Man I love Yahtzee. I obviously don’t always agree with him, but Extra Punctuation/Semi-Ramblomatic are amazing.
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... Yeah, this is a common idiot dude bro chud take, can't argue that at all.
But I can say that a vast amount of games are mostly are or have loops of:
Go somewhere
Do something
Get a thing
Sometimes this is a fetch quest, sometimes its a scavenger hunt, sometimes its clearing out aome encampement of bad guys, sometimes its solving a bunch of social drama between npcs, etc etc etc.
What actually matters, to me anyway, are things like:
Are the going somewhere and doing something... actually challenging, interesting, rewarding on their own simply as the experiences themselves?
Is the reward meaningful? Does it actually change how you can do the first two parts? Or maybe open up entirely new kinds of actual gameplay, or at least just in game experiences?
Does the game offer you choices as to how you can do those first two things that will change your overall experience within the game world?
Does it offer you choices as to ... which things you will or will not even consider doing? Does the game railroad you, or does it give you multiple viable paths?
People will care about the answers to these questions to different extents, will have different answers to them, and those answers will have different types of preferences for the style, intensity and ... cerebralness (?) for all of them as well.
... though i do think it would be interesting / funny to make a game that... can either be played like the sims/animal crossing, or can be played like tarkov/mgs, and you could just 'win' through either kind of gameplay.
Excuse me, I only play live action excel simulators ie city builders and RTS
The only real excel simulator
You could also play Paradox games and get a pretty map painting GUI.
Or Factorio/DwarfFortress lol.
I loved ck 2 and 3, but couldn't put myself through the pain of learning again for EU or vic
Honestly you made a good decision.
Hopefully you're steering clear of Paradox in general, they're basically drug dealers for autists, lol.
Their... pricing models are... ridiculous, and lately, they seem to be cocking up basically everything they're actively in charge of development of.
EDIT: Normies get FanDuel, us turbo-optimizers get Paradox games.
Honestly I'm probably lucky that CK3 was laggy on my laptop or I'd be unemployed
I just cut out the simulation part and make actual excel spreadsheets for fun xD 🫣
The only criticism I've heard about stardew is that you end up one day moring into morning and now you have to go to work.
That's a good game thing.
Edit: forgot about that time you get fucked by a bear
OSRS is just animal crossing for boys
Where do you go or what do you clean in Pong?
I tried out Infinity Nikki, finding it visually appealling, mostly out of curiosity what they'd pick for their core gameplay; what would "pique my mind's interest". They did kind of give a suite of open world tasks, but there was nothing there that gave the moment-to-moment excitement the same way combat does.
I honestly hate in some ways that our primary activity is just virtually killing things, but it comes out of basic evolution of what ends up being fun and engaging in game design.
it comes out of basic evolution of what ends up being fun and engaging in game design
This is a generalisation, there are plenty of people who enjoy peaceful games more than action games - be it farming games, city builders, puzzle-adventures, and so on. Like even when I played Civ 5, I never went for a combat domination victory (outside of achievements), but preferred science, culture or diplomacy.
I'm going to assume Barbie's Horse Adventure is the better game and without DMCAstar's pretentiousness too. Maybe.
Everyone who'd like to play 'Kill the Bad Guy': here is the link: https://plugindigital.itch.io/kill-the-bad-guy-