No. You learn not to do that pretty quickly playing Counter-Strike.
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In BF1, you need to purposefully train yourself to use up the whole magazine or at least 95% of it if you are going to use an LMG. Even if you fire a lot of rounds and miss, you're maximizing the utility of your weapon and at least keeping your enemies hesitant to jump you or potentially pinned down long enough for a teammate to assist.
Does anyone still play? Used to love WW1 battlefield!
I played last month and there were quite a few full servers
IDK for certain but probably. I've not played in a while but it was always one of the longer surviving entries.
Until you get used to a game where discarding the mag actually discards the remaining rounds too
Do they let you pick up the discarded mag, pocket it, so you can add the left over rounds to another mag later? If not then it's literally unplayable.
Now i kinda want a third person shooter (not sim) where you have to manually manage ammo in real time, in environments where you can be flanked.
I could see the following scenario playing out:
> you've got an AR of some kind, low on ammo, no backup gun, no backup mag
> in the middle of a firefight
> see an ammo crate
> waste your last few bullets blind firing while running to ammo
> pull out a box of bullets and sit down next to the crate
> bullets whizz past and you only manage to load one bullet into your mag before:
> "he's reloading!"
> one guy sprinting at you from around the corner
> double tap the reload button to feed a single bullet into the chamber, and cycle.
> tap cancel button to quit reloading and stand up
> tap cancel again to enter "oh shit oh fuckin sh-" mode
> character drops the mag, grabs a handful of bullets from the box and shoves them into their pocket
> fire > miss
> reload while running back to cover
> you trip on a rock
> you drop your gun and all the bullets spill out onto the floor
> the enemies surround you
> they start pointing at you and laughing
> "what a loser, get a load of this enemy combatant"
> they capture you
> you spend the next three days as a prisoner manually reloading the magazines which will be used to kill your comrades
> if you're too slow they'll slap you and call you mean names in a foreign language
There are VR games where you can basically do a lot of this. No tripping and spilling bullets or being taken prisoner, but the full simulation of ammo, magazine, and chambering.
I played a battle royale game in VR once where in the pre-match fuck-around period, someone stole my gun out of my hands so I took the ammo lying on the bed and threw it out the window so he couldn’t get it. We had a laugh, he gave the gun back, and I shot him with it.
Good times.
Can you do the Jackie Chan style "pull the slide off someone's pistol so they only have gun parts instead of a functional gun in their hand?"
No, but you can do the cool disarm move of taking the gun, dropping the mag, and pulling the slide/charging bolt to eject the chambered round.
There probably is a “game” or two that fully simulate a gun down to disassembly, but those types are rarely actually games and more just sandboxes.
God damn I want to play that game
Depends on the game. To name a game with a similar mechanic, Rainbow Six 3: Raven Shield (back when R6 was still a tactical shooter franchise with a fair amount of realism) had you cycle through your magazines.
For example, let's say you have three magazines of ten rounds each. You fire three shots and reload. Now your magazines look as follows:
- 10 rd. (loaded)
- 10 rd.
- 7 rd.
Now you fire five shots and reload again. Now they look like this:
- 10 rd. (loaded)
- 7 rd.
- 5 rd.
That's plausible enough to count as realistic but not as punishing as throwing your mag away every time you reload. It also turns reloading into an interesting decision beyond making you unable to fire while the animation plays: If you reload frequently, you initially have a fresh magazine but you also put a half-empty mag into the queue where it might end up in your gun when you least expect it.
Note that RVS did not allow you to pick up guns or ammo, even if they're identical to what you're fielding. If you bring 30 rounds then that's how many chances you get to shoot someone during the mission, period.
The most popular Arma 3 mods do this.
Gray zone warfare does. Tarkov too but fuck that game.
Lol nope
IIRC, there was a Half-Life mod called "Firearms", where you had a key to refill a half used magazine. If you just reload instead, you lose the ammo. The only game I know to make the distinction.
Of course, refilling was slower as reloading. Therefore, in practice, you just used the reload.
Tarkov has that. You can either do a fast reload where the previous mag gets dropped, or a regular one where it gets stashed in your chest rig or pockets. Even if you do a regular reload, you still have to manage your ammo inside the magazines
Uses 10/30 to kill 1 enemy
20/30 left
reloads
2nd enemy appears appears all the sudden literally 1 frame after I pressed "R"
me trying to run away and forgot secondary weapons existed
realizes I'm a noob and probably should quit gaming forever
I really should get used to taking cover before reloading
Fuck that. Reload in the middle of the arena. Assert dominance.
..... Takes cover and starts reloading, only to have a medic jumping like a bunny appear from the smoke and headshot you 3 times from the hip.
They are also totally not using cheats as they go 95:8 in the round.
Lol
Nevermind people always see me through smoke while I see literally nothing.
Though when I see that 95:8 guy kill me I usually recognize him by being one of the best of our server lol
R6 is hell
Then you play one of the games where you lose whatever ammo is left in the mag when you reload and the rage flows.
Helldiver checking in!
Yep. Because a lot of games require a substantial portion of the magazine to get a kill. So if you miss a few shots you need everything you have to make the kill.
CoD for some reason. 20 rounds to kill a guy. Insane
BF as well.
New bf*
You can die in 3 shots from automatic weapons in bf1
Last BF game I played was 4 and I don’t know what CoD version before that, but Hardcore mode was the only playable mode of multi player for this reason.
V and 1 sucked, IMO. 2042 was better. 6 is a pretty game world, lots of detail, but they still have some bugs and balance issues to work out.
Listen. I've tried not to reload after 3 shots fired... know what happened? I was 3 shots short of killing a guy after murdering his buddies.
And toss the entire clip off into the distance while each and every bullet magically prepares itself into a fresh clip
Arc Raiders’ Rattler was built for these folks. Automatic rifle, loads bullets two at a time into its bolted-on magazine.
............yes.
- Shoot three rounds from the magazine
- Reload out of habit
- Remember too late that you're playing Gaige in Borderlands 2
- ~~Profit~~ Watch 400 anarchy stacks vanish
Don’t know if the term is still used but it used to be called “CoD reloading”
I hypothesize that playing games which let you reload cancel mainly reinforces this bad habit. Even with unlimited ammo/mags, getting caught reloading doesn’t matter if you can stop and shoot right away. For me, it was when I played Insurgency: Sandstorm a handful of years ago that I unlearned this habit. Also Battlebit, MW22 and Helldivers II all punish reloading too frequently, through either staged reloads, limited mags/ammo, or both.
Especially in games with a single player campaign. Left click, left click, R, reloading, aaand I'm dead.miscle memory is a bitch.
Yep then you constantly die while unnecessarily reloading.