let that smoke go into the sky where it turns into starfield

[–] LennethAegis@kbin.social 10 points 2 years ago* (last edited 2 years ago)

They could not even get the local suns to show at launch. FSR 3 is probably way down the list of other issues to fix first.

[–] FeelzGoodMan420@eviltoast.org -1 points 2 years ago (1 children)

Yep. Game doesn't even have fucking native dlss. Unbelievable. Blatent AMD sponsorship. People shit on Nvidia for this type of dogshit but AMD does the same bs.

[–] mp3@lemmy.ca 2 points 2 years ago (1 children)

You can also blame Bethesda for taking the money too.

[–] FeelzGoodMan420@eviltoast.org 1 points 2 years ago (1 children)

There is an endless list of shit that we can blame Bethesda for with this game. It's fun but it's held together with toothpicks and bubble gum. And the fact that they marketed this as a "next gen experience" is fucking straight up fraud lol. In a lot of ways this shit is even more ass backwards than fallout 4.

[–] Hadriscus@lemm.ee 1 points 2 years ago

I didn't think it was fun at all

[–] brawleryukon@lemmy.world 3 points 2 years ago (1 children)

This went into Forspoken back at the end of September.

I tried it out on a 3080Ti and I can confirm it's absolute garbage. Totally hitchy stuttery mess, completely unplayable every time I turned it on. Plus, you have to use FSR2 for your image reconstruction to make it work, so you don't get the image quality benefits of DLSS while you're staring at the frozen frames during the stutters.

Big avoid.

[–] SkyeStarfall@lemmy.blahaj.zone 9 points 2 years ago (1 children)

That version had bugs especially in relation to vsync. You should at least try the newer one with some of the issues fixed

[–] brawleryukon@lemmy.world -1 points 2 years ago

Just tried it again. It's just as broken and horrible as it was previously.

[–] UprisingVoltage@feddit.it 2 points 2 years ago (2 children)

Wasn't it supposed to be available for every directx game?

[–] Molecular0079@lemmy.world 15 points 2 years ago

No, you're probably thinking of AMD's Fluid Motion Frames, which is similar to what HDTVs do for motion smoothing and works at the driver level. FSR 3 requires game support.

[–] woelkchen@lemmy.world 9 points 2 years ago (1 children)

Wasn’t it supposed to be available for every directx game?

Not automatically, no. The developers have to support FSR, FSR just happens to not be tied to any GPU vendor.

[–] UprisingVoltage@feddit.it 4 points 2 years ago (1 children)

Bit of a bummer but still great tbh, let's hope it becomes some sort of industry standard. Not hoping too hard tho, lately the games released are not even finished, I doubt they'll find the time to implement FSR on top of that

[–] woelkchen@lemmy.world 4 points 2 years ago* (last edited 2 years ago) (2 children)

let’s hope it becomes some sort of industry standard

FSR~~2~~ 1.x is built into SteamOS. https://www.phoronix.com/news/Gamescope-AMD-FSR

Edit: correction

[–] kadu@lemmy.world 3 points 2 years ago (1 children)

That's FSR 1.0, not FSR 2.0.

FSR is a regular upscaling shader that only looks at nearby pixels. FSR 2.0 uses motion vectors and temporal reconstruction, it can't be forced by the compositor into all games like FSR 1.0 could.

[–] woelkchen@lemmy.world 1 points 2 years ago (1 children)

FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.

I guess it's then time for Valve to integrate it directly into Mesa then.

[–] kadu@lemmy.world 1 points 2 years ago (1 children)

The game engine must be tuned to provide the data, Mesa can't force it.

[–] woelkchen@lemmy.world 1 points 2 years ago

Good to know

[–] UprisingVoltage@feddit.it 2 points 2 years ago

Commom steam deck W